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Author Topic: Heirship: A Suggestion Game  (Read 30580 times)

Plato Play-Doh

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Re: Heirship: A Suggestion Game
« Reply #210 on: August 23, 2013, 02:34:31 pm »

Approach his father with tales of valor, and make certain to note that his son will be the right hand man of a future count. No medieval father would pass up such an honor.
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Gervassen

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Re: Heirship: A Suggestion Game
« Reply #211 on: August 23, 2013, 02:48:47 pm »

Quite true, Playdoh, except in one detail. You technically are already the Count! Also, it's technically your castle and your kitchen, and while Lady Marna makes those administrative decisions for you at this point, anyone old enough to be aware of who you are will not gainsay you lightly in small matters like this. I just wanted to see how assertive and aware of that status everyone was! In reality, you simply can't fail this test.  :)
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Maldevious

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Re: Heirship: A Suggestion Game
« Reply #212 on: August 23, 2013, 02:51:40 pm »

I do agree that we should be gracious about our recruitment of Hammy. Must not have our subjects losing face.
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GreatWyrmGold

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Re: Heirship: A Suggestion Game
« Reply #213 on: August 23, 2013, 02:54:36 pm »

I do agree that we should be gracious about our recruitment of Hammy. Must not have our subjects losing face.
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Talvara

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Re: Heirship: A Suggestion Game
« Reply #214 on: August 23, 2013, 03:10:00 pm »

Hammy has a character of much worth... and as such Your count has need of him to bring harmony to the children of the keep and honour to your house.

(this is also my PTW)
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Gervassen

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Re: Heirship: A Suggestion Game
« Reply #215 on: August 23, 2013, 04:05:43 pm »

Roleplay III -- Part 3


The gruff voice and manner of the Cook takes you aback as you approach him, but you set your courage and you resolve to launch into a gripping tale of valour and derring-do just like the idylls and songs. No one would wish to obstruct such glory from transpiring. "Master Cook, a moment of your time." He spins around, and upon seeing you, bows respectfully.

You take a few anxious moments to think how the bards in your mother's court would phrase this request. "Great ill stalks these lands, good Master, and I require the service of your son to set them aright. I will levy a force, and he shall be its captain. He will be Orlando to my Charlemagne. We will chase evil from one end of the world to the other, and..."

"Hamden Cook! Get over here! Now!" Hammy shuffles over in great trepidation, and rightly so, when he immediately receives a cuff across the cheek. "Why didn't tha tell me his Lordship was needing thee, boy? Have tha no sense?" His manner changes as he addresses you with a toothy grin. "My most profuse and unworthy apologetifications, your Lordship. Hamden will be attending you shortly!"

Hamden leaves the kitchen with a confused yet anxiously respectful demeanor, and you somewhat share his confusion. As you mount your pony, the physical reality of looking down at stout Hammy for the first time suddenly overwhelms you as a confirmation of your different status. Slightly uneasy with this glaring inequality, you offer him a hand to join you up on the pony, which he takes hesitantly. His hand is still slick with lard and is impossible to grip or keep hold. After several determined minutes of clumsily trying to help him mount, you both ingloriously plummet to the ground together, and get up laughing. You decide to lead your pony on foot while you two plan which troops to raise, and what enemies to scatter before you. 

 
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The way's paved with knaves that I've horribly slain.
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Plato Play-Doh

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Re: Heirship: A Suggestion Game
« Reply #216 on: August 23, 2013, 05:53:44 pm »

Just go around the castle, declaring that there is a higher cause to fight for to any child we come across. Our foe is obviously Cadmon and his lackeys, though we have a disdain for the mischief of Harry.
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3man75

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Re: Heirship: A Suggestion Game
« Reply #217 on: August 23, 2013, 06:24:50 pm »

Hmmm see if we can find the boy who cried, those forced to eat grass, and anyone else who hates the old regime so we can recruit (in Secret Hopefully!). Once completed we'll go after each and every gang forcing their leaders to submit and accept our superiority. Then maybe install loyal puppets or whatever anyoneelse wants to do.
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Plato Play-Doh

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Re: Heirship: A Suggestion Game
« Reply #218 on: August 23, 2013, 06:47:58 pm »

We have to train everyone first. These are supposed to be like knights. Also, these are social groups, not nations with organized governments. Nobody likes a meta-socializer, and it doesn't really make sense to "enforce our superiority." Protect the weak, that's what we're after, and that means getting some sudo-trained knights and stopping the bullies, not becoming the lord of all the children. This submission to authority thing doesn't even make sense.
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Gervassen

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Re: Heirship: A Suggestion Game
« Reply #219 on: August 23, 2013, 06:50:52 pm »

Quote
Our foe is obviously Cadmon and his lackeys, though we have a disdain for the mischief of Harry.

So mainly the well-behaved children then. A runtier crop than you'd harvest from the two troublemaking bands, but understandable given your objectives.

I forgot to insert an important question in the roleplay text, but your first foray into command has already invoked that hobgoblin that bedeviled countless generals and leaders of men before you: namely, logistics. Per Urist, we'll say that Hammy's kitchen privileges are being used to help recruit, but that still leaves unarmed troops. How will you accoutre your militia on short notice?

For planning purposes, you can assume that Cadmon has five other largish boys used to rough play; Harry has five other healthy boys of middle size used to running from adults and pelting people with clods and horse patties; Queenie is far too much a lady to fight, but has around a half dozen boys of medium to smallish build, and there are another six free-ranging medium to smallish boys, plus there's the laughably unathletic bookworm Gervaise if you decide to scrape the dregs

These element comprise the available forces out of which you may plan your order of battle. Good luck, general. :D

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The way's paved with knaves that I've horribly slain.
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Listen up now...

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3man75

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Re: Heirship: A Suggestion Game
« Reply #220 on: August 23, 2013, 07:17:00 pm »

Play I meant it in a cynical way all the groups havr a flaw by calling them 'regimes'.
Queennie bullies usimg her Social (proeess?skill?) To make others cry or play a different game.
Trickster just prabks people like stealing peoples clothes
An the bullies are unanimously pains in the neck thugs and future bandits probably.

Besides we could use queennie and tricksters groups to outnumber the bullies.

Edit: can we ask for some wooden swords? You know for weapnry or are we going to fist fight here??
« Last Edit: August 23, 2013, 07:21:13 pm by 3man75 »
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Maldevious

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Re: Heirship: A Suggestion Game
« Reply #221 on: August 23, 2013, 07:19:12 pm »

I agree that we should recruit from those being picked on by other elements. A loveable rabble, as it were.

As far as equipping them, I say we lean on our slowly developing sense of ownership of this castle by going to the barracks and asking one of our friendly guardsmen to give us some wooden training weapons for our use. If they don't work with us, perhaps a lordly temper tantrum is in order.

I think we should protect those being preyed upon, but I worry about making an enemy of Cadmon. He's the son of a guardsman, and might grow up to be a guardsman himself one day, so... let's not do anything to permanently burn that bridge. Thoughts?
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Plato Play-Doh

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Re: Heirship: A Suggestion Game
« Reply #222 on: August 23, 2013, 07:28:25 pm »

I don't know if we have to go out of our way to pick a fight at all. First: training. Get wooden swords, teach them what we've gathered from our training sessions with Luther and from watching the guardsmen training. Start bringing people along with us to the barracks. Our chivalrous code will cause us to intercede when we notice kids being bullied, and will put us naturally at odds with Cadmon and, less directly, Harry. I say we start a new social group, and play relatively defensively. Don't go looking for trouble or imposing our will, but protect the innocent and weak. Our rivals will learn to fear us and the kids we are protecting will come to respect and admire us, and many will want to join our ranks. If we impose our "superiority" in a social situation, we become the bullies.
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Cheesecake

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Re: Heirship: A Suggestion Game
« Reply #223 on: August 23, 2013, 07:44:27 pm »

+1 to being the good knight.
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Gervassen

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Re: Heirship: A Suggestion Game
« Reply #224 on: August 23, 2013, 07:54:45 pm »

If the commitment is to stopping the bullies, then they're bullying right now by making other kids eat grass, and there will be a confrontation of some kind. How far that escalates and how you deal with Cadmon, who is quite happy with his position in the status quo, is yet to be determined.
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes
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