Dark Days
Dwarmin|Jacquelyn Delahaye:You open your eyes, palm to forehead. Your sight is groggy, and you struggle to stand. You think you drank too much ale, and when your vision clears, you see you are not onboard your ship. The planks on the deck replaced with dead soil. The vast ocean of water replaced with a vast ocean of forest. Those bastards marooned you! You look around, still shaking. It's dreadfully cold, and the sky is pitch black. You struggle to see anything else, the darkness like a blanket covering everything. The forest doesn't help.
Suddenly, you hear a scream in the forest. You snap from your groggy reverie, and pull your cutlass out of your sheathe, and ready your weapon. You slowly move towards the source of the scream, even though every bit of rationality in your brain warns you not to, your adventurous outlook compels you. You cut through the bushes and branches, and you see a woman tangle in branches. She struggles to break free, but the branches tighten around her.
You rush towards her, slashing at the branches. They seem to recoil at the pain, and at the back of your head, you swear you could hear the forest scream. You shake the thought of and continue to cut her loose. Eventually she falls into your arms, and you help her stand. You look her in the face, trying to calm her down. She's panting heavily, and she tries to sit down.
More and more people join the fray, and you pull your cutlass and ready yourself. The others raise their hands up, and the others shakily pull out their weapons. One woman, you think, rolls down on the floor. She gets up, and raises her sword when she sees you and the others. They don't look like they want to fight, but you can't take any chances.
Tiruin|Amelia L. Aguilon:You grunt and rise up, half of your face covered in dry cold dirt. You spit, and wipe the soil of your face. You stand, and squint to look around. You can't see anything in this pitch black night. You wipe the dirt off your chemise, and you struggle to move forward. You wonder how you got here, and why you feel so dizzy. You can't be drunk; it's not really what you would do. And this place doesn't look like the forst you were used to, and it never got this dark.
You move forward, hands sticking out to feel for obstacles. You feel around the area in front of you, slowly walking forth. Your palms suddenly brush against a dry, wooden surface. It looks like a tree trunk when you squint and move in closer, until your face is inches away from the tree. Suddenly a scream comes from the forest, and you wince and fall back on the floor.
You draw your saber, and you frantically turn from side to side. You move backwards, but you trip on a root, and you fall backwards and give a yelp. You roll down a slope, and you drop your sword in fear of stabbing yourself. You fall on the floor and cough out the dirt. You pick up your sword and look around. This place is less forested, and you can see humanoid figures with swords drawn out.
You raise your saber in defense, and dart your eyes at all the figures. You see two in the center, one wielding a dangerous cutlass, and another lying on the floor. You give a small gasp, and you try to back away. You look back and up, and you find you are at a dead end. You can't climb back up from here.
IronyOwl|Sana:You slowly open your eyes, and you try to get up. You can't move; your arms are stretched sideways, and you feel something cold and timbered, and your eyes open wider. You try to reach for your daggers, but the branches, you think, wrap on your arms and legs tighter. You struggle and struggle, but the branches squeeze tighter and tighter. The branches have now squeezed extremely tight, and you let out a scream as the splinters cut in your delicate white skin
You close your mouth, panicking in your head. You realize what's going on. You've been captured by the witch-hunters you've always heard about. You fear that your scream might have alerted them that you're still alive, and you silently try to grab your daggers, holding back the scream of pain. Eventually, you give up, trying to save your strength. Suddenly, you hear rustling in the brush ahead. You panic again, as you see a humanoid figure raising a threatening cutlass.
The figure closes in, and you close your eyes for the inevitable moment. The people will have their "justice" against you. Then you here a grunt and splinters fly in the air. You open another eye, hoping they merely missed. You feel the branches loosening their grip, and you here more cuts and sounds of wood breaking. Ultimately the branches let go completely, and you fall into the persons arms. She's a woman, and a pirate for that matter.
You struggle to remain conscious. The woman helps you stand, and you give up and sit down. You here more rustling, and more figures appear out of the brush. Your rescuer braces herself and raises her cutlass. You see approximately three figures, but it's difficult in this darkness. You here a yelp, and the sound of something rolling. You see another figure lie on the ground. You can tell it's a woman from her clothes. She picks her sword up, and raises her sword when she sees you and the others.
scapheap|Ura Hakai Kaze:You open your eyes, wiping the dirt from your eyes. You feel around for where you are; it isn't the fields where your flock grazes, the soil is too cold and dry. You look up, and you see your crook stuck in the ground. You grab hold and pull yourself up, and you pull the crook out of the soil. You squint and try to look around. It's pitch black darkness. You use your cane to feel for obstacles, and you walk slowly. You feel around and feel the trees. Or at least, they feel like trees.
Suddenly you hear a scream coming from behind. You turn and ready your sling. You walk forward, still feeling around. Your crook constantly hits the branches and roots, and you carefully tread the floor. You trip a couple of time, but you finally make it to a clearing. You breathe heavily after clearing all those branches out. You squint, and you see others coming into the clearing. They wield swords, and you step backwards. You trip, and fall on your back.
You quickly get up, and pick up a smooth stone from the ground. You aim at them. You attempt to shoot, but you fall to the ground as you are startled by a thump. Another woman, you think, falls on the ground. She gets up and raises her saber, pulling her hair back. You ready you crook and try to get another stone from your pouch. You wait for someone to make a move, but all of you just stand still.
Harry Baldman|Gertrude "Gorilla" Thompson:You wake up, eyes blinking heavily. You get up, your back full of splinters from leaning against the tree. You brush the wood splinters off, and try to see where you are. Everything is dark. There's no moon. You feel for anything, but all you feel is the tree, which is unusually cold. You get on your fours and feel the ground. The soil is dead. You wonder how these trees grow in this soil. You get back up, and you walk forward, smashing the branches, which are surprisingly sturdy considering that they should be dead.
You suddenly hear a scream coming from ahead. You ready your hammer, gulping. You considering running, but is there really anywhere to run to? You smash more branches, and you fall forward into a clearing after tripping on a branch. You get up, and you see more people with swords. You step backwards, readying your hammer. You breathe in and try to calm yourself. You try to count how many there, which is difficult in the dark, but at least its brighter in this clearing.
You see four, you guess. One on the ground, another next to her, cutlass ready. You see a woman with a crook, and a man who's just arrived. The woman with the crook suddenly falls, and you see another woman rolling on the floor. She gets up, raising her saber and brushing her hair back. You ready your hammer, preparing for the worst. But no one makes a move.
Caellath|Falken Stiehr:You jerk upwards. You had that nightmare again, about the plague, about his family. You pant, and try to calm yourself. You pick up your hat and brush the dirt off the brim. You look around, but your sight cannot penetrate the darkness. You feel around, and you bump into branches and trip on the roots. You take out your meat cleaver and cut the branches. You hold onto the trunks as you attempt to walk over the roots.
You nearly get a hang of it, until a scream puts you off and you trip again. You grunt in anger, then you get up and try to look for the source of the scream. It sounds like it came from your left, and you cautiously make your way. You continue to cut branches and trip over the roots. You give up, and decide to just run towards it. You jump from root to root, and you laugh at your little made-up game. You jump into the clearing, raising your arms in a faux gymnastics landing.
Your grin is wiped off as you see more people in the clearing as well. One you see on the floor, and a pirate by the looks of it standing over her. You see a woman with a crook aiming with a sling at you, and you turn and try to cover your head. Suddenly you hear a thump and you turn. She's fallen on the ground, and another woman rolls to the ground. She gets up and raises her saber. You wait for someone to make a move, but all of you stand around.
Party:You are all in a circular clearing, where it is slightly brighter than inside the forest. You are all in a standstill, preparing for attack from someone.
Status:Name: Jacquelyn Delahaye
Sex: Female
Age: 24
Occupation: Pirate (+10 to Strong)
Skills:
WS 20+20=40
BS 20
S 20+20+10=50
T 20+30=50
Per 20
Int 20-10=10
Fel 20
Wil 20+30=50
Affinity:
Swordswoman [Gain a +10 to WS when rolling with swords in combat)
Incompatibilities:
Ignoramus (Animals/Natural World)
Inventory:
Clothes
Sleek and seaworn blue coat, leather studded slacks, a sturdy pair of boots and a blue bandanna atop her head. It's comfortable, well worn and designed to mask her femininity rather than revel in it. She wears a golden hoop earring in her left ear.
Sword [2d6+WS bonus damage]
A short and deadly cutlass with a notch in the end of the blade, and a tarnished copper crossguard. Designed less for elegant parries and more for quick draws and brutal slashing cuts.
Bronze gauntlets [Block 1d3+T bonus damage for each arm]
Thick bronze gloves, with leather fingertips-judging by the design, she stole them from an Englishmen.
Salted Fish Meal
A strip of fish meat so salted as to be nearly inedible.
Leather Waterskin (Filled with Spiced Rum)
A heavy leather pouch made to carry liquid. Currently filled with a fiery alcoholic imbibement pirates use to hype themselves up for bloodshed, if it doesn't strike them blind first.
Health:
Head 10/10
Torso 10/10
L Arm 10/10
R Arm 10/10
L Leg 10/10
R Leg 10/10
L Hand 10/10
R Hand 10/10
L Foot 10/10
R Foot 10/10
Name: Amelia L. Aguilon
Sex: Female
Age: 25
Occupation: Fencer (+10 to Per)
Skills:
WS 20 +30 /-10 = 50/40
BS 20 /-10 = 20/10
S 20 +10 = 30
T 20 +10 = 30
Per 20 +10 +30 = 60
Int 20 +10 +10 = 30
Fel 20 +10 = 30
Wil 20
Affinity:
Scholar [Gain a +10 to Int; Philosophy]
Incompatibilities:
Pacifist [Gain a -10 to WS or BS when using melee or ranged weapons respectively]
Inventory:
Clothes/ A simple mix of what men would commonly wear in most areas make up this set: a chemise, kirtle with a surcoat topping it off, falling to about ankle height to name a few, it was an ensemble made to ensure comfort and warmth as well as function for everyday use.
High-cut Boots/ Taken out of its technical term, these boots are fitted and padded under the skin so as to provide full covering for the foot, heel and ankle as well as the lower portion of the thigh without sacrificing mobility.
Two-Handed Saber [2d6+WS bonus damage]/ The two-handed saber is an often overlooked weapon. These swords have similar proportions to typical longswords, though single-edged. The structure and make of the weapon-seemingly a hybrid of both-employs the use of the thick spine for deflection and it's whole weight being placed on the edge, for precise strikes.
Copper breastplate [Block 1d6+T bonus damage]/ Fully covering the torso, it confers protection in the most practical sense.
Quesadillas/ A flour tortilla filled with a savory mixture containing cheese, other ingredients, and/or vegetables,then folded in half to form a crescent. It is personally considered a sublime dish.
Chain-bound Diary/ "Notes and written words would keep any memory in check." - You see a tome, sturdy and filled with reams of paper. It is somehow light and easy to carry despite its appearance.
Health:
Head 10/10
Torso 10/10
L Arm 10/10
R Arm 10/10
L Leg 10/10
R Leg 10/10
L Hand 10/10
R Hand 10/10
L Foot 10/10
R Foot 10/10
Name: Sana
Sex: Female
Age: 16
Occupation: Herbalist [+10 Per]
Skills:
WS 20
BS 20
S 10
T 20
Per 70
Int 60
Fel 20
Wil 50
Affinity: Hawk Eyed [Gain a +10 to Per], Scholar [Gain a +10 to Int. Science]
Incompatibilities: Weak [Gain a -10 to S], Social Outcast [Gain a -10 to Fel. Roll a Fel Test when interacting with people other than your teammates]
Inventory:
Clothes - Somewhat threadbare black flax robe
Boots - Rugged, sturdy, and a few sizes too large for her
Twin Daggers[1d3+WS bonus damage each]X2 (Counted as two weapons)
Leather helm [Block 1d6+T bonus damage]
One meal - Rabbit and mushrooms wrapped in leaves for ease of carrying
One item of profession - Mortar&Pestle
Health:
Head 10/10
Torso 10/10
L Arm 10/10
R Arm 10/10
L Leg 10/10
R Leg 10/10
L Hand 10/10
R Hand 10/10
L Foot 10/10
R Foot 10/10
Name: Ura Hakai Kaze
Sex: Female
Age: 20
Occupation: Shepard(+10 to Wil)
Skills:
WS 20
BS 40
S 20
T 30
Per 30
Int 70
Fel 10
Wil 50
Affinity:
Scholar [science, biology in particularly]
Incompatibilities:
Social Outcast [Gain a -10 to Fel. Roll a Fel Test when interacting with people other than your teammates]
Inventory:
Clothes
Boots
Slingshot [1d3+BS bonus damage] [X5 stones; find more on the floor of the woods]
Copper breastplate [Block 1d6+T bonus damage]
One meal
Shepard's crook
[See Items list below for item choices]
Health:
Head 10/10
Torso 10/10
L Arm 10/10
R Arm 10/10
L Leg 10/10
R Leg 10/10
L Hand 10/10
R Hand 10/10
L Foot 10/10
R Foot 10/10
Name: Gertrude "Gorilla" Thompson
Sex: Female
Age: 42
Occupation: Traveling Scholar (+10 Int)
Skills:
WS 20-10 = 10
BS 20-10 = 10
S 20+30 = 50
T 20+30 = 50
Per 20+20 = 40
Int 20+10+10+10 = 50
Fel 20+10+10 = 40
Wil 20-10 = 10
Affinity: Scholar (Biology), Silver Tongue
Incompatibilities: Fearful, Pacifist
Inventory:
Clothes - Scholar's Robe
Boots
Hammer
Leather Helm
One Bag of Horse Jerky
Dissection Set
Health:
Head 10/10
Torso 10/10
L Arm 10/10
R Arm 10/10
L Leg 10/10
R Leg 10/10
L Hand 10/10
R Hand 10/10
L Foot 10/10
R Foot 10/10
Name: Falken Stiehr
Sex: Male
Age: 20
Occupation: Plague Doctor (+10 Willpower)
Skills:
30 WS (20+10)
20 BS (20+0)
20 S (20-10+10)
40 T (20+20)
30 Per (20+10)
50 Int (20+10+20)
20 Fel (20+0)
60 Wil (20+10+30)
Affinity:
Scholar [+10 to Int. Specialty: Medicine]
Incompatibilities:
Weak [Gain a -10 to S]
Inventory:
Heavy robes, black;
Knee-high boots;
Meat cleaver;
Plague doctor mask; (Leather helm)
Dried fruit and nuts;
Medicine bag, leather.
Health:
Head 10/10
Torso 10/10
L Arm 10/10
R Arm 10/10
L Leg 10/10
R Leg 10/10
L Hand 10/10
R Hand 10/10
L Foot 10/10
R Foot 10/10
Dear God, that was a nightmare! Oh well, it'll come faster from now on, thanks to good ol' notepad! Tell me what you think, and if there are any inconsistencies.