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Poll

Which Server & Playstyle?

Server 1, Peaceful
- 1 (3.7%)
Server 2, Peaceful
- 3 (11.1%)
Server 1, Aggressive
- 6 (22.2%)
Server 2, Aggressive
- 6 (22.2%)
Server 0, Bananas
- 11 (40.7%)

Total Members Voted: 26


Pages: 1 ... 4 5 [6] 7 8 ... 11

Author Topic: Minecraft: Dwarven Invaders  (Read 12215 times)

miauw62

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Re: Minecraft: Dwarven Invaders
« Reply #75 on: August 15, 2013, 07:35:02 am »

I made an IRC channel. Join #DwarvenInvaders on irc.darkmyst.net.

E: Joined as miauw62. I guess the general consensus is to go southwest until land.

E2: Alright, try heading to x: -5561 z: 5971. There's an island there with food and wood, so you can restock and get back on your journey SW. Please replant for future dwarves/travelers.
We could meet up there or even make it our base or something. It's apparently adbandoned.
« Last Edit: August 15, 2013, 09:27:34 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

SealyStar

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Re: Minecraft: Dwarven Invaders
« Reply #76 on: August 15, 2013, 10:06:46 am »

I made an IRC channel. Join #DwarvenInvaders on irc.darkmyst.net.

E: Joined as miauw62. I guess the general consensus is to go southwest until land.

E2: Alright, try heading to x: -5561 z: 5971. There's an island there with food and wood, so you can restock and get back on your journey SW. Please replant for future dwarves/travelers.
We could meet up there or even make it our base or something. It's apparently adbandoned.
What's the old base like? I may have seen it before, given the direction.

That's also -695, 748 Nether coords. Good to know, since nether travel is the most effective in my experience.
« Last Edit: August 15, 2013, 10:09:30 am by SealyStar »
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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

miauw62

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Re: Minecraft: Dwarven Invaders
« Reply #77 on: August 15, 2013, 10:18:12 am »

It's a large tower with things built around it, on an island. Called "Island Esparanza" or something like that. It has a big cross on a seperate island at the front.

E: I'll be hanging out there for a while, to farm some pumpkins and get a food reserve.
« Last Edit: August 15, 2013, 10:22:18 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Graknorke

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Re: Minecraft: Dwarven Invaders
« Reply #78 on: August 15, 2013, 11:49:20 am »

I've found it. Nice place. No bed though.
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Squill

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Re: Minecraft: Dwarven Invaders
« Reply #79 on: August 15, 2013, 01:12:15 pm »

If people are still continuing SW, I've got a base set up on an island at x:-17092 z:16913.
I'm gathering resources so that I can go to the nether. That would greatly help with finding real land.
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miauw62

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Re: Minecraft: Dwarven Invaders
« Reply #80 on: August 15, 2013, 01:37:48 pm »

I've found it. Nice place. No bed though.
I just made one, actually :P

E: Damnit people. Get in the IRC. #dwarveninvaders on irc.darkmyst.net
« Last Edit: August 15, 2013, 02:11:44 pm by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

SealyStar

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Re: Minecraft: Dwarven Invaders
« Reply #81 on: August 15, 2013, 03:02:07 pm »

Dammit, I died and it couldn't find my bed.

So now I'll go join y'all. We need an Ender Chest, I've got all sorts of loot in there.
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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Squill

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Re: Minecraft: Dwarven Invaders
« Reply #82 on: August 15, 2013, 03:20:34 pm »

I'm currently spider hunting, once I have a bed I'll be ready to enact nether travel.
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Graknorke

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Re: Minecraft: Dwarven Invaders
« Reply #83 on: August 15, 2013, 03:22:53 pm »

Well, we have a nether portal so that's good.
As far as I can tell this island was set up by a philanthropist who created a bunch of facilities to be used by people in general. It's pretty neat.
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miauw62

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Re: Minecraft: Dwarven Invaders
« Reply #84 on: August 15, 2013, 03:23:15 pm »

Remember, beds explode in the nether.
Me and Graknorke are going to sail further SW from our current base and probably set up another temporary base about 5000 blocks further.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Squill

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Re: Minecraft: Dwarven Invaders
« Reply #85 on: August 15, 2013, 03:53:20 pm »

I have a fully functional base at  x:-17092 z:16913. From there we could travel further or stay there.
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SealyStar

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Re: Minecraft: Dwarven Invaders
« Reply #86 on: August 15, 2013, 04:00:36 pm »

It may take a while for me to get near you guys, since the wretched lag means I have to relog fairly often to avoid falling into the unloaded zones.
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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Squill

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Re: Minecraft: Dwarven Invaders
« Reply #87 on: August 15, 2013, 04:04:34 pm »

I had that problem
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Matz05

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Re: Minecraft: Dwarven Invaders
« Reply #88 on: August 15, 2013, 04:07:31 pm »

Sneaking around and not engaging during an invasion is dwarven if you're rigging the building for demolition.

On modded servers you could even make some things look like accidents.
Punch holes in containment buildings, overheat fission reactors. All evidence of the tampering erases itself.
Crosswire IC2 powernets of different voltages, or leech power from a rival with particularly high generating capacity.
Rewire sorting systems.
Cut coolant lines on things that fail catastrophically.

There's really nothing hostile besides mob-funneling you can do in vanilla that isn't obviously enemy action.

As far as open warfare, vanilla has only a few available hostile actions.
I think I can even list them exhaustively.
Liquidspam, removing blocks (strategicly or razing entire buildings), encasing things in awkward materials (obsy), funnelling mobs to them, killing/spawncamping with personal weapons, removing valuable items from chests, killing/stealing livestock, fire (situational), making noise, TNT, silverfish (kind of a subset of mob funneling).

In modded servers, you have, in broad strokes:
E-war in its many forms, various explosives and delivery methods, environmental damage (radiation/magic equivilants, etc.), MANY kinds of subtle industrial sabotage, automated demolition, more variety in personal combat, etc.


I guess all the servers worth invading are vanilla, but I'd like to see Bay12 fighting an actual industrialised war (with the competitive RND and investment in counter-counter-countermeasures to the Nth degree that implies) against other people, and the only game I can see that happening in today is heavily modded Minecraft.

Actually, last night I designed in my head an automated omnidirectional artillery/flak gun that should work in MC and be fairly compact. (it would need CC and either RP or something else that adds something like jacketed redwire; and while I can pseudocode out the turtle and control console instructions, I have no experience with CC programming (I think it's lua?))

Are there really no Technic or whatever servers out there worth invading? Victory is always more fun when it involves a battle of wits, a clever bypassing of defences, and a radioactive hole in the ground.

Regardless, if we get a cohesive Bay12 faction ready to go to war on a vanilla server, I'm interested in helping.
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gman8181

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Re: Minecraft: Dwarven Invaders
« Reply #89 on: August 15, 2013, 04:10:16 pm »

I might be interested if you guys don't mind.  Haven't played MC in a while but I did enjoy the whole lego type building mechanic they had going on.  Reminds me of my younger childhood in a mostly good way :-\
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