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Author Topic: Kerbalnauts RTD  (Read 9829 times)

Nirur Torir

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Re: Kerbalnauts RTD
« Reply #150 on: August 27, 2013, 03:02:43 pm »

YOU SAID KERBALS DON'T HAVE SOULS, BUT KERBIS IS A MUN PEOPLE!!!!!
No I didn't (Not all Kerbals are kerbalnauts), no he isn't (The KN's opinions are irrelevant to physics), and this is getting old. Stop it.


Sentient Bowtie, you have his spot now since he doesn't want it. Please submit a turn.
« Last Edit: August 27, 2013, 03:26:29 pm by Nirur Torir »
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SOLDIER First

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Re: Kerbalnauts RTD
« Reply #151 on: August 27, 2013, 03:53:44 pm »

Uh..
vehicle engineers can make enw vehicle parts, right?
If they can, design storage module for spy satellite.
If not, design rocket to launch spy satellite.
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Black lives matter.

BFEL

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Re: Kerbalnauts RTD
« Reply #152 on: August 27, 2013, 04:01:49 pm »

Fine

Name: Kerbon BonKer
Proffession: Systems Engineer
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Nirur Torir

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Re: Kerbalnauts RTD
« Reply #153 on: August 27, 2013, 04:10:35 pm »

Uh..
vehicle engineers can make enw vehicle parts, right?
If they can, design storage module for spy satellite.
If not, design rocket to launch spy satellite.
They can, but take a -1 penalty.
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SOLDIER First

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Re: Kerbalnauts RTD
« Reply #154 on: August 27, 2013, 04:12:08 pm »

Thought system engineers meant things like life support.
Anyway, FFF
Design storage module for spy satellite.
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BFEL

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Re: Kerbalnauts RTD
« Reply #155 on: August 27, 2013, 04:14:43 pm »

Yeah Nirur there seems to be some heavy duty confusion between Vehicle Engineers and Systems Engineers. No one knows what either one is good at.

Could you give us some clarifying?
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Nirur Torir

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Re: Kerbalnauts RTD
« Reply #156 on: August 27, 2013, 04:22:45 pm »

Systems engineers make parts (engines, fuel tanks, spycams)
Vehicle engineers put parts together to make (or upgrade) vehicles (rockets, spaceplanes, rovers).

To expand their role, I suppose I'll allow either to make chassis or certain payloads (spysats, advanced missile weapons) at no penalty.
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IronyOwl

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Re: Kerbalnauts RTD
« Reply #157 on: August 27, 2013, 05:24:23 pm »

Right, right.

While this food cooker will revolutionize cuisine aboard our craft, we still need cheaper panels to power the systems with. Get to work on that.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Nirur Torir

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Re: Kerbalnauts RTD
« Reply #158 on: August 29, 2013, 04:36:43 pm »

{5} - Samus designs a consumer car. It is a very good car. {6} - Kerbals everywhere jump at the chance to own a car made by a space agency. KSP can expect to reap profits from this for years to come.
KSP *++, permanent.

{3} - Robert von Kerman works out the design for a slightly more efficient, yet grossly unstable, fuel.

{3} - Trowah tapes a picture in the break room, where everyone capable of designing it will see it. By the end of the day, it has been torn down and thrown out, leading to much heartbreak.
Spoiler (click to show/hide)

{1}-1-0 - Lyle Kirber attempts to design a storage module for satellites. {1} - The springs he uses are an order of magnitude too strong. The steel block he used to test the device is fatally driven through him and hits a fuel pipe. The entire design facility goes down in flames.

{2}-1=1 - While sasha is trying to struggle with the generator powering the facility to see her academic papers, the building explodes around her.

{1} - While clicking his pen wildly, K. Kerm fails to notice the building being destroyed around him.


Deaths this turn:
Lyle Kirber, Sasha Kerblore, K. Kerm

Replacements:
Kirrom - Squidgen - Kerbalnaut
? - Sentient Bowtie - ? ((New player death/empty waiting list))
Kerbon BonKer BFEL - Systems Engineer ((Do remember that this is not fantasy. It may become soft-ish sci-fi soon, but there will be no magic ghosts.))

The base commander decides to rebuild the design facility. Again.

{4} - Transistors have been invented! Such an advanced technology is sure to allow many exciting new discoveries!
{1} - Your evil counterparts in the terrible KN launch something into orbit.

Spoiler: Vehicle Designs (click to show/hide)


Spoiler: Hangars (click to show/hide)

Spoiler: KN Intel (click to show/hide)

Spoiler: Special Personnel (click to show/hide)
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SOLDIER First

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Re: Kerbalnauts RTD
« Reply #159 on: August 29, 2013, 04:38:48 pm »

Korben Kluu
Systems Engineer
Why you should join Kerbal Space Program, in 100 words or less: I can give those Kerbalnauts oxygen.
Kerbalnauts love oxygen.
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Coolrune206

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Re: Kerbalnauts RTD
« Reply #160 on: August 29, 2013, 04:41:31 pm »

Use my new budget to create a prototype rocket-tank. You know, whatever they call that place they store the crew for the explosion. What's that? We're supposed to LAND them?...

...ALIVE?!

Fine.
Put together a vehicle that uses a machine gun and a rocket bomb to fight. Sell it to the military and get ready to use it against KN.
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10ebbor10

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Re: Kerbalnauts RTD
« Reply #161 on: August 29, 2013, 04:42:53 pm »

Ok, fair. That car was a good idea. A very good idea. We really should build a rocket now though.Because last time I checked, this was KSP, not You're a military engineer

Make a modificated version of the Spycam, which uses digital systems and radar and radio signal interception rather than visuals.

*Request an employee training center to be build.

((The Rocket bomb is a V-1. Or a V-2. I dunno. It's slightly larger than your average tank. Or your large tank, for that matter.))
« Last Edit: August 29, 2013, 05:14:24 pm by 10ebbor10 »
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Coolrune206

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Re: Kerbalnauts RTD
« Reply #162 on: August 29, 2013, 04:46:40 pm »

Hmm... I'll make a crew capsule designed for hard landings. It can only fit 2 people, but is heavily reinforced with cushions, cats, and butter. And all other soft things.
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squidgen

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Re: Kerbalnauts RTD
« Reply #163 on: August 29, 2013, 04:49:50 pm »

Start creation of the strutgun. Using it on spacecraft will apply many, many struts and make it much safer.
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BFEL

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Re: Kerbalnauts RTD
« Reply #164 on: August 29, 2013, 04:57:54 pm »

Work on creating lighter materials for ship parts.
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