OK bear with me, the combat system is still experimental, for one thing, I am wondering if stuff should have more health, for this I want input, yes or no to doubling health across the board, for you guys too of course, right now stuff dies quick, although that is fairly realistic. Second I am not that happy with the entire team going at once, so I am thinking of rolling for each character individually, however with a d6 people will be going simultaneously very often, so I hope that SC does not mind me using the d100 initiative from CvRTD.
Cultist 3: 89
Jeremiah Nix(NDRL): 86
Elric Johnson(Unholy_Pariah): 75
Ally: 68
Charlotte Venture(Kansa): 59
Erik O'Kelly(Draignean): 48
Clair(scapheap): 42
Emma MacIntyre(SeriousConcentrate): 36
Thomas S Hunter(Neroselene): 36
Cultist 2: 35
Genoa Tartakovsky(Dansmithers):20
Dick O'Kelly(Harry Baldman): 6
Cultist 5: 4
Cultist 3:Stay away from the scary lady, attack other prone girl
{6}{6+1 vs 2-1}{3}{2+1} The cultist quickly draws his dagger and lunges at clair, who is unable to get out of the way due to being prone, he deals her 5 damage her blood coating his dagger, and a look of triumph in his eyes.
Your cultist is dead NDRL, Nero finished him off
Shoot at different cultist.
You attempt to quickly load your crossbow {1} however you screw up and waste the entire turn. {5} fortunately you do not damage your weapon.
{?}
You feel a painful sensation spread through your body, and you curl up in pain. Then almost as suddenly as it started, the pain vanishes, leaving you with talon like claws instead of fingernails and soft, steel grey feathers sprout from your forearm
Gained
Talons, gained 1 strength
"well that seems handy... im still gonna shank them though..."
shank cultist 5 with my shanking dagger whilst keeping my pocket knife pocketed, throw remaining feathers at lowest health cultist.
((could you give me a quick heads up on how my feathers work?
do i fire a set number of feathers or do i get additional strikes for every point i roll higher than their defense roll?
is it 1d6 damage or damage rating: 5 and can they critically strike?
can i collect spent feathers and utilize them for various shenanigans or does the dungeon janitor sweep them under the rug?))
{4, you can get two actions at -1 each}{4+1+1-1vs 5}{1}, {3-1 vs 4} You charge at cultist 5 with your dagger, but to hit you have to attack from an awkward angle, as a result there is no strength behind the blow, you deal no damage, on your way you fling your remaining feathers at cultist 2, that feels really odd, and you fail to connect at all against him.
Ally: Shoot the man attacking the damsel
{1} It turns out that he loaded his pistol poorly, and the notoriously unreliable weapon blows up in his hand {1,6} Dealing him 12 damage {4} fortunately the shrapnel does not travel very far.
(please note I am far less likely to outright destroy PC weapons on a 1)
Charlotte gasped in pain as her body began to change, she watched in horror as her hands began to twist and change into claws. It was already happening... Even if she managed to get back home now she would be a freak. She felt the tears beginning to build up but bit them back. Now was not the time, there were still cultists trying to kill them.
Slash one of the remaining cultists with the dagger
{6+1 vs 5}{5}{1+1} Tears beginning to cloud your vision at the depressing turn of events, you just close your eyes and swing the blade in your hand, It strikes deep into the already injured cultist dealing 8 damage, He is now severely injured and the feel of his hot blood spraying across your face disturbs you less than you think it should, and THAT fact disturbs you a great deal.
The air seemed alive around Erik. He'd felt it quivering before when his ears gone all pointy, but now, in the middle of the fight, it writhed. He didn't understand it, but he'd felt it shift when he'd wanted the Cultists be unlucky. For an instant, he'd seen two possibilities. In one the colonist that Emma had attacked was still alive, having slipped her axe strike, and in the other... Well, that was now.
He might not understand it, but it seemed he could control it. Sort of.
Reclaim Luck. Dash forwards and pick up one of the fallen spears.
If I can do this in the same turn as I pick up the spear (doubtful), sweep the legs of a random cultist.
{2} You dash forward and grab the spear from the man Emma had slain, it feels slightly slick with blood, but useable.
Hit +1(melee)/-1(thrown)
Weight: 1
Damage: 6
Crit 5
Crit threshold 4
Damage: 7
STR: Full
Crit Damage 10
Two Handed
Special: Can be thrown
Unfortunately you are not quick enough to be able to act
Grab my axe and stand up. "I was wondering when that would happen."
You collect your axe and stand up, just trying to settle yourself, you do not act, too busy noting the changes in yourself, and observing the changes in Jeremiah.
Emma was, quite frankly, surprised at her own strength. Or maybe these cultists - whatever they were, in the same sense she and apparently several others of her group (and now she was feeling slightly jealous of Clair, whose transformation was more... flattering) weren't quite human - were just fragile. No time to worry about it. Instead she moved from prone into a crouching position, ready to dodge when those spears were thrown.
Stop being prone and initiate defensive maneuvering.
Thomas winced at the sudden bunching up of his legs and muscles, feeling as though something in him was changing.
"Urgh, not good.." He grumbled, silently cursing what he assumed to be muscle cramps. He wasn't that out of shape and he hadn't run a marathon today, what the hell was happening!?
He considered taking out the other cultists, but the range of the enemy and the fact the ones armed with crossbows were attacking them was enough to make him decide to sit out for now until he saw an opening.
Retrieve Axe and keep eye on Cultists, making sure to be ready to dodge if another volley comes at him.
Both of you grab your axes and Emma gets up, you observe the opponents cautiously, ready to defend yourselves
Cultist2: Attack the Chick with the dagger
{4+1-2vs3}{2}{6+1} The cultist, injured as he is, manages to connect weakly with charlotte, scoring a small gash along her side (5 damage), charlotte notices that the wound is itching quite strongly
"Fine then!"
Shoot cultists while loudly complaining about how i wanted two crossbows.
{3} your complaints have no effect, {1}{1} You shoot yourself in the foot {6} 12 damage, you are severely wounded {2} the crossbow has also jammed, and no-one else seems willing to loan you one after how you treated them
"Erm, sorry there."
Shoot one of the uninjured cultists! Go for the center of mass.
((Didn't you say crossbows used Dex to hit?))
{4+1} You successfully reload your crossbow quickly enough to attack again {6+1vs1}{5} 18 damage, Your shot is perfect, your foe has no idea it is coming and it punches right into his eye, Cultist 3 he is now critically wounded, unfortunately your crossbow has jammed
Cultist 5: Panic? {3} he stays the course, and lunges at charlotte
{1}{5} he trips over a loose stone and drops his weapon
Erik O'Kelly(Draignean): HP 30/30
Emma MacIntyre(SeriousConcentrate): HP 30/30
Dick O'Kelly(Harry Baldman): HP 30/30
Clair(scapheap): HP 25/30
Genoa Tartakovsky(Dansmithers) HP 8/20
Jeremiah Nix(NDRL) HP 30/20
Charlotte Venture(Kansa) HP 25/30
Thomas S Hunter(Neroselene) HP 30/30
Elric Johnson(Unholy_Pariah) HP 30/30
Cultist 2 HP 6/20
Cultist 3 HP 2/20
Cultist 5 HP 20/20 Prone
Ally 8/20
Draignean:
Gender: Male
Strength: 0Agility: 0Dexterity: 0 Perceptiveness: +1Analysis: +1Special:
Alcoholic(Recovered),
Counciling,
Fortune, [By taking an action that requires no roll, you may exchange your fortune to curse an enemy with misfortune, forcing them to reroll the first 6 or 5 that they roll in a turn, this lasts until you take an action to curse another enemy, the enemy perishes, or you decide to reclaim the luck (takes no action)]Unluck[/abbr]
Inventory: A two sided token carved from emerald, one side has a Smiling Leprechaun, the other is the same figure, Surly looking Holding a Stein; A faded suit; a battered but still functional mobile phone; one piece of mint chewing gum and a black pen, mostly out of ink, Hand crossbow, Spear
SeriousConcentrate:
Gender: Female
Strength: +1Agility: +1Dexterity: 0 Perceptiveness: 0Analysis: 0Special:
Leader/Instructor,
Slightly Canine,
Fire AffinityInventory: A Jet statuette of a sitting dog; Jogging Clothes, Mobile Phone, Handaxe
Harry Baldman:
Gender: Male
Strength: +1Agility: +1Dexterity: +1Perceptiveness: 0Analysis: 0Special:
Alcoholic(Recovered),
Sharps Familiarity,
Lightning AffinityInventory a Piece of Granite Carved into a bird of prey, Leather Pants, White Shirt, Mobile Phone, Dagger, Hand Crossbow
scapheap:
Gender: Female
Strength: +1Agility: 0Dexterity: 0Perceptiveness: +1Analysis: 0Special:
Animal Friend,
Woodland Strength[abbr], Plant Affinity
Inventory: An amber carving of a woman and a tree; Clothing, fedora a leather jacket and jeans; Mobile Phone; Hand Axe
Dansmithers:
Gender:Male
Strength: 0Agility: 0Dexterity: +2Perceptiveness: 0Analysis: 0Special:
AssholeInventory: an iron token in the shape of a Hag sitting in a Mortar, Mobile Phone, Comfortable clothing, Hand crossbow
NRDL:
gender:Male
Strength: +1Agility: 0Dexterity: +1Perceptiveness: 0Analysis: +1Special:
Musical,
TalonsInventory: Copper Circle Engraved with the image of a Bird of Prey; clothing; mobile phone, Hand Crossbow
Kansa:
Gender: Female
Strength: +1Agility: 0Dexterity: 0Perceptiveness: 0Analysis: +1Special: Speed Reader,
Claws,
regenerationInventory: Pewter Sculpture of a strange Dragon, Dress, Mobile Phone, Dagger
Neroselene:
Gender: Male
Strength: 0Agility: +1Dexterity: 0Perceptiveness: +1Analysis: +1Special:
Runner,
Strong legsInventory: Tarnished Copper Pendant of a Centaur, Suit (minus tie) Mobile Phone, Microphone/Tape Recorder,
Notepad, 2b Pencil, Back and Blue Pens, Hand crossbow
Unholy_Pariah:
Gender: Male
Strength: +1Agility: +1Dexterity: 0Perceptiveness: 0Analysis: 0Special:
Knifeman,
Poison Affinity,
Razor FeathersInventory: Pocket Knife; Clothing; Steel Sculpture of a Bird, the wing edges are fairly sharp, Dagger