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Author Topic: Order of the Stick  (Read 593953 times)

Akura

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Re: Order of the Stick: 1016 King of Indecision
« Reply #1680 on: January 04, 2016, 02:12:29 pm »

Now what's Roy's role here? The guy he came in guarding is buggering off. Does he still have leave to attack the new High Priest(ess) of Hel? Or is he even completely outside whatever rules were in place since he no longer has an official role?

Wouldn't a change of proxy also require a re-vote?
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Zangi

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Re: Order of the Stick: 1016 King of Indecision
« Reply #1681 on: January 04, 2016, 02:43:14 pm »

Roy, is not the new Hel's Priest guardian, so I think the rules would now apply.
As for the second, it would set a very poor future precedent if some outsider could just waltz in and assassinate any representative that they please...
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i2amroy

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Re: Order of the Stick: 1016 King of Indecision
« Reply #1682 on: January 04, 2016, 03:09:16 pm »

Those new vamp spawn are looking pretty hostile. If they attack then it seems like Roy could just stand out front parrying while the entire rest of the room turns undead on whichever one happened to attack.

Also the rules only mentioned the representative and their two bodyguards, not any other random cleric vampires that might be there. Seriously, you're attacking a room full of Clerics with a bunch of lower leveled vampires, none of which are under protection but 1, what do you expect to happen? Dust 'em all but whichever is in the front (since they just said it's a frontarchy) and they haven't declared anyone as an official bodyguard (heck, if they were quick they could even dust Durkula and Mr. Exarch if they acted fast enough to catch him off guard before he teleports, since once he renounced his position he also renounced any protection he might have under the rules). Ideally once they've dusted everyone but whoever is standing in the front the one in the front would have attacked someone by then which would let them dust it as well; if they haven't then it seems like the best idea would simply be to buff an unrelated bodyguard up to the point he was guaranteed to destroy the last vamp in one hit. It'd be a noble sacrifice, but there wouldn't be any problems with clerics buffing the vampire or similar since it would be dead at that point. :P
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ChairmanPoo

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Re: Order of the Stick: 1016 King of Indecision
« Reply #1683 on: January 04, 2016, 03:12:51 pm »

What if Durkula is right, and that particular vampire spawn is swayable into NOT voting in favor of annihilation?
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Rolan7

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Re: Order of the Stick: 1016 King of Indecision
« Reply #1684 on: January 04, 2016, 03:40:23 pm »

The representative doesn't vote, they're just a proxy.  Even if the vampire spawn somehow switches gods, Hel's vote wouldn't be different.  It... may be annulled, though, if she no longer has a representative in the room?
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Re: Order of the Stick: 1016 King of Indecision
« Reply #1685 on: January 04, 2016, 03:41:36 pm »

a bunch of lower leveled vampires, none of which are under protection but 1

They are all Clerics of Hel(they're wearing Unholy Symbols), so they're all under protection from The Rules. If a Cleric from one religion attacked another, it'd start a holy war, something the Godsmoot is supposed to avoid. Roy attacking Durkulon doesn't count since he's not a Cleric, and was in service(though he didn't know it) of the High Priest of Hel.

I did notice that the two female vampires whose Unholy Symbols are visible are also reversed from the men's.

Those new vamp spawn are looking pretty hostile.

Not the one standing by the arch. She looks mildly interested in what's going on at best. :P

But seriously, how many charges did that staff even have? And it was already heavily used to begin with, given Malack and Tarquin's discussion here about the mummies taking a few charges each. So far as I can tell, a single charge is good for 3 spell levels.
By that logic, Create Undead(the mummies) is 2 charges - I saw seven mummies in that strip, so 14 charges. No idea on what spell would create full Vampires, probably Create Greater Undead(3 charges) or similar effect. I'm seeing ten in this strip, plus the use for Durkon and that Goliath that Belkar ran into. 36 + 14 means that the staff would have been completely charged the moment Malack started making mummies in order for to have managed it completely.
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Orange Wizard

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Re: Order of the Stick: 1017 Personnel Changes
« Reply #1686 on: January 04, 2016, 06:36:46 pm »

Don't forget casting Protection from Sunlight.
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Zangi

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Re: Order of the Stick: 1017 Personnel Changes
« Reply #1687 on: January 04, 2016, 07:37:07 pm »

They are inside a building, so maybe that one isn't needed as much... for now.
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TheBiggerFish

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Re: Order of the Stick: 1017 Personnel Changes
« Reply #1688 on: January 04, 2016, 07:42:39 pm »

... This reminds me of Roy's Knowledge:Structural Engineering or similar...
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Bauglir

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Re: Order of the Stick: 1017 Personnel Changes
« Reply #1689 on: January 04, 2016, 09:02:47 pm »

Gonna go ahead and guess the number of charges in the staff is one of those details Burlew ignores for the sake of the story, although it's a significant enough one that I'm not pleased with that choice.
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TheBiggerFish

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Re: Order of the Stick: 1017 Personnel Changes
« Reply #1690 on: January 04, 2016, 09:30:16 pm »

Can Durkula recharge the staff?
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Criptfeind

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Re: Order of the Stick: 1017 Personnel Changes
« Reply #1691 on: January 04, 2016, 09:52:04 pm »

Creating mummies is one thing, but I'm pretty sure that hastening the speed at which vampires raise from dead is a home brewed* effect, it could take zero charges of the staff for all we know. Also the lizard said the staff has a lot of different things in it as well, so it doesn't have to be connected to the charge system of the mummies at all! Maybe it's a focus for a custom* spell that raises vampires more quickly? Or lets you channel spells/turn attempts to get that effect. That could be pretty reasonable considering it's not actually making vampires, just bypassing the normal 3 day wait period.

*Or just a obscure effect that's not related to create dead. Damn splatbooks, can never really quite tell.
« Last Edit: January 04, 2016, 09:57:30 pm by Criptfeind »
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Yoink

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Re: Order of the Stick: 1017 Personnel Changes
« Reply #1692 on: January 05, 2016, 02:03:44 am »

Well, just getting back into this after a long time of not reading it. I've fallen behind quite a bit... reading #960 now.

Edit: Actually, I think I was a few comics past this, but oh well- could always use a bit of a refresher on what was going on.

Edit edit: Oh man, just read #1000 (for the first time). What a badass moment.
This comic manages to pull off "humorous" fairly consistently, but this is more like... "epic" or something along those lines. :D


Edit edit edit: Well dang, now I'm caught up and dying to know what happens next. >.>
« Last Edit: January 05, 2016, 03:58:25 am by Yoink »
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Re: Order of the Stick: 1017 Personnel Changes
« Reply #1693 on: January 06, 2016, 12:26:10 am »

Well. Roy is presumably no longer the bodyguard of the High Priest of Hel. He was specifically Durkon's bodyguard and he just abdicated. This could leave him free to go round up the rest of the Order and airship over to intervene. Or more probably free to get swarmed by a ton of vampire clerics.
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RedWarrior0

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Re: Order of the Stick: 1018 Or Perhaps Punch
« Reply #1694 on: January 11, 2016, 02:26:13 pm »

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