I've been on a DF hiatus for a while now waiting for the new version to drop, but that still seems a bit down the road so today I'm diving into a new fortress plan. Before I begin, I'm hoping someone may have devised a coherent plan for efficiently removing syndrome-causing blood and debris. I've lost more forts to syndrome than to any other catastrophe, and I'd love a dwarfy way of dealing with it.
The wiki has it right:
http://dwarffortresswiki.org/index.php/DF2012:Cleaning Bathtubs alone tend to make things
worse, not better, because if they're positioned in a manner to clean all/most Urists then they're by default high traffic areas, and then you infect everyone and everything. It's necessary to completely remove the syndrome-laced blood from the map (or at very least into a never-traveled area, perhaps into an atom smasher).
Failed attempt #1: a mister/waterfall flowing through floor grates, into a cistern that flows off the map through fortifications carved on the edge. Problem: syndrome contaminants do not fall through grates like water does. It piles up instead, and mist did not destroy the contaminants (for me, anyway, in 34.11).
Failed attempt #2: a bath with moving water in it, which will slowly wash the stuff away. Problem: moving water washes lots of stuff away, including dwarves, pets, etc, and deposits them into the same pile of goo I wanted to avoid. If allowed to escape, they are syndrome time bombs; if allowed to die, all sorts of bad things begin to pile up, what with corpse retrieval and so on.
I strongly suspect that wall grates and bars will act identically to floor grates, and disallow blood and goo from moving through them.
Who has a good solution to this problem?