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Author Topic: [It's a M.A.D. World] - A game of Nuclear Diplomacy [Rolepgeek/Lukeinator Win!]  (Read 6664 times)

Nerjin

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[It’s a M.A.D. World] – A Game of Diplomacy

In this first testing ground of the atomic bomb I have seen the most terrible and frightening desolation in four years of war. […] The damage is far greater than photographs can show. – Wilfred Burchett

200 years have passed since what has been deemed “The Great Awakening” or, as the more scholarly call it, World War II. Since then a great many ideologies have spread. This resulted in several all powerful nations fighting for their ideology. This war has quickly escalated. What was originally fought with words soon became a battle of tanks, then the skies, and now each nation has begun to pull its most deadly weaponry “The Nukes”. Each nation fears their neighbor. Millions of under-ground bunkers have been constructed while the satellites target their nations enemies. Your role, as a leader of these warring nations, is to eliminate your opposition. This is the only way.


How the Game Works
[It’s a M.A.D. World] is a quick forum game where the goal is to be one of the last two players alive [or even the last player!]. In order to achieve this goal each player has possession of 3 card types [Nuke, Bunker, and Peace]. Each turn each player is given 1 Nuke, [Player Number]/2 Bunkers, and Unlimited peace cards.

Players are then allowed to diplomacy in thread or via PM [if you PM you must forward it to the mod] until they decide how to use their cards. At this point they PM their choices to the mod. Nuke Card, [Players Left]/2 Bunker Cards, and Unlimited Peace Cards

After this the turn plays out and then the remaining players are redealt their cards and must start over until they are one of the only two nations left.


Card Types
Each card has its own effect to try to balance out the game.

[1] The Nuke – This is the only offensive card. Each player will only ever be given one of these per turn. This card, is successfully deployed, will eliminate the opposing player from the game. For this card to be successful your target must NOT use a Bunker card on you. If you are the only one who targeted a player with The Nuke then the use of The Nuke is declared publicly. Otherwise only the number of players using The Nuke is declared.

[2]Bunker – This card is a defensive measure. The number of Bunkers available to you is always half of the remaining players rounded down. This card protects you from enemy Nukes but only from players that you play this card on. Any other nukes will destroy you. Only players who's nukes are stopped by your bunkers are informed that you played these cards.

[3] Peace – This card has no affect and is automatically used on any player who you do not target with The Nuke or Bunker card.


[Example Turn]
There are 4 players: US, USSR, Germany, and Canada. The UN is the Mod.

Each player receives 1 Nuke, 2 Bunkers, and Unlimited Peace cards.
[US] Nukes USSR, Bunkers USSR, Bunkers Germany, Peaces Canada
[USSR]Nukes Canada, Bunkers US, Bunkers Germany, Doesn’t Peace
[Germany]Nukes US, Bunkers Canada, Bunkers US, Peaces USSR
[Canada]Nukes USSR, Bunkers US, Bunkers Germany, Doesn’t Peace
[Turn is Processed] [UN sends the following PM’s]
[US’ Message] Your Nuke Failed/ 1 German Nuke was stopped by your Bunker/ You Survived
[USSR’s Message] Your Nuke Destroyed Canada/ 2 Nukes were used on you/ You have been destroyed
[Germany’s Message]Your Nuke Failed/ No Nukes targeted you/ You survived
[Canada] Your Nuke destroyed USSR/ The USSR’s nuke destroyed you/ You have been destroyed
[The UN posts in thread]
Canada was destroyed! USSR was destroyed! Germany and America are the only powers left on the planet. They are victrorious!


How to Sign Up

Simply post In. After 6 players have joined we will wait three days for any others and then start the game.


Player List for Game 1 [Finished!]

  • Lukeinator - A Winner in a M.A.D. World!
  • a1s
  • kopout
  • Chink
  • Rolepgeek - A Winner in a M.A.D. World!
  • Fniff
  • mastahcheese

Player List for Game 2 [In Sign-ups]
  • Octobomb
  • lukeinator
  • Scelly9
  • This Could Be You!
« Last Edit: August 15, 2013, 03:35:20 pm by Nerjin »
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wolfchild

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Re: [It's a M.A.D. World] - A game of Nuclear Diplomacy
« Reply #1 on: August 08, 2013, 11:41:55 pm »

Looks Like a fun Idea, but it is a bit too cutthroat for my tastes, still posting to watch
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Lukeinator

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Re: [It's a M.A.D. World] - A game of Nuclear Diplomacy
« Reply #2 on: August 09, 2013, 08:37:22 am »

In
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

a1s

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Re: [It's a M.A.D. World] - A game of Nuclear Diplomacy
« Reply #3 on: August 09, 2013, 08:47:58 am »

in
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

kopout

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Re: [It's a M.A.D. World] - A game of Nuclear Diplomacy
« Reply #4 on: August 09, 2013, 10:09:28 am »

in
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

a1s

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Re: [It's a M.A.D. World] - A game of Nuclear Diplomacy
« Reply #5 on: August 09, 2013, 10:21:36 am »

I'd like to clarify the rules on bunking.
in the rules section you say
Quote
[2]Bunker – This card is a defensive measure. <...>Only the players you target with this are informed.
but in actual example of play, that doesn't happen:
Quote
[Germany]Nukes US, Bunkers Canada, Bunkers US, Peaces USSR
[US’ Message] Your Nuke Failed/ 1 German Nuke was stopped by your Bunker/ You Survived
[Canada's Message] Your Nuke destroyed USSR/ The USSR’s nuke destroyed you/ You have been destroyed
Which is correct?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Chink

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Re: [It's a M.A.D. World] - A game of Nuclear Diplomacy
« Reply #6 on: August 09, 2013, 11:17:08 am »

In.
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Rolepgeek

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Re: [It's a M.A.D. World] - A game of Nuclear Diplomacy
« Reply #7 on: August 09, 2013, 12:32:58 pm »

In.
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Sincerely, Role P. Geek

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Optimize anyway.

Nerjin

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Re: [It's a M.A.D. World] - A game of Nuclear Diplomacy
« Reply #8 on: August 09, 2013, 01:10:58 pm »

I'd like to clarify the rules on bunking.
in the rules section you say
Quote
[2]Bunker – This card is a defensive measure. <...>Only the players you target with this are informed.
but in actual example of play, that doesn't happen:
Quote
[Germany]Nukes US, Bunkers Canada, Bunkers US, Peaces USSR
[US’ Message] Your Nuke Failed/ 1 German Nuke was stopped by your Bunker/ You Survived
[Canada's Message] Your Nuke destroyed USSR/ The USSR’s nuke destroyed you/ You have been destroyed
Which is correct?

Sorry that was an earlier version of the rules. What happens is that only players whose nukes are blocked by your bunkers are informed of the bunkers use.
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Fniff

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Re: [It's a M.A.D. World] - A game of Nuclear Diplomacy
« Reply #9 on: August 09, 2013, 01:12:24 pm »

In.

Nerjin

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Re: [It's a M.A.D. World] - A game of Nuclear Diplomacy
« Reply #10 on: August 10, 2013, 10:41:29 pm »

Apologies for not mentioning this earlier. The game will begin on 8/12/2013.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

mastahcheese

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Re: [It's a M.A.D. World] - A game of Nuclear Diplomacy
« Reply #11 on: August 11, 2013, 12:58:50 am »

Waitlist me, NOW.

Also, you must find a way to make a physical version of this card game.
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Might as well chalk it up to Pathos.
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The Derail Thread

Nerjin

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Re: [It's a M.A.D. World] - A game of Nuclear Diplomacy
« Reply #12 on: August 11, 2013, 01:02:40 am »

Waitlist me, NOW.

Also, you must find a way to make a physical version of this card game.

I can do you one better and just add you to the regular game! As for the physical version... Maybe. I'm sure someone else has already thought one up though.
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Is the admiral of the SS Lapidot.

mastahcheese

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Re: [It's a M.A.D. World] - A game of Nuclear Diplomacy
« Reply #13 on: August 11, 2013, 01:14:58 am »

Waitlist me, NOW.

Also, you must find a way to make a physical version of this card game.

I can do you one better and just add you to the regular game! As for the physical version... Maybe. I'm sure someone else has already thought one up though.
Yes!
And I would totally buy this, by the way.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nerjin

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Re: [It's a M.A.D. World] - A game of Nuclear Diplomacy [Accepting Players]
« Reply #14 on: August 12, 2013, 04:38:25 am »

[It's a M.A.D. World] starts Round 1 on 8/12/2013 at an unspecified time.

[[I had this in the OP but due to me staying up too late it might be later than 12. Just assume that when I PM all of you that's the signal that the game has started.]]
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Is the admiral of the SS Lapidot.
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