Roleplay II -- Part 4
Duck under the linen cover.
You duck under the linen cover, coughing at the dust cloud that billows into the air when you disturb it for the first time in years. Inside a convenient tent created between the antlers of hunting trophies, you curl up on a fur pelt, closing your eyes as if to hide even more completely from the world.
Shouts and giggles, feet pattering and doors slamming, the sounds of the chaos vibrate up from below. You imagine the panic of those being found and chased around far below you as the sounds of men battling for their lives, or the spooky sounds of a house full of unseen phantoms. The continuing quiet of the attic gives you a feeling of comfort and safety. Minutes slide past, and you grow a little bored and start to look around inside the dim tent. You see vases, books whose covers are emblazoned with the heraldry of the previous family, a stack of old portraits, a pile of empty wine bottles.
The frantic loud noises of discovery and chase have now been replaced by quiet sounds of methodical searching, and specific names are being called out by the majority of children that have been caught and enlisted into the search.
"Isaac! Jack! Goswin! Where aaare you?"
A door to the attic creaks open. "See. It's cold up here, Hammy, no one would go here." Hammy's thick voice answers, "Oh yeah? What's those tracks in the dust over there, eh?"
Oh god! They're onto you! You bolt up from the fur pelt in a panic, as if to run away, but you get tangled up in the cover and flop down on the floor in a cloud of dust and a heap of cloth. Other children paw at the cover and shout wildly in triumph between coughing fits. Lord Isaac Stone has been ingloriously caught without so much as a token chase.
Oh well. What now? Help the search for the last two? Look around the attic? Call it a day?