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Author Topic: Questions about making a full-detail DF map  (Read 5332 times)

Pseudobob

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Re: Questions about making a full-detail DF map
« Reply #15 on: August 11, 2013, 07:11:49 pm »

Thanks for all the responses, but I can see this is way out of my league - I'm a photo editor, not a programmer. Plus after exporting a bunch of high-detail maps (8224x8224) I've realized that while DF can indeed generate incredibly complex and good looking worlds, it can't make them look realistic. So even if I had all the data from every tile in a Large map and made it into a relief model it still wouldn't give me what I want.

I'll still be making the map, though, and will probably post it here when done along with any final notes on the subject.
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puke

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Re: Questions about making a full-detail DF map
« Reply #16 on: August 12, 2013, 07:20:57 pm »

oh, someone did make a program that makes relief maps of DF worlds using the legends mode export features.

Check this out:  http://www.bay12forums.com/smf/index.php?topic=73095.30

Aerval has loaded the height-map data into blender and merged it with the gimp-ified world map image, and it looks pretty good.  I think I remember someone else posting a program or set of instructions about how to do this yourself, but I cant seem to find it.

Look through the rest of that linked thread for photoshop and gimp script instructions, and some cool screenshots.
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puke

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Re: Questions about making a full-detail DF map
« Reply #17 on: August 12, 2013, 09:17:42 pm »

also, check out this one that Earwig made from a heightmap he exported:  http://tinypic.com/view.php?pic=2rmt5d3&s=5

He said he used Terragen 2, but didn't post any specific details or tutorial.
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ORCACommander

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Re: Questions about making a full-detail DF map
« Reply #18 on: August 13, 2013, 12:03:37 pm »

there is a tutorial for terragen 2 on the df file depot. even with the help its hard to use and good results
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puke

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Re: Questions about making a full-detail DF map
« Reply #19 on: August 13, 2013, 12:52:17 pm »

Here is a good thread on Terragen:  http://www.bay12forums.com/smf/index.php?topic=21469.0
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nornagon

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Re: Questions about making a full-detail DF map
« Reply #20 on: June 18, 2020, 12:34:50 pm »

I know it's seven years later, but I made a thing to do this: http://www.bay12forums.com/smf/index.php?topic=176717.0

This uses similar technology to Google Maps to break up the full 128*16*9 x 128*16*9 (~350 megapixel) image into tiles, and only loads up the tiles that are currently visible. Technically, Chrome can handle images this large, but other software can't, and even Chrome has trouble with images any larger than this. For instance, the tool I'm using to generate these images maxes out at 32767 x 32767 for canvas size, in which a 128x128 map fits, but a 256x256 map doesn't.
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