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Author Topic: Order of the Stick  (Read 596579 times)

GiglameshDespair

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Re: Order of the Stick: 951 Helping Hand
« Reply #840 on: May 06, 2014, 05:36:31 pm »

I think it's just one of those things you have to just not look too closely at.
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Sensei

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Re: Order of the Stick: 951 Helping Hand
« Reply #841 on: May 06, 2014, 07:43:51 pm »

To be fair, OoTS has, in the past, not had those. It seems like you hardly ever see a throwaway character who doesn't sneak back to be a major plot point.
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Greiger

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Re: Order of the Stick: 951 Helping Hand
« Reply #842 on: May 06, 2014, 11:17:31 pm »

It was a hollywood breakaway wall obviously.

Though for some reason I have a vague memory of some kind of giants strength belt variant that actually set your strength to a certain level instead of just increasing it.  I remember it being in a video game and looting it and thinking yay! belt of giant's strength, giving it to my fighter and being disappointed when it actually lowered his strength to 19 from his 20 base.

Maybe it's that kind?  Though I can't imagine why Roy would be using it in that case since his natural strength would clearly be higher than 19, cept in maybe 2.0 rules.
« Last Edit: May 06, 2014, 11:21:40 pm by Greiger »
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Yoink

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Re: Order of the Stick: 951 Helping Hand
« Reply #843 on: May 06, 2014, 11:20:45 pm »

I should get back into this.
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Re: Order of the Stick: 951 Helping Hand
« Reply #844 on: May 06, 2014, 11:25:29 pm »

There was an end of a book recently I understand he takes a month or two break every book transition.
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Bauglir

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Re: Order of the Stick: 951 Helping Hand
« Reply #845 on: May 06, 2014, 11:47:55 pm »

Eh, bull rush check with creative license from the DM. Wolf rolled a 1 to resist, Mr. Scruffy a 20. The spread on that dwarfs the actual range of likely bonuses - remember, an average kitten just needs to roll 11 higher than an average commoner to shove him out a window.
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Remuthra

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Re: Order of the Stick: 951 Helping Hand
« Reply #846 on: May 07, 2014, 05:19:33 am »

It was a hollywood breakaway wall obviously.

Though for some reason I have a vague memory of some kind of giants strength belt variant that actually set your strength to a certain level instead of just increasing it.  I remember it being in a video game and looting it and thinking yay! belt of giant's strength, giving it to my fighter and being disappointed when it actually lowered his strength to 19 from his 20 base.

Maybe it's that kind?  Though I can't imagine why Roy would be using it in that case since his natural strength would clearly be higher than 19, cept in maybe 2.0 rules.
I think there's something like that in Baldur's Gate.

Blade Master Model 42

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Re: Order of the Stick: 951 Helping Hand
« Reply #847 on: May 07, 2014, 07:22:26 am »

It was a hollywood breakaway wall obviously.

Though for some reason I have a vague memory of some kind of giants strength belt variant that actually set your strength to a certain level instead of just increasing it.  I remember it being in a video game and looting it and thinking yay! belt of giant's strength, giving it to my fighter and being disappointed when it actually lowered his strength to 19 from his 20 base.

Maybe it's that kind?  Though I can't imagine why Roy would be using it in that case since his natural strength would clearly be higher than 19, cept in maybe 2.0 rules.
I think there's something like that in Baldur's Gate.

There are Bracers of Dexterity that set it to 18 in Baldur's Gate.

Bauglir

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Re: Order of the Stick: 951 Helping Hand
« Reply #848 on: May 07, 2014, 09:14:33 am »

5E works that way, too, or did last time I looked. I believe it may also have worked that way in past editions, although it's inane either way.
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In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
At that moment, Sussman was enlightened.

ed boy

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Re: Order of the Stick: 951 Helping Hand
« Reply #849 on: May 07, 2014, 12:01:59 pm »

It was a hollywood breakaway wall obviously.

Though for some reason I have a vague memory of some kind of giants strength belt variant that actually set your strength to a certain level instead of just increasing it.  I remember it being in a video game and looting it and thinking yay! belt of giant's strength, giving it to my fighter and being disappointed when it actually lowered his strength to 19 from his 20 base.

Maybe it's that kind?  Though I can't imagine why Roy would be using it in that case since his natural strength would clearly be higher than 19, cept in maybe 2.0 rules.
I think there's something like that in Baldur's Gate.

There are Bracers of Dexterity that set it to 18 in Baldur's Gate.
In the original, there are bracers that set the dexterity to 18 and gauntlets that set the strength the 18.

In the sequel, there are also a range of belts that set the strength to different values from 19 to 24.

Given that attribute values in BG only went up to 25, simply adding to an attribute would cause massive overflow problems.
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Akura

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Re: Order of the Stick: 951 Helping Hand
« Reply #850 on: May 07, 2014, 01:58:17 pm »

Okay, on the BoGS:
Standard BoGSs cannot provide a bonus greater that +6. Mr. Scruffy, an alleged cat, was able to knock a large wolf through a brick wall while under the affects of the belt. Cats have a strength of 3. His strength would then have been boosted to 9. I doubt, then, that this is a standard BoGS.
I'm fairly certain that Mr. Scruffy is a ranger companion, actually. If it's 3.5 rules, he probably has 4 hit dice and a +2 strength bonus. That's still a little hard to believe even if the cat took Improved Natural Weapon and has 12 strength though.
Weren't the arena's walls pretty crappy? At least, according to Roy's cross-class ranks in Knowledge(Architecture)?
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Re: Order of the Stick: 951 Helping Hand
« Reply #851 on: May 07, 2014, 02:11:27 pm »

Okay, on the BoGS:
Standard BoGSs cannot provide a bonus greater that +6. Mr. Scruffy, an alleged cat, was able to knock a large wolf through a brick wall while under the affects of the belt. Cats have a strength of 3. His strength would then have been boosted to 9. I doubt, then, that this is a standard BoGS.
I'm fairly certain that Mr. Scruffy is a ranger companion, actually. If it's 3.5 rules, he probably has 4 hit dice and a +2 strength bonus. That's still a little hard to believe even if the cat took Improved Natural Weapon and has 12 strength though.
Weren't the arena's walls pretty crappy? At least, according to Roy's cross-class ranks in Knowledge(Architecture)?
No, I think he just used those to identify the loadbearing pillars and bait Thog into smashing them. 
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Darvi

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Re: Order of the Stick: 951 Helping Hand
« Reply #852 on: May 19, 2014, 12:24:44 pm »

Meh, he'll just have to claim that he cannot commune with Thor anymore or something. Which is of course true.
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RedWarrior0

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Re: Order of the Stick: 951 Helping Hand
« Reply #854 on: May 19, 2014, 12:40:08 pm »

Something like that, yeah
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