Roleplay III -- Coda and Bonus Round
"This is no mere training exercise, Cadmon." You throw down a haughty glare at him from your pony. "Today, we create a noble order dedicated to the virtues of chivalry, to obeying your lord, upholding the law, casting out the unjust, and honing your strength not to harm but to help the weak." You pause to let Cadmon absorb your next words carefully. "If you can serve me and these ideas, then you've a place of honour here... but I must warn you, should you or one of your lackeys terrorize the weak rather than protecting them, forsaking the sacred duty of a knight, the offender shall be expelled from this honorable order."
"You, Hammy, are my First Captain, and you will bring four trained levy men in times of need. And you, Cadmon, are my Second Captain. Bring me four trained levy men when the call comes. Now come swear me fealty." You pull your wooden sword out of your belt, and they kneel beside your pony to kiss your blade and offer their vows.
You search for some way to distinguish Cadmon and Hammy further. Spying two stray goose feathers on the ground, you dismount to pick them up. "These feathers shall signify a captain of this new order. But look you, these two feathers are not light--each comes with a difficult task. Hammy, you must be able leap atop a window sill by yourself." The children giggle. "And Cadmon, you and your followers must prevent the mischief of Harry Noughting."
***
Weeks pass. When you see other children growing idle, the levy is occasionally called up to practice next to the training field, copying the drills that it observes among the adults there. Merely to be allowed to loiter so close to the training field is a mark of unusual honour for the small children, and that reinforces the special nature of the training. As an additional honour, you have the feathers of your two captains dyed gold, and present them with ceremony after their tasks are achieved. Hammy is a bit thinner now, and Cadmon and Harry Noughting have fallen out with each other after a series of running engagements between their gangs.
Other than the on-going friction between Cadmon and Harry, the bullying stops when Cadmon's father proudly sees his son wearing a badge of distinction from his lord. If you were to take away the badge according to your clearly worded warning, Cadmon is sure he would be flayed skinless by his father's lash. He proves himself a very useful addition as an enforcer persuading other children to turn out to the muster and by teaching the militia members--more importantly, you--many ] strength-building and wrestling techniques.
And that is the quandary that you now find yourself in. Today, sensing a restlessness in the local children that could boil over into mischief, but also a certain growing ennui for drilling, you have decided to hold a tournament just like those in the idylls and romances. However, you must accommodate the limited abilities of the common children by exchanging bouts of staves and wrestling for more the noble forms of combat. You would like to best Cadmon in this tourney, but his size and strength advantage is such that you have never beaten him in a match.
You try to think of a clever way to beat Cadmon just this once.
Hmm. This segment didn't have nearly the bloodletting that I was anticipating, but when the prevailing mood was to train defensively without immediate confrontation, then I realised that the "Fond" status of your guardsmen would spur them to force their kids into joining your initiative when they saw it organising drills. At that point, only robbing Cadmon of his authority would have triggered a fight. And that didn't happen either.
Consider this a bonus round then! Can you beat Cadmon? Barring a brilliant plan that I haven't thought of--and those are always enthusiastically welcomed--there is only one way to beat him at wrestling, which I mentioned several times in case Cadmon got mad and challenged you to single combat by wrestling. In medieval wrestling the goal was usually to grab an opponent and throw him off his legs or outside a ring. It requires strength and a good grip. I'll give an appropriate skill boost if you win!