[It’s a M.A.D. World] – A Game of Diplomacy
In this first testing ground of the atomic bomb I have seen the most terrible and frightening desolation in four years of war. […] The damage is far greater than photographs can show. – Wilfred Burchett200 years have passed since what has been deemed “The Great Awakening” or, as the more scholarly call it, World War II. Since then a great many ideologies have spread. This resulted in several all powerful nations fighting for their ideology. This war has quickly escalated. What was originally fought with words soon became a battle of tanks, then the skies, and now each nation has begun to pull its most deadly weaponry “The Nukes”. Each nation fears their neighbor. Millions of under-ground bunkers have been constructed while the satellites target their nations enemies. Your role, as a leader of these warring nations, is to eliminate your opposition. This is the only way.
How the Game Works[It’s a M.A.D. World] is a quick forum game where the goal is to be one of the last two players alive [or even the last player!]. In order to achieve this goal each player has possession of 3 card types [Nuke, Bunker, and Peace]. Each turn each player is given 1 Nuke, [Player Number]/2 Bunkers, and Unlimited peace cards.
Players are then allowed to diplomacy in thread or via PM [if you PM you must forward it to the mod] until they decide how to use their cards. At this point they PM their choices to the mod. Nuke Card, [Players Left]/2 Bunker Cards, and Unlimited Peace Cards
After this the turn plays out and then the remaining players are redealt their cards and must start over until they are one of the only two nations left.
Card TypesEach card has its own effect to try to balance out the game.
[1] The Nuke – This is the only offensive card. Each player will only ever be given one of these per turn. This card, is successfully deployed, will eliminate the opposing player from the game. For this card to be successful your target must NOT use a Bunker card on you. If you are the only one who targeted a player with The Nuke then the use of The Nuke is declared publicly. Otherwise only the number of players using The Nuke is declared.
[2]Bunker – This card is a defensive measure. The number of Bunkers available to you is always half of the remaining players rounded down. This card protects you from enemy Nukes but only from players that you play this card on. Any other nukes will destroy you. Only players who's nukes are stopped by your bunkers are informed that you played these cards.
[3] Peace – This card has no affect and is automatically used on any player who you do not target with The Nuke or Bunker card.
[Example Turn]
There are 4 players:
US,
USSR,
Germany, and
Canada. The UN is the Mod.
Each player receives 1 Nuke, 2 Bunkers, and Unlimited Peace cards.
[US] Nukes USSR, Bunkers USSR, Bunkers Germany, Peaces Canada[USSR]Nukes Canada, Bunkers US, Bunkers Germany, Doesn’t Peace[Germany]Nukes US, Bunkers Canada, Bunkers US, Peaces USSR[Canada]Nukes USSR, Bunkers US, Bunkers Germany, Doesn’t Peace[Turn is Processed] [UN sends the following PM’s]
[US’ Message] Your Nuke Failed/ 1 German Nuke was stopped by your Bunker/ You Survived[USSR’s Message] Your Nuke Destroyed Canada/ 2 Nukes were used on you/ You have been destroyed[Germany’s Message]Your Nuke Failed/ No Nukes targeted you/ You survived[Canada] Your Nuke destroyed USSR/ The USSR’s nuke destroyed you/ You have been destroyed[The UN posts in thread]
Canada was destroyed! USSR was destroyed! Germany and America are the only powers left on the planet. They are victrorious!
How to Sign UpSimply post
In. After 6 players have joined we will wait three days for any others and then start the game.
Player List for Game 1 [Finished!]
- Lukeinator - A Winner in a M.A.D. World!
a1skopoutChink- Rolepgeek - A Winner in a M.A.D. World!
Fniffmastahcheese
Player List for Game 2 [In Sign-ups]
- Octobomb
- lukeinator
- Scelly9
- This Could Be You!