Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which Server & Playstyle?

Server 1, Peaceful
- 1 (3.7%)
Server 2, Peaceful
- 3 (11.1%)
Server 1, Aggressive
- 6 (22.2%)
Server 2, Aggressive
- 6 (22.2%)
Server 0, Bananas
- 11 (40.7%)

Total Members Voted: 26


Pages: 1 2 3 [4] 5 6 ... 11

Author Topic: Minecraft: Dwarven Invaders  (Read 12241 times)

Tomcost

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Invaders
« Reply #45 on: August 13, 2013, 05:00:14 pm »

Has anyone thought about using silverfish? They are the most annoying thing in the game
I don't think you can use silverfish without spawning in the blocks in admin ways.

Yep. Unless somebody build their house on a stronghold, and didn't remove the spawner, in which case you could cover it in torches.
Nobody ever saw Etho's silverfish factory? He sores them in blocks, which you can move with pistons. Alternatively, you can move them in minecarts. You still need a silverfish spawner whi hasn't been destroyed, though.

Matz05

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Invaders
« Reply #46 on: August 14, 2013, 12:46:28 pm »

So we'd have to build conveyor belts into thier house? Dwarfy, but not particularly practical. (Redundant?)
Frame machines on RP2 servers could probably move silverfish blocks, so airship/crane delivery should work.
Logged

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Minecraft: Dwarven Invaders
« Reply #47 on: August 14, 2013, 12:53:14 pm »

We're going for vanilla servers though, because it's easier to get everyone in.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Tomcost

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Invaders
« Reply #48 on: August 14, 2013, 01:31:09 pm »

Silverfish could be moved in minecarts and you could just let them get inside the block on their own. Anyway, I'm just suggesting something different.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Minecraft: Dwarven Invaders
« Reply #49 on: August 14, 2013, 02:34:56 pm »

I had a look around GalacticaActual. It didn't have anyone spawnkilling or anything so that was nice. And things look to be spread apart enough that we could set up a massive dwarvern fort without ever getting the attention of anybody (so long as we go far out enough).
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Squill

  • Bay Watcher
  • Decided to play DF, I guess I'm back now?
    • View Profile
Re: Minecraft: Dwarven Invaders
« Reply #50 on: August 14, 2013, 04:18:42 pm »

I had a look around GalacticaActual. It didn't have anyone spawnkilling or anything so that was nice. And things look to be spread apart enough that we could set up a massive dwarvern fort without ever getting the attention of anybody (so long as we go far out enough).
Yeesssss... Mwuahahahhahaha!
Logged
I have not posted in almost a year
But now in iambic verse I am here

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Invaders
« Reply #51 on: August 14, 2013, 04:28:40 pm »

i'm down
Logged

SealyStar

  • Bay Watcher
  • Gargoyles! Psychics!
    • View Profile
Re: Minecraft: Dwarven Invaders
« Reply #52 on: August 14, 2013, 04:44:16 pm »

I had a look around GalacticaActual. It didn't have anyone spawnkilling or anything so that was nice. And things look to be spread apart enough that we could set up a massive dwarvern fort without ever getting the attention of anybody (so long as we go far out enough).
I became moderately wealthy on GalacticaActual, but I haven't played for a month or two. I'm planning on coming back, so if you need it I've got a foot in the door :P

For your information, I only played for a short time - I'm not one of the old-timer douchebags. I'm fixing to raid their places too. I always found it easier to sneak in and slink around instead of engaging people when I raid them, but that sounds like something elves or goblins would be up to.
« Last Edit: August 14, 2013, 04:47:00 pm by SealyStar »
Logged
I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Zyxl

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Invaders
« Reply #53 on: August 14, 2013, 05:19:32 pm »

Why these two servers, and why vanilla?
Logged

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Invaders
« Reply #54 on: August 14, 2013, 05:33:50 pm »

I always wanted to sneak around and cause trouble, I'll be our spy.
Logged

Squill

  • Bay Watcher
  • Decided to play DF, I guess I'm back now?
    • View Profile
Re: Minecraft: Dwarven Invaders
« Reply #55 on: August 14, 2013, 05:34:45 pm »

We need to find out who is a legendary ambusher!
Logged
I have not posted in almost a year
But now in iambic verse I am here

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Invaders
« Reply #56 on: August 14, 2013, 05:36:16 pm »

We need to find out who is a legendary ambusher!

It's what I do, I know all the tricks of the trade.
Logged

SealyStar

  • Bay Watcher
  • Gargoyles! Psychics!
    • View Profile
Re: Minecraft: Dwarven Invaders
« Reply #57 on: August 14, 2013, 05:38:54 pm »

Why these two servers, and why vanilla?
Vanilla because:

a) People don't have to get any mods or learn new mechanics
b) There are no protections to get in the way of any mischief, which tend to exist on modded servers.
Logged
I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Invaders
« Reply #58 on: August 14, 2013, 05:40:39 pm »

Why these two servers, and why vanilla?
Vanilla because:

a) People don't have to get any mods or learn new mechanics
b) There are no protections to get in the way of any mischief, which tend to exist on modded servers.

Did someone say mischief  :P
Logged

Squill

  • Bay Watcher
  • Decided to play DF, I guess I'm back now?
    • View Profile
Re: Minecraft: Dwarven Invaders
« Reply #59 on: August 14, 2013, 05:58:42 pm »

So, when will we start?
Logged
I have not posted in almost a year
But now in iambic verse I am here
Pages: 1 2 3 [4] 5 6 ... 11