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Author Topic: AREA GUNIN: Idea Dump, Things I Like  (Read 16151 times)

Rolepgeek

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Re: Area GUNIN: Idea Dump, Things I Like
« Reply #60 on: July 07, 2014, 04:03:05 pm »

My question is why the Commies in basically every game on the forums are the bad guys, or if not the bad guys, Orwellian in feel. Why not have a setting where the good guys have made communism work?
Why? Because people don't know that all communists aren't bad unless you tell them?

Communism or Fascism, it all amounts to people exploiting people in a different way.
...versus capitalism as a means to exploit people being so much different?...

EDIT: Gunin, do You Are Aquaman. Where we have to use something other than stupid bullshit powers to fight crime, take over Atlantis, and expand our underseas empire.
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Parsely

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Re: Area GUNIN: Idea Dump, Things I Like
« Reply #61 on: July 07, 2014, 10:44:25 pm »

EDIT: Gunin, do You Are Aquaman. Where we have to use something other than stupid bullshit powers to fight crime, take over Atlantis, and expand our underseas empire.
No, I'm not into the superhero scene. But isn't Aquaman the king of Atlantis? Why would he need to take it over..?
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Rolepgeek

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Re: Area GUNIN: Idea Dump, Things I Like
« Reply #62 on: July 07, 2014, 10:49:01 pm »

Slightly different backstory, of course.

Or it starts before his rise to power.
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3man75

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Re: Area GUNIN: Idea Dump, Things I Like
« Reply #63 on: July 07, 2014, 10:51:30 pm »

Maybe it could be Aqua man versus humanity and it's pollution.

Stopping oil drills, locking off the oceans, taking over ships causing waste, fighting the human navies, and stop anyone from destroying your kingdom.
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Parsely

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Re: Area GUNIN: Idea Dump, Things I Like
« Reply #64 on: July 07, 2014, 10:55:10 pm »

Like I said, I'm just not into it.
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3man75

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Re: Area GUNIN: Idea Dump, Things I Like
« Reply #65 on: July 07, 2014, 10:58:44 pm »

meh, my effort to make it seem doable.
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Parsely

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Re: Area GUNIN: Idea Dump, Things I Like
« Reply #66 on: July 07, 2014, 11:04:50 pm »

Of course it's doable, I just find it uninteresting.
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3man75

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Re: Area GUNIN: Idea Dump, Things I Like
« Reply #67 on: July 07, 2014, 11:23:55 pm »

No, I mean before it was just such a crude concept with no direction. I just gave added direction to make it doable.

Ya, I know some games don't need rhyme or reason but I do. I like to know what's being done and for what.
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Parsely

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Re: Area GUNIN: Idea Dump, Things I Like
« Reply #68 on: July 07, 2014, 11:35:37 pm »

Good to know.
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mastahcheese

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Re: Area GUNIN: Idea Dump, Things I Like
« Reply #69 on: July 08, 2014, 05:06:25 pm »

There's one thing I need to know.


Will there be Soviet Attack Sharks in space?
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Parsely

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Re: Area GUNIN: Idea Dump, Things I Like
« Reply #70 on: July 09, 2014, 03:34:53 am »

Will there be Soviet Attack Sharks in space?
Nyet. Man, I really wish I had gone through with that space fishing game I made a while back..

By the way the spy thing is not supposed to be attached to the Neo Commie thing.

---

In other news: I really want to make a game about emergency response. Lifesaving and firefighting and whatnot.





AND THEY ALL HAVE GUNS, BECAUSE IN THE CRAPSACK WORLD OF THE FUTURE CITIES ARE PLAGUED BY MUTANT TERRORISTS, MUTANT BUGS, AND MUTANT COMMIES BENT ON DESTROYING YOUR WAY OF LIFE.
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Parsely

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Re: Area GUNIN: Idea Dump, Things I Like
« Reply #71 on: July 09, 2014, 04:22:07 am »

Firefighters get full body pressure suits with an independent oxygen source that isolates them from all environmental hazards. They are also strength enhancing and heavily armored, making them tough to kill. Their signature impulse cannons, the IFEX 6000 Model, load 76mm shells of various payload. Each firefighter also carries a total of five fireaxes hanging from their back, the reason being that each one's head is loaded with high explosive, for when blunt instruments just won't do. The remote detonation is also very useful.

Paramedics have very large, hardened plastic alloy backpacks that can carry anything. Yes, anything, so long as you can fit it in the hole at the top. They also have built in anti-gravity, for flying! It also passively cancels out all the weight he and his friends have shoved into his pack so he can still leg it as if he's got a feather on his back. Medics do lots of running away. The paramedic naturally carries his medical supplies which he can use to patch up anyone within moments, but he also humps extra ammunition and mission critical equipment, as well as whatever other guff he wants. Medics are all expertly trained in hand to hand combat, but why would you want to punch someone when you can hose em', because medics are also fantastic at using small, light weapons, like hand lasers and submachine guns.
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mastahcheese

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Re: Area GUNIN: Idea Dump, Things I Like
« Reply #72 on: July 10, 2014, 01:19:58 pm »

Will Firefighters get grenades that spray condensed water over a huge area?
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Parsely

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Re: Area GUNIN: Idea Dump, Things I Like
« Reply #73 on: July 10, 2014, 04:12:54 pm »

Will Firefighters get grenades that spray condensed water over a huge area?
They'll get time activated bombs that spray instant-hardening extinguishing foam. Good for suffocating fires AND mutant monsters!
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Parsely

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Re: Area GUNIN: Idea Dump, Things I Like
« Reply #74 on: July 12, 2014, 05:55:57 pm »

I played a lot of PS2 in my day. I want to make a good Defender game.
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