SquadIgnoring the rather tempting ideal of going off to enjoy yourself at a local pub for now, you spot a sign pointing towards Veigand's Terrace. It would be rather odd to go off drinking when your lugging multiple heavy weapons along with you, after all. More walking follows as you nudge your way through the large crowd, with most strangers you come across staring at you with awe. Although once you pass through the market and near the gate leading to the terrace, the crowd of civilians soon lessens until all that's left are a few other guardsmen squads going about their business and heading either back to the Terrace, or towards the Market. Making your way past the large, ornate stone gate and up the steps that leads into the Veigand's Terrace, you initially notice the lack of civilian presence in general. Many buildings that look like they used to be someone's home now resembles more of a soldier's barrack than anything, with any furniture removed and various guardsmen resting on thin mats inside. Not to mention the plethora of green tents set up, full of logistical workers and officers alike going about their menial jobs.This definitely seems like the base of all guardsmen operations within the city, and you'd probably even expect a few logistics tents occupied by Departmento Munitorum officers here.
A majority of the houses seem to be barracks, but you're having some difficulty finding which ones are supposed to be assigned to your squad. You pass by house numbered as high as two hundred and forty-two, and it doesn't seem like there's a real order to them. After nearly a half-an hour of aimless wandering you happen upon the block of barracks that are all listed in the eighties and you easily fine Barrack #84 right in the center of the street. It's a small, old house that's one of the few houses in the area that resemble what you'd expect of a more traditional house. It's not made of the building material the Imperium usually uses, and is a relic from a time on this planet long forgotten and is seemingly empty.
You all walk up to the door, and one of you slowly opens it revealing a dimly lit interior stripped bare of any furniture save for a few displaced mats and bags. Inside lays a dark grey blob huddled on the ground, but as you open the door a bit further the light shines in revealing a man lying face down on one of the mats. "That better not be you, Sergeant." the voice croaks out, "You better not be here to talk about my training..." he mutters, not bothering to turn around.
Avos Yorke "Goat" - No Weapon Ready - Condition: Normal
Guy Aleksandr - No Weapon Ready - Condition: Normal
Harmon "Notch" Sarvus - No Weapon Ready - Condition: Normal
Hoskuldr Hedinson - No Weapon Ready - Condition: Normal
Putri Sari - No Weapon Ready - Condition: Normal
Knoll Tuhlann - No Weapon Ready - Condition: Normal
Belensh Harverid - No Weapon Ready - Condition: Normal
Novumus- No Weapon Ready - Condition: Normal