Should Probably clear the air on who our characters were as well!
I am Aulus, the Mage/Cleric
Wrex = Dungeon Master
LordBucket = Audial, half-elven Fighter/Mage/Cleric
Kagus = Yasied/Badgerman
BFEL = Aulus, half-elven Cleric/Mage
The Ensorceler = Oblio, gnome illusionist/thief, with a sheep named Sheep.
Caellath = Nathanael, Human Fighter
scriver = Thibauld Beadocaf, human cavalier with a mule
GlyphGryph = James of Donal, dwarf
Any corrections to the above? Also...who am I missing? I thought we had 9 players total, and I only count 7.
I did not include characters I did not know of the existence of in the loot list.
...yeah. Loot distribution is likely to be a problem the way we have players coming and going. There are some players who never even saw certain other players online. It's going to be difficult to convince people to give equal shares of loot that they personally collected to players they never saw present in game.
The gnome did help in our fight against the enormous mob of brigands in the open field
...ok, but to my recollection, that was a previous "quest arc" to the loot presently being discussed. With people coming and going throughout the day, I'm not sure it's reasonable to suggest that "everybody gets equal shares of everything." I don't see anyone suggesting that James should get a share of the treasure that was found from the brigands in the open field, for example. He wasn't there for it.
I personally have no issue with an equal division amongst all members. I do have an issue with having a democratic hoodwinking where the currently-online members held a majority vote to exclude those not present for the voting. That's really all that I wanted to have cleared up.
Really? So...you mean that James
should get an equal share of the loot from the portion of the adventure that ended hours before he ever showed up?
It's not as simple as some of you are making it. Honestly, I think
Loot distribution at the sole discretion of players who are present with the loot is the best way to handle this. If people are going to be coming and going as we play...that's going to create all sorts of problems. If somebody is present for the start of an adventure but leaves in the middle, do they get a loot share? If somebody shows up at the end do they get a share? If somebody is present for the beginning five minutes before anything happens...then has to leave for whatever reason missing the entire adventure, then shows up again in the last five minutes, do they get a share? What about the inconvenience of having to wait? At the end of last session, some players wanted to go shopping for equipment upgrades and level characters, but the decision was made to wait to not distribute loot pending feedback from absent players. Consequently xp for treasure was not given out, and we didn't have funds to buy equipment.
why weren't my sheep and the mule used as pack animals?
Because...we kind of forgot about the sheep when you left. And the mule...that was Beadocaf's mule...was he even present in the cave? I thought he left early. The way I remember it, Aulus, James, Nathanael, Yasied and Aduial were the only people present when the electrum hoard was carried out.
Which actually brings up another point: I'd like to propose that
No DM running of characters for absent players. Absent characters 'disappear' from the world when their player leaves. I realize this is 'unrealistic' but it solves a lot of problems. For example, is it reasonable for a player who isn't even present to get xp and treasure? What if a player being run by the DM dies? Or has something important stolen? Is it going to be reasonable for them to come back and find out that they're dead or missing a spellbook even though they weren't even present when it happened? On the other hand, it's not really reasonable to have them be granted contractual immortality by having the DM 'keep them alive' to avoid the unfairness of them dying while absent.
Or for a specific example from last night, nobody brought the gnome's sheep with us. We left it in the caves. So will our gnome "log back in" to see that his pack animal and all the loot it carried from the previous quest arc is gone? For that matter, what if we'd forgotten about him and left him too? Would he be a slave right now?
On that note, was the drow's extremely fancy pendant-thing included in the assorted jewelry? I recall our only female party member (the half-elven fighter, magic-user and cleric multiclass) picked it up.
Aduial kept that. Since so far as I know, at no point did any of you ever even set foot in the upstairs throneroom she found it in, you're going to have a difficult time convincing her to give it up. It's pretty and she likes pretty.
half-dead gnome we hid inside the pile of coins.
And in the interest of avoiding future problems related to that, I propose we
implement a new unconsciousness rule: if a character who loses consciousness is restored to 1hp, they immediately regain consciousness and are able to resume play, but they lose all memorized spells and fight with a -2 to-hit penalty until they've had (8 hours or a night of) rest. This reduces the incentive for players rendered unconscious to leave because they're unconscious and can't play for hours of gameplay.
Donkeyknight is the one most in need of it, having 2500 xp to to before I even reach level one
Ok, but at least two party members that I know of have a "multiply xp received by 1/3" penalty and need 4500xp for their first levelup.
Kagus did not vote for you getting Ensorceler's share - he voted for an equal share among everyone.
Unfortuantely Mibbit appears to not support logging, and the scrollback buffer is very small. I tried saving the gamelog and didn't find any way to collect more than about 5 minutes worth of chat. That's going to be a problem if we can't easily go back and check what was said by whom. Therefore I propose we
stop using Mibbit and use a chat host that supports chat logging. It's
terribly inconvenient to not be able to check the logs and confirm what was said and who was present for what
if all those getting 500 instead took 450, then we could at the very least give 250 to
the obsessively brave cavalier, if only to help him reach level 1 all the quicker.
If that's enough to allow you to levelup, I'm in favor.