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Author Topic: Roguelike Blues [AD&D]  (Read 11020 times)

Tiruin

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Re: Roguelike Blues [AD&D]
« Reply #30 on: August 17, 2013, 10:32:10 pm »

[Expression of interest]

[PM'ing Wrex.]


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« Last Edit: August 18, 2013, 12:32:02 am by Tiruin »
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BFEL

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Re: Roguelike Blues [AD&D]
« Reply #31 on: August 17, 2013, 10:55:08 pm »

No game this sunday, yet, i'm still getting things finalized. It's I was thinking somewhere in the 3-8 PM range (in PST, convert as neccesary, i'm awful at it), but I could start earlier if need be.

Well 8 is stretching it a bit, as that is 11 where I am, but I should be up around those times :)
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hops

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Re: Roguelike Blues [AD&D]
« Reply #32 on: August 18, 2013, 12:10:03 am »

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« Last Edit: August 22, 2013, 12:25:36 am by Objective »
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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LordBucket

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Re: Roguelike Blues [AD&D]
« Reply #33 on: August 18, 2013, 12:45:05 am »

No game this sunday, yet, i'm still getting things finalized. It's I was thinking somewhere in the 3-8 PM
range (in PST, convert as neccesary, i'm awful at it), but I could start earlier if need be.

Of that range, 8pm start time would be my preference.

Darvi

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Re: Roguelike Blues [AD&D]
« Reply #34 on: August 18, 2013, 06:00:52 am »

No game this sunday, yet, i'm still getting things finalized. It's I was thinking somewhere in the 3-8 PM range (in PST, convert as neccesary, i'm awful at it), but I could start earlier if need be.
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scriver

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Re: Roguelike Blues [AD&D]
« Reply #35 on: August 18, 2013, 06:35:31 am »

Three (or even two) o'clock would be ideal for me.
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miauw62

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Re: Roguelike Blues [AD&D]
« Reply #36 on: August 18, 2013, 10:19:35 am »

I'll probably spectate this game, if you guys don't mind.
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Kagus

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Re: Roguelike Blues [AD&D]
« Reply #37 on: August 18, 2013, 10:22:15 am »

Looks like I'm in on this as well.  I'm generally available between 12PM and 11PM GMT+1.  I can stay up a couple-few hours extra if needed, as well.

The Ensorceler

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Re: Roguelike Blues [AD&D]
« Reply #38 on: August 18, 2013, 01:27:01 pm »

I'm good for 7-9ish, with more leeway to go later than earlier.

Also, stats and whatnot:
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BFEL

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Re: Roguelike Blues [AD&D]
« Reply #39 on: August 18, 2013, 03:07:49 pm »

Yeah after getting my head out of my ass I realized that HOLY SHIT most of those times don't work for me because they are START TIMES.

How long will each session last Wrex? Like I said 8 for you is 11 for me, and I need to go to work at 2, so that ones right out for me.
Basically for me, earlier is better in that timeline. (and I am being outvoted :()
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Wrex

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Re: Roguelike Blues [AD&D]
« Reply #40 on: August 18, 2013, 11:37:43 pm »

There is one other option: I could get on as soon as I wake up, and be avalible all day, and people could drop in and drop out, as neccesary, and since I don't need to make maps and procedural content generation is fast, could concievably run the game for everyone at once.
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LordBucket

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Re: Roguelike Blues [AD&D]
« Reply #41 on: August 19, 2013, 12:07:59 am »

There is one other option: I could get on as soon as I wake up, and be avalible all day, and people could drop in and drop out,
as neccesary, and since I don't need to make maps and procedural content generation is fast, could concievably run the game for everyone at once.

That sounds like a recipe for burnout. Plus the game is likely to be more interesting if we have a cohesive party that plays together rather than 9 people who never see more than 2-3 of one another at a time.

Xantalos

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Re: Roguelike Blues [AD&D]
« Reply #42 on: August 19, 2013, 12:12:50 am »

I'll be watching this and joining it in a few weeks.
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BFEL

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Re: Roguelike Blues [AD&D]
« Reply #43 on: August 19, 2013, 01:27:39 pm »

I agree with LordBucket, but dispute his schedule :P
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LordBucket

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Re: Roguelike Blues [AD&D]
« Reply #44 on: August 23, 2013, 04:00:16 pm »

Sunday is soon. May we have an official start time?
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