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Author Topic: I love the manager.  (Read 2310 times)

ProjectXMark1

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I love the manager.
« on: August 06, 2013, 11:50:01 am »

I just assigned and first used a manager, they have got to be the greatest noble ever, why?

No demands, mandates, and only needs a meager office, and allows you to issue work orders remotely and precisely without any hassle.

Just putting this up here to commend Toady/Bay12 on that, it is a brilliantly simple yet extremely powerful feature.

Anyone else like it as much as I do?
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AutomataKittay

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Re: I love the manager.
« Reply #1 on: August 06, 2013, 11:55:38 am »

You can query up production that have dependances, like clothmaking, or have unreliable stockpile issues, like clothmaking for me, and leave the manager to jam work order back in as the cancellation clears some of them out :D

They're truly the Worksdwarve's Noble.
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smjjames

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Re: I love the manager.
« Reply #2 on: August 06, 2013, 12:00:26 pm »

I use it ALL the time. Useful for queqeing up lots of barrels or some chairs and tables for the dining hall that I'm carving out.
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ProjectXMark1

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Re: I love the manager.
« Reply #3 on: August 06, 2013, 12:03:40 pm »

You can query up production that have dependances, like clothmaking, or have unreliable stockpile issues, like clothmaking for me, and leave the manager to jam work order back in as the cancellation clears some of them out :D

They're truly the Worksdwarve's Noble.

Yeah, I found it infuriating having to resend work orders manually. The manager will be the first noble I appoint from now on, it is simply vital for sanity in a large fortress, or even a small fledging one.
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smjjames

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Re: I love the manager.
« Reply #4 on: August 06, 2013, 12:08:48 pm »

You can query up production that have dependances, like clothmaking, or have unreliable stockpile issues, like clothmaking for me, and leave the manager to jam work order back in as the cancellation clears some of them out :D

They're truly the Worksdwarve's Noble.

Yeah, I found it infuriating having to resend work orders manually. The manager will be the first noble I appoint from now on, it is simply vital for sanity in a large fortress, or even a small fledging one.

Heh, I always give one of the starting dwarves (usually with doable preferences in case they become mayor) some starting skills in appraiser bookkeeping, etc and make them the manager from the start.
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AutomataKittay

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Re: I love the manager.
« Reply #5 on: August 06, 2013, 12:12:23 pm »

You can query up production that have dependances, like clothmaking, or have unreliable stockpile issues, like clothmaking for me, and leave the manager to jam work order back in as the cancellation clears some of them out :D

They're truly the Worksdwarve's Noble.

Yeah, I found it infuriating having to resend work orders manually. The manager will be the first noble I appoint from now on, it is simply vital for sanity in a large fortress, or even a small fledging one.

Manager, book-keeping and broker are the first nobles I appoints, almost always on the same dwarf. Book-keeping can at least be easily controlled by dropping quality of record-keeping if you need them to do something else. And I figure if they're keeping the books and doing the paperwork to manage everyone, they can talk traders' ears off or put them to sleep for good price :D
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Button

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Re: I love the manager.
« Reply #6 on: August 06, 2013, 12:16:50 pm »

I wish you could exempt certain workshops from taking jobs from the manager in the Profile menu. I usually keep a forge reserved for copper bucklers and silver spiked balls, available for Dabbling to Adequate-skilled dwarves, to keep my mood bait from wasting my steel and adamantine; but if I temporarily run out of silver or copper, the manager starts queuing up my actual work orders there.
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AutomataKittay

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Re: I love the manager.
« Reply #7 on: August 06, 2013, 12:21:37 pm »

I wish you could exempt certain workshops from taking jobs from the manager in the Profile menu. I usually keep a forge reserved for copper bucklers and silver spiked balls, available for Dabbling to Adequate-skilled dwarves, to keep my mood bait from wasting my steel and adamantine; but if I temporarily run out of silver or copper, the manager starts queuing up my actual work orders there.

I've found that linking specifically set stockpiles to workshop takes care of dwarves taking materials intended for another workshop, or even orders, well enough. Though it's a bit spammy with job cancellation.

Still that'd be a nice feature, though! Or ability to limit which job's available to each workshop, since I usually ends up with stockpile linked shops for different dwarves' jobs.
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smjjames

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Re: I love the manager.
« Reply #8 on: August 06, 2013, 02:46:09 pm »

DFhacks workflow thing might be of help there, no idea.
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anacrucis

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Re: I love the manager.
« Reply #9 on: August 06, 2013, 03:19:41 pm »

Interesting. Honestly it never even occurred to me NOT to use the manager. Once in a blue moon I will queue a work order directly at a workshop but normally J-M-Q is how I get everything done.

Maybe I need to rethink that though. It's sort of annoying to have set up a magma forge next to my blue candy pile only to have my manager queue up "forge iron bin" ten times on it.

As for starting nobles, I usually Embark with one skilled for bookkeeper/manager, and another for CMD/broker.
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DreamCarver

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Re: I love the manager.
« Reply #10 on: August 06, 2013, 03:49:19 pm »

Another great feature about the force-an-order through properties of the manager is that you can cancel some of the current orders at a workshop, then substitute your more urgent needs. The urgent jobs will be completed, and the overlying manager orders will still be processed.
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Blastbeard

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Re: I love the manager.
« Reply #11 on: August 06, 2013, 04:05:54 pm »

If the player is the brain of a fortress, the Manager is its heart. Alcohol is its blood and haulers are its circulatory system.
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I don't know how it all works, I just throw molten science at the wall and see what ignites.

anacrucis

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Re: I love the manager.
« Reply #12 on: August 06, 2013, 04:27:25 pm »

If the player is the brain of a fortress, the Manager is its heart. Alcohol is its blood and haulers are its circulatory system.

Then that makes Magma the...
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Loud Whispers

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Re: I love the manager.
« Reply #13 on: August 06, 2013, 04:31:57 pm »

If the player is the brain of a fortress, the Manager is its heart. Alcohol is its blood and haulers are its circulatory system.
Then that makes Magma the...
Catalyst? Controlled it speeds up everything else and keeps industries powered. Uncontrolled it kills the entire system.

Juxtap0se

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Re: I love the manager.
« Reply #14 on: August 06, 2013, 05:26:33 pm »

How does the manager work with dedicated workshops? Some of my shops are dedicated to individual dwarves while others of the same type are for the general populace. I like my master craftsdwarves to have specific tasks; I would much rather have my legendary crafter building stuff that will stay in the fort than spamming trade goods and my master mason building doors rather than blocks.
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