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Author Topic: Necromancer: A prologue  (Read 8461 times)

Sprin

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Re: Necromancer: A prologue
« Reply #105 on: August 16, 2013, 09:26:35 pm »

Bitchslap the skelington!
(I forgot we are controlling the zed!)
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HOW DID YOU KNOW I WAS LOOKING UP RULE 34 OF D*CKS?
Sprin is certifiably insane, but there is no denying his brilliance.

Karnewarrior

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Re: Necromancer: A prologue
« Reply #106 on: August 18, 2013, 02:28:48 pm »

Combat (turn 5)



Code: [Select]
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THE ANCIENT ZOMBIE SIDESTEPS!
THE SKELETON ATTACKS!
THE SKELETON SCORES A MAJOR HIT! 3 DAM!
THE ANCIENT ZOMBIE ATTACKS!
THE ANCIENT ZOMBIE SCORES A MAJOR HIT! 5 DAM!
THE SKELETON HAS BEEN BLOWN APART!

BATTLE CONCLUDED!

Ancient Zombie ACT: 4  (Symbol A)
Skeleton ACT: 6  (Symbol S)


Ancient Zombie HP: 4
Skeleton HP: 0

Ancient Zombie ATK: 1d4 +1 (10% crit for +1 DAM)
Skeleton ATK: 1d4 (20% crit for +1 DAM)

Hero Spellbook: (12 Mana)
Firebolt: 1d4 DAM  (FIRE) (No enemies on the battlefield are currently vulnerable to this spell) (3 MANA to cast)

Creature Specials:
AZ: Undead (unit takes no damage from death magic. Unit takes extra damage from Divine Magic. Unit takes reduced damage from water magic. Unit does not sleep. Unit cannot be blinded.)

SK: Dry Bones (Skeletons are immune to fire magic)
Undead (unit takes no damage from death magic. Unit takes extra damage from Divine Magic. Unit takes reduced damage from water magic. Unit does not sleep. Unit cannot be blinded.)


You are victorious! You have found the following spoils on the corpses of your foes...

4 Gold
Missive from a Priest


*  **  ***  **  *

Finished rummaging through the inactive old bones, you sigh in frustration. You would have liked to Enrapture the skeleton as well, but the spell was a one-use only, and like all scrolls, dissolved after being used. Perhaps if you had had more preparation time, you could have memorized it properly... But alas, there was little chance of that. You needed real friends more than a extra skeleton.

This isn't your first time practicing Necromancy, but it's the first time you actually used one to fight. It was actually rather pleasant, that fell of control... and without any human troops, you don't need to worry about casualties as much. No men will die for your cause, only the dead shall fight your wars.

You make certain not to make that a promise. You learned your lesson.

You place the Gold and the Missive from a Priest in your inventory. You can access it with the command :Inventory:>Missive from a Priest:

The zombie stands guard, but you can feel that the spirits have fled this place. No more undead will haunt this clearing.

« Last Edit: August 18, 2013, 07:53:56 pm by Karnewarrior »
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Sprin

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Re: Necromancer: A prologue
« Reply #107 on: August 18, 2013, 03:35:36 pm »

Woo!
Lets go get DRUNK!

A CLIBRATION FOR OUR FIRST Victory.
also Im beat.
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HOW DID YOU KNOW I WAS LOOKING UP RULE 34 OF D*CKS?
Sprin is certifiably insane, but there is no denying his brilliance.

Karnewarrior

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Re: Necromancer: A prologue
« Reply #108 on: August 20, 2013, 07:24:22 pm »

>Return to town

I return to town.

I send my new recruit (1 SKE) into a clearing nearby, as I have no lair.

>Visit inn

I visit the inn.

The inn is sparsely populated by the usual crowd of town drunks and off-work laborers. There are five souls inside the inn at present, not counting the Barkeep. There are three humans in a booth in the corner. They speak in hushed voices. There is one elf. There is one dwarf.

None look like adventurers or mercenaries. If I'm looking for a sellsword, I've come to the wrong inn.

A bard plays a soothing song. The bard is an Elf. The bard speaks in a buzzing elvish tongue.

>Investigate BOOTH
>Investigate DWARF
>Investigate ELVEN BARD
>Buy/Sell goods
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Cheesecake

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Re: Necromancer: A prologue
« Reply #109 on: August 20, 2013, 07:46:38 pm »

Investigate the bard.
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Dying of pure unbridled hatred, actually.

Harbingerjm

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Re: Necromancer: A prologue
« Reply #111 on: August 22, 2013, 01:24:59 am »

Sure, may as well check the bard.
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Karnewarrior

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Re: Necromancer: A prologue
« Reply #112 on: August 22, 2013, 06:14:47 am »

>Investigate BARD

I approach the Bard. He stops playing his stylish lute and tips his wide-brimmed hat to me. A jaunty feather is stuck in the hat, and it accompanies a brightly colored long coat. He's hard to mistake for rich, however. The coat and hat are battered and worn, the color fading slightly. A few scars mar his face, legacies of old combat. Or considering he's an elf, a horrible cheese-making mishap.

"Bonzure, patron. Would you like to make a request?" His accent is thick and buzzing, like a pile of bees.
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

~Neri

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Re: Necromancer: A prologue
« Reply #113 on: August 22, 2013, 09:05:08 pm »

The elf has a french accent?
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Harbingerjm

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Re: Necromancer: A prologue
« Reply #114 on: August 22, 2013, 09:11:09 pm »

So, use magic to make the elf breath bees. Y/Y?
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Sprin

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Re: Necromancer: A prologue
« Reply #115 on: August 23, 2013, 05:50:16 pm »

Request "The tale of Tongues" by that bard in Skyrim!
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HOW DID YOU KNOW I WAS LOOKING UP RULE 34 OF D*CKS?
Sprin is certifiably insane, but there is no denying his brilliance.

Karnewarrior

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Re: Necromancer: A prologue
« Reply #116 on: August 23, 2013, 09:53:04 pm »

>Request: Tale of Tongues.

"Very good, monsieur, I also enjoy that one."

The BARD begin to play.

There on the mountain, in steel shining grey
Stands the man of a thousand tongues at the end of his days
His voice it does quiver as he bows and says
"For what have I fought for for all of my days?"

Oh man of a thousand tongues hear what I sing
For you fought for freedom and joy did you bring
To the tribes of the north to the men of the south
Brought smiles and happiness to both man and elf.

Great legends did come to you to seek your advice.
Great monsters did you slay for all of our lives
But now you grow old and ravaged by time
Oh man of a thousand tongues why must you die?

Hair turning grey is still tossed in the wind
For of the whole world the titans did you rid
Tossed them into the deepest darkest pits
Never oh never to be seen again

Oh man of a thousand tongues why must you die?
Oh man of a thousand tongues fixture of our lives
Drunk once from the fountain of eternal youth
But give it to dying men and so it damned you

To die by your old age outlived by your countrymen
To never see the rebirth sweeping the old nations
To never see what good deeds you did
Oh man of a thousand tongues keep looking ahead.

These eyes have seen legends and stories galore
But they had seen no greater glory before
than that ancient legend to die on the hills
in a valley carved by the blood of men he had killed

The old forked valley of battles and war
A sunken old tomb naught seen after or before
For there lies the bones of that glorious king
and his old blade, Cortana.
[/i]

[Quest begun: The Man of a Thousand Tongues.]
[Objective: Cleanse the Tomb of King Aruthur]
>[Destroy 10 Wights  0/10]
>[Defeat King Aruthur]
>[Cleanse Cortana]

The song ends. There's scattered clapping among the patrons of the inn. The elf tips his wide hat as you toss a couple gold at his feet.

>Investigate BOOTH
>Investigate DWARF
>Request a song from the ELVEN BARD
>Buy/Sell goods


Spoiler (click to show/hide)
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Rolepgeek

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Re: Necromancer: A prologue
« Reply #117 on: August 23, 2013, 11:41:42 pm »

>Investigate Dwarf
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Optimize anyway.

Harbingerjm

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Re: Necromancer: A prologue
« Reply #118 on: August 24, 2013, 12:28:08 am »

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Karnewarrior

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Re: Necromancer: A prologue
« Reply #119 on: August 24, 2013, 09:04:08 am »

"Carmathyre bless ye, Strannik. What brings ye to Tyrgleam?" Says the dwarf, taking a massive, sloppy swig of a foaming mug of ale.

"There was too much strife in the Empire for me to stay." You tell him. "Tyrgleam is the closest town to the Tunnel."

"Aye, it tis." The dwarf thinks for a moment. "What are ye going to do about it, Strannik?"

I blink. "Sorry?"

"And how're ye going ter get back home? See yer wife and kiddies again? How're ye gonna fix yer Mountainhomes?"

"I... Haven't thought about that yet."

The Dwarf grunts. "Bah. Yer as bad as the Clust-Hir over there." He indicates the bard with his mug. Throwing his head back, he drains the last of his ale, belches loudly, and slams some gold on the table along with a small scrap of paper. "If'n yer ever in the mood fer a fight, call me up." He hoists an axe almost as big as himself with one hand as if it were made out of fathers and good wishes. "I use an axe." He says bluntly.

The DWARF leaves.

>Map of Tyrgleam has been added to your inventory. The map may be seen in the OP.

>Investigate BOOTH
>Request a song from the ELVEN BARD
>Buy/Sell goods
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.
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