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Author Topic: Dark Dungeons [Suggestion Game]  (Read 2858 times)

flame99

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Re: Dark Dungeons [Suggestion Game]
« Reply #30 on: August 10, 2013, 04:51:28 am »

You begin trying to fuse together the halberd and katana [8] before quickly realizing that you have no way of doing so. You gently open the door and look through. You see the alchemy lab and the three doors are just as they were three turns ago. Getting your bearings, you figure out that you're entering from the south, leaving doorways in the north, east, and west directions.
((You never actually entered it, and there are three doors in the alchemy room))
Spoiler: Kia (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

wolfchild

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Re: Dark Dungeons [Suggestion Game]
« Reply #31 on: August 10, 2013, 04:54:12 am »

Investigate the contents of the alchemy room
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

evilcherry

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Re: Dark Dungeons [Suggestion Game]
« Reply #32 on: August 10, 2013, 05:55:29 am »

Investigate the contents of the alchemy room
After that practice with the halberd to find out how it is to work.

flame99

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Re: Dark Dungeons [Suggestion Game]
« Reply #33 on: August 10, 2013, 06:43:35 am »

You enter the alchemy room, and look at the lab. You see a maze of retorts, discarded mortars and pestles, and an alembic attached to a tap. Around the equipment, you see several items that you can only assume are alchemical ingredients. This includes things like newt livers, human hearts, some kind of leaves, a greenish powder, and a large, intricately painted malachite. On closer investigation, you notice that the center of the malachite is hollow, with the hole being shaped, and somehow painted like, the engraving you found earlier. There are also several tiny etchings on it. It seems somehow familiar.
You take your halberd out of your pack and begin giving it a few swings. You find that you can assume three stances: Stabbing, slashing, and defense. Stabbing gives you +2 to hit and +1 to damage, slashing gives you +1 to damage, and defense gives you +1 to armor. Weapons with three or more stances are special in that you can only switch to stances that are next to your current one. For example, you would have to use an action to go from stabbing to defense. Otherwise, you could only manage slashing stance. Likewise, you can't go from defense to stabbing without using your action. Content with your practice, you put the halberd back and equip your katana again.
You then here a conversation coming from the north.
"We've made great breakthroughs so far. The poison is truly effective, and can take down even a Marmukin in but an hour. Plus, only 12 of our alchemists have died from the fumes this week!"
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wolfchild

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Re: Dark Dungeons [Suggestion Game]
« Reply #34 on: August 10, 2013, 06:55:04 am »

Hide in the shadows, ready for ambush
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evilcherry

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Re: Dark Dungeons [Suggestion Game]
« Reply #35 on: August 10, 2013, 09:17:23 am »

Hide in the shadows, ready for ambush
+1

flame99

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Re: Dark Dungeons [Suggestion Game]
« Reply #36 on: August 10, 2013, 09:53:52 am »

You crouch down in a shadow near the door, getting ready for a sneak attack. The conversation continues on for a bit.
"You know, perhaps you'd like to see for yourself."
The knob turns, and you hold your katana at the ready. The door opens, and you lunge out at the man. [6+2 Class Weapon] You almost skewer him, but he dives backwards. Time seems to slow down, and you quickly kick off of the floor and go for another attack. [10+2 Class Weapon] You stab your katana, [8+1 stance] piercing through several major arteries and damaging the heart. He dies mere seconds later.
Congratulations! You learned Ninja Reflexes!
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It/its, they/them, in order of preference.

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wolfchild

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Re: Dark Dungeons [Suggestion Game]
« Reply #37 on: August 10, 2013, 01:29:16 pm »

lets hear it for waking up at 4am and not being able to get to sleep!!!

Check his corpse, be careful arround anything that may be "the poison"
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Cheesecake

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Re: Dark Dungeons [Suggestion Game]
« Reply #38 on: August 10, 2013, 08:13:55 pm »

lets hear it for waking up at 4am and not being able to get to sleep!!!

Check his corpse, be careful arround anything that may be "the poison"
+1
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

flame99

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Re: Dark Dungeons [Suggestion Game]
« Reply #39 on: August 10, 2013, 11:23:41 pm »

You begin searching the alchemist's corpse. Quickly, you notice that the man has several vials of unknown liquids, each being a different color. They all have labels, though they've been damaged to the point of being unreadable. There's a red, green, yellow, and grey vial. In his hands, he's clutching a stone. It has a gently glowing painting of the alchemical symbol for "phosphorous".
He's also carrying a yellowed note, with what would seem to be a formula for something. It's been repeatedly marked out and rewritten. The formula is lead, tin, potash, sulfur, fire, silver, and earth.
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.
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