1. What tokens should I use to make both of them come to player's fortress once it met kingdom-arrival conditions if that is possible? And can I change those conditions?
2. Their death ratio now satisfies me (heiresses die abouts twice more often than condescensions) but can I somehow make heiresses be more participating in wars during worldgen (and so more often dying) without making them, erm, more leader than condescebsions? Not only that but what do [MILITARY_GOALS] and [MILITARY STRATEGY] tokens do?
2.a. Maybe I can change caste-specified personality traits and then remove [PUNISHMENT_EXEMPTION] tag (not like it really works now) to make them executed by authority?
3. Can I make somehow all members of the caste be noble? I tried to change heiresses' number to [NUMBER:100] and ended up with 88 heiresses and no condescencions. And seadweller or blueblood farmers really bother me. What certain effect do [NUMBER:AS_NEEDED] token have in worldgen and adventurer's mode and can it make that?
4. Can I use [EXECUTION_SKILL] token to make half-military-half-law-enforcing squad leader to use certain weapon not only for executions but also for combat? For example, can I make treshecutioner captain position using sword skill and sickle weapon with that skill with squad of ten treshecutioners?
5. Can I have more than one caste with [EXECUTION] responsibility without problems? And the same question for other responsibilities.
6. How do exactly [CONQUERED_SITE] token works? Does it make conquerer civ's position in conquered civ's site (i.e. if I declare troll's entity position "subjugglator" with that token, it will pop up at human town conquered by trolls) or vice versa?
7. Can two positions with the same name (but different [POSITION:whatever]) have a conflict? Not like I really think so, but why not ask for certainty.
8. At this moment during test worldgens troll civilizations are often at war with dwarves, humans and elves. It's gonna be perfect after I'll be able to make them more competitive but now the rate of extinct troll civs are to high (there can be three generated troll civs and all completely wiped out right before the end of worldgen). What ethics should I use to preserve civ-flavour (acceptable slavery, murders and cannibalism) without enraging all three "good" vanilla civs?
8.a. And what can I do to make trolls more dominating?
9. [FRIENDLY_COLOR] seems to not work as it explained on wiki. What exactly it's effects?
10. Can I have non-intelligent castes for civ? If yes, can non-intelligent castes reproduce without marriage? Can I make caste sterile but still not genderless and participating in romance? Can I make reproduction not vanilla (male-needed-female-give-birth-or-lay-eggs) but custom (loving pairs making... fancy stuff (buckets, meh) and then that stuff is used with other creature to make children) and still not having civilization extinct in first fifty years or so?
11. Can I somehow prohibit some skills for caste for experience gain and for embark screen to effectively ban high castes from peasantry jobs?
Alright im gonna try my best, Putnam or another modder that knows fortbent/homestuck/trolls better then I can come alone and correct or answer things I miss.
1. Make them strictly nobles, look at DUKE, BARON, COUNT, and MONARCH in the MOUNTAIN entity in entity_default.txt (and yes you can change the condiditons with LAND_HOLDER tokens that are displayed above the positions in MOUNTAIN)
2. I *think* (don't take this to heart, just consideration) that MILITARY_GOALS are swayed by this position (king doesn't like someone, army is more interested in killing them and taking their lands) MILITARY_STRATEGY as per wiki suggests the position will go off and tame exotic beasts (for that military advantage on the field by riding one?)
2.a. -Cannot Answer Correctly Skipping-
3. to make them noble only give them a CREATURE_CLASS:NOBLE (or whatever BLUE_NOBLE?) then have the position in the entity [ALLOWED_CLASS:xxxx]
- If you wish for these castes not to do certain jobs give them [SKILL_LEARN_RATE:<skill_token>:0] thus they never learn it, and can't get the job
4. Probably just add [SQUAD:#:single:plural] the leader will do EXECUTIONS when is requested.
5. Like above probably, idk how they will dally out the work orders.
6. I think that is how it works. Can look at Advisers in MOUNTAIN they have that tag
7. Nope just as long as the POSITION:ID is unique should be fine. Just looks weird if one is the doctor and the other is the broker, who's who?
8. only reason they get wiped out is yes, all the civs will beat up on them, same with goblins, cause no one likes baby snatchers. You'd have to look at each entity and see what why find good and evil then adjust to suit all their needs.
8.a. like just own the other races? natural combat skills, bigger size, more birth rate, lower CHILD
9. -Not sure, Skipped-
10. Yes they work, if they lack any intelligent speech they are automatically hostile to everyone. and you need a Male and Female to allow reproduction.
11. Mentioned this in #3