Turn 8
Note of the Day: The battleship ECS 'Gallia', flagship of the EUROPA Mediterranean Fleet, was sunk with no survivors when the experimental energy weapon being installed onboard malfunctioned catastrophically. Development of these weapons continues despite rising worries over their known unreliability.
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CallaGo to bed
Calla heads to her quarters and gets to sleep. Weariness locks her onto her bed, and she wakes a few hours later with a bit more energy to be had. Her thoughts are preoccupied with concerns over the new type of Abyssal and the war in general, but then, such matters are only useful to consider.
After a while, she heads for the mess hall. The Brazilians vary in their attitudes to her, and she doesn't see Raul anywhere, but settles down at a near-empty table anyway. The food is surprisingly good, for a military base, and she has a voracious appetite.
Soon enough a soldier in fatigues with a intelligence badge sits down opposite her. Calla recognizes him as Cardozo, the base's third-in-command. He eats for a while in silence, then gets Calla's attention by persistent coughing, though Calla can tell what he wants long before he makes it known.
'Miss, would you mind taking a look at something for me?' he asks. The man pulls out a pair of papers and photos and places on the table. 'We've just received something from an outpost downriver. They found it off the corpses of a team of unknown civilians...'
Calla can see vague images of the Fellowship flash through his mind. Either he suspects or knows something he's not saying. Calla glances at the pictures - the dead people are not familiar to her, but the 'object' bears a startling resemblance to the Atlantean 'Trident of Asphodel' she found on the Fellowship's orders - and used against them - on the day of the Return. She gave it away to the Brazilian military, but this, though not of the same shape - resembling a horn, more like - seems to be of the same design, made of interlocking plates of dark material.
Calla - Abyssal Hybrid
Health: Unharmed
Inventory: Empty
Traits and Powers:
*Beyond Human (As an Abyssal half-breed, you possess incredible physical and mental capability. You are capable of mental 'psychic' warfare and considerable thought suggestion, and of easy genetic manipulation by touch on-the-fly, even to fatal extremes. +1 to mental power, +2 to mutation and genetic alteration)
*Aura of Terror - INACTIVE (You share the Deep Ones' incapacitating presence, which causes deep fear and anxiety in the mortal psyche. You are currently suppressing your aura.)
Current Effects: None
Location: Stillwater Station, Colares
Alex Vondgas"Ugh, I hate those fuckers. Let's knock on the front door, shall we?"
Yeeeeeeees...let your hatered of the younger races flow through you, the Creepers from Beyond will feel Gaia's wrath!
Throw a fucking rock through the front door.
Theo is about to reply, but Alex is already moving. He picks up a hefty block of concrete in one hand and [3+1=4] sends it flying with a roar. The door buckles under the impact and slams inward. Alex moves closer and listens for any reaction. At first the only sounds are the creaking of the battered door and Theo's sigh, and the battle raging a few blocks away, but in a moment Alex picks out voices from the background noise. He listens for footsteps and is immediately rewarded, [3] two pairs beginning to approach the doorway. Theo looks wary, probably not hearing anything himself.
[5] Above it all, he half-senses a familiar presence in the back of his mind, irritating, like an itch you can't get rid of. The Fae stirs inside his mind, ever-so-slightly. There's another Shackled - or more than one - in the building.
He hears the two men arrive at the doorway before they come through. Alex stands ready to spring to action, but the pair - dressed in military fatigues like themselves - lower their weapons upon seeing them. One of them mutters something in a walkie-talkie - Alex doesn't quite catch it - and steps forward.
He speaks out in German and Theo is quick to respond in the same. Alex doesn't exactly have mastery of the language, so the best he can deduce is that both of them are speaking with an accent. After a few exchanges, Theo whispers to Alex;
'Their CO is coming down. I think they might just be-'
That's as far as he gets before a third soldier appears in the doorway - glowing with the same, hostile power Alex knows only too well. He's looking at a Star God hybrid. At the same moment, he thinks he sees recognition flash in the other man's eyes. The soldier-hybrid nods to him, almost imperceptibly, and smiles.
[4] Your leg still hurts, but has healed even further.
---
Theo
*Unharmed
*Heavy Pistol [2/5 - 2] (Fires one shot per turn, -3 to Damage)
*Frag Grenades (2)
*Veteran Agent (+2 to all Combat Rolls, +1 to Dodge, +1 to Hit)
*Squishy Mortal (+3 to all taken Damage, -3 to physical Damage)
Alex Vondgas - Imprisoned TitanHealth: Right Leg: Slightly Wounded
Inventory: Empty
Traits and Powers: *
Immortal Prisoner (In the back of your mind, ever-raging, ever-moving, lays 'the Fae', a Titan from before the dawn of history. By tapping into its power, you can take on incredible physical and mental capability. The more of yourself you give in, the more powerful you become, but the higher the risk of losing control is. Your current control level is High. +1 to physical damage, -1 to all taken damage)
*
Slow Regeneration (Your control over the Titan grants you slow wound regeneration. Heal all wounds by 1 on a 3-6 when out of combat.)
Current Effects: None
Location: Foundation Building, Poznan
Alexei Zielkov"I have to ask myself if this really happens to be necessary." the man asks, his voice sounding both exasperated and commanding. It is time to both intimidate and tell half-truths. "Unless you are thinking I'm the largest curious civilian ever, with hair painted in a different color and contact lens to boot, you'd be aware my body seems to have undergone some tampering through military programs."
Bluff the man. In case he insists in reaching for the phone, knock him out.
[1] 'Sir, I-' the man mutters. 'I don't... this is beyond my authority, sir. I'll just make that call, sir.'
He reaches for the phone, and [5] Alexei reaches into the guard post and grabs him by the lapels. In barely enough time for a surprised yelp Alexei's slammed him against the guard post. He bounces backwards, staggering, and Alexei [5] finishes the job with a carefully-measured punch. The man topples, and Alexei climbs in - time to work.
Accessing the records seems simple enough. Alexei takes his time to find the approximate time period he needs and starts looking through the feeds. [3] He's not sure what to look for. The trucks arrive, as was promised, and go on their way. The cameras at the end of the bridge show them turning towards the city. The video quality and the camera angle don't allow him to see inside the trucks, however. The records seem to show a variety of people and vehicles entering or exiting or visiting the guard post, including Alexei at the very end. His attack on the guard was caught on video - he could probably delete that, however, if it helped any.
[4] The cameras are not the only recording equipment here, however. Sensors and pressure plates built into the bridge picked up several abnormalities. The weight of the trucks was high, though that in itself says nothing else than that they were carrying something, but there was unusual radiation detected in definitely unusual quantities. Checking the recent records shows that trace amounts remain. He could see the Angel's body causing that, but there's no way to be sure.
Alexei Zielkov - Experimental Superman
Health: Unharmed
Inventory: Automatic Pistol [12/12 - 4] (Fires 3 times per turn. -3 to Damage.)
Traits and Powers:
*Genesculpted Superhuman (Your extensive genetic modification and training have made you superior both physically and mentally to any other human being alive. The Shackled, on the other hand, are another matter entirely. +1 to all Damage taken, -2 to physical Damage, +1 to Dodge.)
Current Effects: None
Location: 'Angelfall' Military Zone, Kronstadt Island
Alfonz Wulfric'Well lets get the show started, come on tin cans I wanna see what you can do.' Alfonz thought as he started to edge forward, he needed to draw them to the clearing and the best way to do that was to hit and run ...
Use 1 life force to boost my speed and leap forward striking at the closest of the tin cans, after the first hit turn and make like hell for the clearing pulling the tin cans in with me.
The Mechanized Walkers burst into full view from the underbrush, and Alfonz springs into movement.
[1] He feels a surging pain as he tries to draw on his powers and lets go, knowing he doesn't have time to waste on gaining proper control. He rushes forward, shouting his defiance with the spear in hand. Daniel moves behind him, seeming to follow. The Walkers halt, almost in unison. The small patches on reinforced glass on them are reflective, giving no hints of its focus, but the lights dancing on their hulls seem to brighten when they spot the Shackled rushing at them. Guns begin to rise towards them, and Alfonz's feet hit the ground and rise again and again, propelling him forward with high speed.
[1] The Walkers are faster [2][1] - but they don't fire. Alfonz isn't about to have mercy on them because of that. He leaps, [2] but the Walker on his side takes a step back - fire erupts from its feet in tiny flames, some kind of emergency booster kicking in - and he tumbles to the ground in front of it, quickly regaining his balance. [1] He risks a glance to his side to see Daniel veer away, running back for the clearing without hitting the thing. Well - it's not like Alfonz said anything about that.
[1] Alfonz doesn't have time to try to attack again. The blocky weapon in the equally box-like arms of the towering Walker [1] falls to point squarely at him, but the pilot seems equally paralyzed by indecision. They stand there for a moment, posthuman and machine, facing eachother. Despite the difference in height, Alfonz does not feel the least bit inferior. Then, turning on his heels, he runs.
[5][3] Daniel gets into the clearing ahead of him. Both Walkers follow Alfonz, the crunch of metal on dirt beginning almost immediately after he breaks into movement.
'Yeah, run, you coward!' comes a garbled voice through one of the Walkers' speakers.
'See, Jackson, already it's Team Rainbow, one, Team Freaks, zero. I like this game!' 'Maintain radio silence, Alamo,' another voice responds from the Walker on the right behind him.
[4] Alfonz reaches the edge of the clearing, the Walkers falling slightly behind avoiding the trees - if he intends give orders or act, now's his moment.
USMW-4 'Alamo Rainbow' *Undamaged
*Razornet Electro-Magnetic Launcher
[3/3] (Fires one shot per turn, +0 Stunning)
*Bladed Gauntlets (-1 to Damage)
*
Cutting-Edge Optics (+1 to Hit)
USMW-4 'Manhattan Rainbow' *Undamaged
*Razornet Electro-Magnetic Launcher
[3/3] (Fires one shot per turn, +0 Stunning)
*Bladed Gauntlets (-1 to Damage)
*
Cutting-Edge Optics (+1 to Hit)
Daniel Bannon
*Unharmed
*Sharpened Branch (-2 to Damage)
*Beyond Human (+1 to physical Damage, -1 to taken Damage)
*Slow Regeneration
Liz Bell
*Unharmed
*Sharpened Branches [3] (-2 to Damage)
*Beyond Human (Nexus Field: Offensive Mode (+1 to Damage))
Clay
*Unharmed
*Sharpened Branches [3] (-2 to Damage)
*Beyond Human (Nexus Field: Offensive Mode (+1 to Damage))
Alfonz Wulfric - Imprisoned ReaperHealth: Unharmed
Inventory: Imbued Spear (+1 to Damage)
Traits and Powers: *
Immortal Prisoner (Drawing from the Reaper in your head, you are physically and mentally superior to any normal human on the planet. You have innate power over the life forces of living beings, and can draw, give and imbue it at will. Your current level of control is high.)
*
Life Force [2/6] (You can imbue objects and living beings with life force to create more potent weapons and combat constructs. You will regain spent life force automatically over time, and by devouring others - though this bears the risk of harmful energy damaging you. You can also draw the life force of others and imbue it as long as you also include some of your own.)
Current Effects: None
Location: USMW Field Exercises, West Virginia
Aaron GrayAttempt to mutate myself to enhance musclepower in my arms and legs, get in range of enemy. Also, attempt to psychicly draw attention to myself.
Aaron doesn't even bother acknowledging the officer. He moves like all hell was after him, rushing out of the door and after Alex. [3] He draws on his powers while on the move, aiming to give himself a vastly increased and more powerful bulk. He allows his Vanguard blood rise through, for the first time in a long, long time. Carapace explodes through his skin, with little pain, and he feels his flesh turn rock-hard throughout. Wanting even more, Aaron dives into the parts of his power he understands little of, attempting to mutate himself rapidly as he goes.
He's still unused to that. He feels pain lance through his arms and becomes aware of them bulking up and turning a deep purple even as his feet bear him out into the open. He feels their weight, dragging down his posture, and feels a dark exhilaration at the power and immense strength he knows is contained within.
[1] He's not more familiar with his offensive psychic powers, either. He attempts to throw a net around the hostiles' minds to draw their attention to him, but nothing seems to happen - except that he gets a massive headache to distract him at the single possible worst moment.
Regardless, Aaron rushes across the square, [4] and does not need his powers to become a target. [Dodges:2,5,6][BP:2] He sees the flash of a rifle a millisecond before the impact, [Damage:3-3-1=0] and feels absolutely nothing - the bullet ricochets, not leaving a mark on his chest. Aaron's mind surges in a tempest of cold hate and determination, willing him to charge forward. He can see several enemy targets in the houses, just a single leap away - and his blood practically screams for him to lay into them.
He spots Alex as she jumps through a storefront to his right, scattering the two raiders inside. Booming laughter erupts from her and Aaron can sense her mind full of glee and bloodlust, immense pleasure flooding into her as she charges her opponents. Aaron can see enemies in atleast two other buildings, but he could just as well join Alex. Standing in the open like this isn't going to lead to anything.
Rain begins to patter softly onto the ground and roofs around them. Stormclouds gather far ahead in the horizon.
Alex Bray
*In building on the right
*Unharmed
*Beyond Human (+1 to physical Damage, -1 to all taken Damage)
*Slow Regeneration
Raiders *
12+? in buildings *Unharmed
*Rifles
[?/8] (Fires once per turn. -3 to Damage.)
*Assault Rifles
[?/12] (Fire 3 times per turn. -3 to Damage.)
*
Squishy Mortal (+3 to all taken Damage, -3 to physical Damage)
Aaron Gray - Abyssal Hybrid
Health: Unharmed
Inventory: Empty
Traits and Powers:
* Beyond Human (As an Abyssal half-breed, you possess incredible physical and mental capacity. You are capable of mental 'psychic' warfare and thought suggestion, as well as easy genetic manipulation, especially for war. You have also been blessed with extraordinary toughness and mental fortitude. +1 to physical Damage, -1 to taken Damage, +1 to mental defense.)
* Aura of Terror - INACTIVE (You share the Deep Ones' incapacitating presence, which causes deep fear and anxiety in the mortal psyche. You are currently suppressing your aura. -3 to Combat Rolls around you, fear checks every turn.)
Current Effects: Mutated Arms (+1 to physical Damage), Psychic Backlash (-1 to Combat Rolls for 3 turns)
Location: In the raided town, Western Australia
Alessa T. TaironAttend the party. What can go wrong! I'm with Katya!
..Try not to overdo the partying and reveling.
Then report...and keep my best straight face on if I did party too much.
They don't need to enter the mess hall to hear evidence of celebration. Cheering carries over everything, Devdan laughing like a madman. The dark Star God hybrid has seemed reserved in the past, but what Alessa and Katya see when they get to the door is anything but. He crashes down onto a table from what appears to be - for the fleeting second they see it - a throne constructed out of beer cans when they come in. It's telling the metal-supported table seems more harmed by the fall than him.
'Devdan!' Katya shouts, over the revelry. 'You didn't start without us, did you?'
Devdan's eyes focus on the newcomers with some difficulty. He slurs his words when he speaks; 'N-no, Katya, no, we didn't. Well, maybe a bit. Maybe a bit!'
The crowd cheers him. Everyone seems to be in a state of atleast mild inebriation. Alessa spots Anatoli and the other non-Shackled operatives, as well as Cihet - though the silent old man is someone she'd never have thought to drink. She recognizes a fair-haired youth as Viktor, who's only been here for a few days longer than her. He's staring dreamily at his drink, seeming to talk softly to himself. Alessa hopes that's just the drunkenness.
Most of the people here seem to be 'special personnel' or Operatives, not officers or regular soldiers. [2] Alessa doesn't recognize some, though - one weary-looking man doesn't look at all familiar. Before she can look closer, Devdan jumps before them both - Katya has to hold him steady immediately. He begins to drawl happily and guides them in. Drinks are soon deposited in their hands, and Katya embarks on a new mission of total shitfacedness with glee. Alessa isn't quite sure how enthusiastically she should join in.
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Alessa Tairon - Star God HybridHealth: Unharmed
Inventory: Empty
Traits and Powers: *
Beyond Human (As a Star God half-breed, you carry within your veins incredible physical and mental capability, but more importantly, innate knowledge of Star God technology and powers, including rudimentary control of your Nexus Field.)
*
Nexus Field - OFFENSIVE MODE (You have the power to control a personal force field that can be used to redirect and turn away attacks, supercharge fired projectiles, energy weapons and physical attacks, or knit together wounds or mechanical damage. Only one mode can be active at once. Defensive: +1 to dodge. Offensive: +1 to damage. Regenerative: Heals all wounds/damage by 2 on a 3-6.)
Current Effects: None
Location: Ark Project Secondary Facility
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