Neroseline, you have 2 turns before you are replaced practice juggling 3 coins or if thats too strenuous remagic my dagger.
{5} You manage to keep the coins flying, also, sorry did you say 3, I thought you meant 10, +1 dex
Finally, fish
{1} You poke yourself in the eye, fortunately as I said before the hook is blunt, and it only hurts, no real damage
Sleep for a few days.
You do that
Continue schedule as listed in spoiler at bottom of post.
"Not bad, Charlotte. A little more training and we could make an athlete out of you," Emma said warmly to the other woman before getting to her feet. "Fair's fair. You two got your jollies watching us. Now off with the shirts and start the sweaty grappling," she said to Erik and Thomas in a sort of off-hand, joking manner.
8:00 AM: Wake and procure breakfast.
8:30 AM: Begin morning yoga session. If someone else wants to join in, teach them beginner courses; otherwise, work on own skills.
9:15 AM: Begin morning aerobics session. Same as above.
10:00 AM: Free time to socialize, help people out with things if they ask for help, get some sun, so forth.
11:45 AM: Procure lunch.
12:30 PM: Spend time adapting to changes in body/situation, such as trying to learn to recognize everyone's scents, fighting practice, etc. Do not include fire magic as part of practice as that feels very unwise to do on a wooden boat.
2:00 PM: Free time.
4:00 PM: Afternoon yoga session.
5:00 PM: Afternoon aerobics session.
6:00 PM: Procure dinner.
6:45 PM: Free time.
7:30 PM: Nightly yoga session.
8:15 PM: Nightly aerobics session.
9:00 PM: Free time.
10:00 PM: Bed time.
{6} Well you accidentally scratch Erik while doing it (he will be fine honest), but you think you know how to fight with these claws (+1 to attack and damage rolls with your claws), You also watch two sweaty guys trying to pin eachother, they look pretty good too.
Dick scratches his head. He guesses this isn't doing much good, though it certainly looks like he's doing something useful.
See if I can manipulate smaller electric charges than just plain lightning. Experiment how far my powers reach, actually. And try to concentrate on the source of my power, identify its origin. Once that's done, go back to achieving tranquility through fake tai chi or some such.
{5}{5+1} you practice moving the static around your body, you even play a trick on Emma, who suddenly shivers when you alter where the electric signals are going in her brain, maybe you should be careful with that though. Your power seems to be drawn from the area around you, you feel like in a thunder storm you would be more powerful. {2} Your fake Tai Chi looks REALY fake
A smile crept onto Charlotte's face at the compliment "T-thank you, you were also good". She certainly felt better after the friendly spar with Emma and was glad she had decided to come out here.
Stay and watch if the sparring continues otherwise just spend most of the time reading the book I was given
You watch the sparing, it is quite entertaining. The book is enjoyable, but being in a fantasy world makes it less of oan escape, still it somehow reminds you of home.
Warning people who have not posted (cant be assed checking who it is, but i know i don't have 8 people yet), you have 24 hours until I run the turn without you
waiting on kansa, neroselene and draignean
((University Holiday tagged onto a weekend, sorry))
Erik grinned and pulled off his shirt. "Fair is fair," he repeated. "I'm up for another round if Thomas can stop taking notes."
Wrestle Thomas
{5} YOu and thomas wrestle for a while, you trounce him handily, and you think this exercise is helping, +1 strength
((also remember that this practice stuff mostly only works during down-time))
_____________________________________________________________________
After the voyage lasting a couple of weeks, you land in a port city, the berth you tie up to looks as though it had not been used in a year. Markus wants to lead you to the manor, what do you do?
Draignean:
Gender: Male
Strength: +1Agility: +1Dexterity: 0 Perceptiveness: +1Analysis: +1Special:
Alcoholic(Recovered),
Counciling,
Fortune, [By taking an action that requires no roll, you may exchange your fortune to curse an enemy with misfortune, forcing them to reroll the first 6 or 5 that they roll in a turn, this lasts until you take an action to curse another enemy, the enemy perishes, or you decide to reclaim the luck (takes no action)]Unluck[/abbr],
Luck flare,
StaffmanInventory: A two sided token carved from emerald, one side has a Smiling Leprechaun, the other is the same figure, Surly looking Holding a Stein; A faded suit; a battered but still functional mobile phone; one piece of mint chewing gum and a black pen, mostly out of ink, Hand crossbow, Simple Staff, 9 bolts
SeriousConcentrate:
Gender: Female
Strength: +1Agility: +2Dexterity: 0 Perceptiveness: 0Analysis: 0Special:
Leader/Instructor,
Slightly Canine,
Fire Affinity,
Harnessed Flame,
Claw practiceInventory: A Jet statuette of a sitting dog; Jogging Clothes, Mobile Phone, Handaxe
Harry Baldman:
Gender: Male
Strength: +1Agility: +1Dexterity: +1Perceptiveness: 0Analysis: 0Special:
Alcoholic(Recovered),
Sharps Familiarity,
Lightning Affinity,
Harnessed lightningInventory a Piece of Granite Carved into a bird of prey, Leather Pants, White Shirt, Mobile Phone, Dagger, Hand Crossbow, 7 bolts
scapheap:
Gender: Female
Strength: +1Agility: 0Dexterity: 0Perceptiveness: +1Analysis: 0Special:
Animal Friend,
Woodland Strength[abbr], Plant Affinity, plant knowledge
Inventory: An amber carving of a woman and a tree; Clothing, fedora a leather jacket and jeans; Mobile Phone; Hand Axe, Oversized Fishing Rod
Dansmithers:
Gender:Male
Strength: 0Agility: 0Dexterity: +2Perceptiveness: 0Analysis: +1Special:
Asshole.
Potionmaking,
Elementalist(AEFW)Inventory: an iron token in the shape of a Hag sitting in a Mortar, Mobile Phone, Comfortable clothing, Hand crossbow, Blunt dagger, 9 bolts
Kansa:
Gender: Female
Strength: +1Agility: 0Dexterity: 0Perceptiveness: 0Analysis: +1Special: Speed Reader,
Claws,
regeneration,
Potent RegenerationInventory: Pewter Sculpture of a strange Dragon, Dress, Mobile Phone, Dagger
Neroselene:
Gender: Male
Strength: +1Agility: +1Dexterity: 0Perceptiveness: +1Analysis: +1Special:
Runner,
Strong legsInventory: Tarnished Copper Pendant of a Centaur, Suit (minus tie) Mobile Phone, Microphone/Tape Recorder,
Notepad, 2b Pencil, Back and Blue Pens, Hand Axe
Unholy_Pariah:
Gender: Male
Strength: +1Agility: +1Dexterity: +1Perceptiveness: 0Analysis: 0Special:
Knifeman,
Poison Affinity,
Razor Feathers,
Precise feathers,
Toxin ProfficiencyInventory: Pocket Knife; Clothing; Steel Sculpture of a Bird, the wing edges are fairly sharp, 6 Daggers, 50 silver pieces, 5 coin pouches, 2 bolts