"Ah, this is why I hate dealin' with folks who ain't limp livers. Guards, get yer hind quarters out of here." Ardent orders, scratching her head as she watches the wimps awkwardly leave. She throws the bow into a random corner, plops on the ground, and takes a drag from her pipe. "Awright, we'll do it this way. You jus' badmouth the other dwarven nations 'n I'll overlook yer stupid little religion dealy. Might even sponsor it sometime if ya do a decent job, ah? Deal?"
The Black Sister remains still for several seconds before nodding her consent to the deal.
War Phase 1: Defense PlanningGame StateThe spring thaw brings troop movements from several factions. The Kasvaldni League, known in the past as raiders and pillagers, seem to have returned to their old ways by sending the entireity of their military might against the unaligned human farming settlement of Sunrise Town.
With the Kasvaldni military units busy elsewhere, the humans of The Kingdom of Norlar and the northern Orcs of the confederacy decided to break the recently agreed upon mutual defense treaty and move root the raiders out of the towns and holds they managed to capture during the Dragon Wars...
Minstrels Everywhere Declare the Beginning of the War of the Broken Pact!Battles in play this turn...
The Battle of Earthshaker Hold: The Orcish Confederacy are attempting to capture the Kasvaldni settlement of Earthshaker Hold with 2 Phalanx Squads...
The Battle of Ironspine Hold: The Kingdom of Nolar are attempting to capture the Kasvaldni settlement of Ironspine Hold with 2 Phalanx Squads...
The Battle of Sunrise Town: The Kasvaldni League are attempting to capture the Human Settlement of Sunrise Town with 2 Warrior Squads, one of which consists of
Phantoms!It is now defensive planning time... If you have any units that are still free to act, you may send them to try and thwart one of the attacks listed above...