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Author Topic: Kerbalnauts RTD  (Read 9669 times)

Nirur Torir

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Re: Kerbalnauts RTD
« Reply #90 on: August 16, 2013, 06:34:47 pm »

{5} - Leeroy's ghost haunts the facility, taunting the interns by burning a {5}. He notes that a surprisingly large amount of interns have poorly made notebooks stamped with the sinister logo of the KN. He manages to drive a few interns with superior KRK notebooks into killing each other before he dissipates.

{6} - Just minutes after he his hired, Kerbis B. Kerblonk is in one of the KR-13Cs and in the air (With his bag of potato chips). He quickly runs out of fuel, {5} and lands in the ocean south of the base. {2} He is captured by KN personnel, who declare that Kerbis is the Mun people.

{1} - Murgle Kerblore builds a new command pod, with an extensively reworked life support system. He tests it personally, but somebody cuts the extension cable and there is a slight problem with the internal door release mechanism. He asphyxiates before anybody thinks to check on him.

{5}+2=7 - Robert Von Kerman finally finishes his designed spy system. It is promptly declared to be years, if not decades, ahead of its time. It's quite expensive, and has a heavy power drain.

Spoiler: Specs (click to show/hide)

{6}-1=5 - Coward that he is, Kirrim finally finishes his 'safety' device. The bulky boxes are likely to snap off with little stress, but it finally works!

Spoiler: Specs (click to show/hide)

{4} - Luke builds a new KR-13C.

{2} - Samus tries building a giant mecha from scrap metal. Not having any of the subsystems designed, he throws in parts from DIY radio kits. A bird runs into the glass of the cockpit while he is nearly through, and it falls apart. He sneaks away before anybody gets a chance to notice the damage to the aircraft assembly building. ((Personal suits do not count as vehicles, if that's what you were going for.
There *is* a penalty for building without a proper facility. In this case, giant mecha and aircraft are probably close enough that the penalty would just have been to its stats.))


Deaths this turn:
Murgle Kerblore

Effectively dead this turn:
Kerbis B. Kerbonk

KSP fixes the aircraft construction facility

The KSP welcomes its new personnel, please review the personnel roster. ((Deaths have been recycled back to the waitlist.))

{3} - KSP tries to negotiate a hostage exchange for Kerbis B. Kerblonk, but the unscrupulous KN refuse to give up their 'Mun people.' Command is slightly unsettled by their use of plural.
{2} - Combat breaks out in the islands. {6} The KRK announce a glorious victory, and the foul KN carrier is destroyed.

Spoiler: Vehicle Designs (click to show/hide)


Spoiler: Hangars (click to show/hide)

Spoiler: KN Intel (click to show/hide)

Spoiler: Special Personnel (click to show/hide)
« Last Edit: August 18, 2013, 09:50:09 am by Nirur Torir »
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squidgen

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Re: Kerbalnauts RTD
« Reply #91 on: August 16, 2013, 06:42:12 pm »

I'll save you Kerbis!

Take control of the Rocket Bomb. Fire it at KN personnel.
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Coolrune206

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Re: Kerbalnauts RTD
« Reply #92 on: August 16, 2013, 06:43:53 pm »

(Facepalms) Builds a medium sized manned rover for the mun, feauturing this "Safety" Device, and spy camera. Also features solar panels, and massive battery storage
« Last Edit: August 16, 2013, 07:31:49 pm by Coolrune206 »
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Urist Mc Dwarf

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Re: Kerbalnauts RTD
« Reply #93 on: August 17, 2013, 02:48:44 pm »

How many people die till I'm in?

GreatWyrmGold

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Re: Kerbalnauts RTD
« Reply #94 on: August 17, 2013, 03:43:34 pm »

Wait, am I in or am I not? I notice "GWG" at the bottom, but...
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Nirur Torir

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Re: Kerbalnauts RTD
« Reply #95 on: August 17, 2013, 04:08:10 pm »

How many people die till I'm in?
Four.

Wait, am I in or am I not? I notice "GWG" at the bottom, but...
You are in after you (re)submit a character.
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GreatWyrmGold

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Re: Kerbalnauts RTD
« Reply #96 on: August 17, 2013, 04:20:43 pm »

Trowah Kerbal, Kerbalnaut
I am brave and prepared to take daring missions. Also, if you let me go to the Mun, I will help deal with your ghost problem.
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BFEL

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Re: Kerbalnauts RTD
« Reply #97 on: August 17, 2013, 05:03:50 pm »

"NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!
Oh gods....all this time....its been me....I AM THE MUN PEOPLE!!!!"

At this Kerbis commits suicide by Mun People Mind Powers.
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10ebbor10

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Re: Kerbalnauts RTD
« Reply #98 on: August 18, 2013, 12:47:13 am »

I'll save you Kerbis!

Take control of the Rocket Bomb. Fire it at KN personnel.
If you're stealing someone's test craft, please be so nice to have a replacement build.

Design high capacity batteries.

((Someone should probably design a rocket that works.))

« Last Edit: August 18, 2013, 02:42:11 am by 10ebbor10 »
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GreatWyrmGold

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Re: Kerbalnauts RTD
« Reply #99 on: August 18, 2013, 06:42:24 am »

((Someone should probably design a rocket that works.))
Yeah, I'd prefer not to have to replace my character every other turn.
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BFEL

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Re: Kerbalnauts RTD
« Reply #100 on: August 18, 2013, 08:27:59 am »

((Someone should probably design a rocket that works.))
Yeah, I'd prefer not to have to replace my character every other turn.

....THEN WHY ARE YOU PLAYING THIS?
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10ebbor10

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Re: Kerbalnauts RTD
« Reply #101 on: August 18, 2013, 08:40:34 am »

((Someone should probably design a rocket that works.))
Yeah, I'd prefer not to have to replace my character every other turn.
....THEN WHY ARE YOU PLAYING THIS?
((This is why I dislike Minimalist games. They tend to spill over in other games)).

We play this because we'd like our virtual Kerbals achieve something, or die trying.  (Instead of the just pointless dieing it appears to become, because we don't get any remotely flyable vehicles.)
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GreatWyrmGold

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Re: Kerbalnauts RTD
« Reply #102 on: August 18, 2013, 08:46:40 am »

Pretty much, yeah.

Besides, the funerals are going to be costing several percent of the budget at this rate.
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Nirur Torir

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Re: Kerbalnauts RTD
« Reply #103 on: August 18, 2013, 09:51:57 am »

Trowah Kerbal, Kerbalnaut
I am brave and prepared to take daring missions. Also, if you let me go to the Mun, I will help deal with your ghost problem.
I guess I don't notice anything after line breaks. I'll try to work on that.
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GreatWyrmGold

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Re: Kerbalnauts RTD
« Reply #104 on: August 18, 2013, 09:55:19 am »

Alright.

So. Action.

Test safety devices.
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