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Author Topic: Vermin invaders and invaders' vermin  (Read 1858 times)

Niyazov

  • Bay Watcher
  • shovel them under and let me work - I am the grass
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Re: Vermin invaders and invaders' vermin
« Reply #15 on: August 17, 2013, 09:04:07 pm »

on a more relevant note i think plague would be a better name than invasion

<dwarf>: let my people go
<goblin king>: no
<dwarf>: armok will smite you with ten plagues
  • aquifer
  • rhesus macaques
  • cave adaptation
  • booze shortage
  • pants shortage
  • forgotten beast blood
  • giant sponge
  • mandate
  • unclaimed sock on opposite side of map
  • migrants
<Goblin king>: what

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kontako

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Re: Vermin invaders and invaders' vermin
« Reply #16 on: August 20, 2013, 12:06:29 am »

I literally just had a rat gnaw its way out of a cage from an elven caravan which had just arrived, came to see if anyone had already suggested the idea.
If vermin can already 'hitch-hike' around the place like this, whats to stop them spreading plagues and killing everyone?  :-\
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"Confederacy of Businesses"?! By Armok's Blood! These Communist animals are CAPITALISTS!
"This town ain't big enough for the two of us, turkey"
*gobbles menacingly*

AfellowDwarf

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  • Paranoid crossdresser
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Re: Vermin invaders and invaders' vermin
« Reply #17 on: August 21, 2013, 03:16:12 pm »

If vermin can already 'hitch-hike' around the place like this, whats to stop them spreading plagues and killing everyone?  :-\
Magma, I image.
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Hugo_The_Dwarf

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    • Regeneration: Forced Evolution
Re: Vermin invaders and invaders' vermin
« Reply #18 on: August 21, 2013, 11:35:09 pm »

we should be able to have the power to literally invade vermin.....

In Soviet Russia dwarves invade vermin food stockpiles.
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mosshadow

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Re: Vermin invaders and invaders' vermin
« Reply #19 on: September 26, 2013, 08:13:18 am »

Three related ideas here.

1. Savage biomes could see seasonal invasions by huge swarms of biome-appropriate vermin. These try to path to your food stocks, farms, daycare facilities, or other appropriate targets (or alternatively, spawn right on them if vermin pathing is an issue). Doors and traps are no obstacle to vermin, so alternative measures (small animal traps, trappers, cats) must be employed.  Real-world examples include army ants, lemmings, locusts, and starlings. Particularly evil swarming vermin could inflict syndromes, too. I know that there are periodic explosions of some vermin, especially fish, but they generally pose no threat to a fortress.

2. Invaders who bring nasty vermin with them. These could be snuck in (seems like a kobold sort of thing to do), smuggled in by vampires (the arrival of vampires in fiction is often associated with plagues of rats and other vermin - example), or thrown in by besieging enemies. Vermin used offensively would obviously by of the vilest sort. I would love to see kobolds distracting pursuers by throwing scorpions and whatnot at them, just like in Kobold Quest. Goblins could replace stolen infants with writhing maggots or sneak deadly spiders into your mayor's bedroom, just like in Dr. No.

3. Invaders who are made of or can turn into vermin. Forgotten beasts that trail vermin instead of causing syndromes directly or that collapse into hundreds of vermin when they're killed; vampires who turn into a swarm of bats and fly through gratings and bars to reach their victims and evade pursuit; etc.

I thought this was a redwall suggestion at first.
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