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Author Topic: Necromancer: A prologue  (Read 8280 times)

Werehuman

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Re: Necromancer: A prologue
« Reply #75 on: August 10, 2013, 12:19:35 am »

Let her keep it and see if you can write out I'll help you (Whatever time) come to this location maybe she'll have a mom who will help her understand. Come everyday at that time no matter what!

Besides its a market place and every time she will see us we can help her.
This sounds legit. +1
+1
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Child of Armok

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Re: Necromancer: A prologue
« Reply #76 on: August 10, 2013, 04:39:35 am »

Ptw, this is Awesome

I don't think we should abandon her. She's the perfect apprentice, although it will take alot of work.
If we manage to teach her how to write and read, she will be VERY grateful. She probably doesn't have any loving feelings towards the people who throw her in the mud and insult her, so she won't have anything that will stop her to come with us.

Try to ask her were she lives. ( Again, with pointing to a house and then to her and then making a questioning gesture.)
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Karnewarrior

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Re: Necromancer: A prologue
« Reply #77 on: August 10, 2013, 09:49:42 am »

>Let her keep the paper. You aren't going to use it. Maybe she can get someone else to help her.

I sigh and push the paper back into her hands. It's not like I want it.

I leave her in the marketplace, a sad and hopeless cause. I'm sorry.

*  **  ***  **  *

The Haunted Glade appears to be a small break in the trees filled with faerie rings of colorful mushrooms. While my chances of catching an actual Fairy in one of the rings is as miniscule as it is anywhere else, the mycelium might be useful in a potion or two. Not seeing any ghosts or walking corpses, I pause to pluck a few mushrooms and dig up a bit of mycelium and put it in my pouch.

Something moves in the forest. I leap back, drawing my staff, but that sends me careening into a skeleton behind me, which breaks apart. The restless spirits of the glade swirl in circles around me in a brown haze, sending the forest vanishing into the tan cloud.

Harsh whispers surround me, coming from the cold air. They warn me to leave, or what horrors will commence when the dead are angered.

But the warnings only give me time to prepare my spell. As the warnings vanish unheard, two shadows lurch through the fog.

A twitching, desiccated Ancient Zombie lurches from the hazy mist. His jaw hangs open and limp, his skin mottled by some sort of fungus. His bones are showing in multiple places, and his clothes are so worn as to only barely keep him modest. His eyes, milky and blank, track my movements unerringly.

A clattering, sun-bleached Skeleton creeps into my vision. Its teeth are stretched into a grotesque smile, its eyes lit with a tan backlight. A hole has been shattered in its skull, and one of its ribs are broken, but for a skeleton, neither is a noticeable injury. It carries a rusty old blade, but no armor is to be seen.

Who to cast the spell at?

>Ancient Zombie
>Skeleton
« Last Edit: August 10, 2013, 01:05:29 pm by Karnewarrior »
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3man75

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Re: Necromancer: A prologue
« Reply #78 on: August 10, 2013, 10:20:24 am »

Skeleton the zombie is most likey super slow and it has ni weapons we might be able to keep it as a pet also.
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Sprin

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Re: Necromancer: A prologue
« Reply #79 on: August 10, 2013, 01:14:15 pm »

Zombie is more tanky than skelington.
We can just slap the skelington and win the zombie needs some work.
« Last Edit: August 10, 2013, 01:37:59 pm by Sprin »
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Cheesecake

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Re: Necromancer: A prologue
« Reply #80 on: August 10, 2013, 08:38:40 pm »

Cast Spell at Ancient Zombie. Grab a rock to smash the Skeleton when it nears.
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3man75

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Re: Necromancer: A prologue
« Reply #81 on: August 10, 2013, 08:53:25 pm »

Cast Spell at Ancient Zombie. Grab a rock to smash the Skeleton when it nears.

It has a sword how are we going to get close enough with a rock.
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Cheesecake

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Re: Necromancer: A prologue
« Reply #82 on: August 10, 2013, 09:09:18 pm »

Eh. Throw the rock at it.
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Harbingerjm

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Re: Necromancer: A prologue
« Reply #83 on: August 10, 2013, 10:30:34 pm »

Eh. Throw the rock at it.
Given that a hole in the skull and a broken rib are described as not being noticeable injuries, I doubt a thrown rock is going to do much.
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~Neri

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Re: Necromancer: A prologue
« Reply #84 on: August 11, 2013, 02:26:42 am »

TAKE OVAH THAR MINDZ!
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ICBM pilot

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Re: Necromancer: A prologue
« Reply #85 on: August 11, 2013, 08:23:07 am »

use our staff to break the skeleton's arms
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Karnewarrior

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Re: Necromancer: A prologue
« Reply #86 on: August 11, 2013, 10:42:52 am »

>Ancient Zombie

I release the magic, and the Ancient Zombie stumbles, my magic enrapturing it's undead thoughts. Thought. Whatever.

*  **  ***  **  *

You have entered combat against 1 Skeleton!

Code: [Select]
#######S#######
###############
###############
###############
###############
###############
###############
###############
###############
###############
###############
###############
###############
###############
######A########
Zombie ACT: 4
Skeleton ACT: 6

Zombie HP: 9
Skeleton HP: 6

Zombie ATK: 1d4 +1 (10% crit for +1 DAM)
Skeleton ATK: 1d4 (20% crit for +1 DAM)

Hero Spellbook: (12 MANA)
Firebolt: 1d4 DAM (No enemies on the battlefield are currently vulnerable to this spell) (3 Mana)

Creature Specials:
AZ: Undead (unit takes no damage from death magic. Unit takes extra damage from Divine Magic. Unit takes reduced damage from water magic. Unit does not sleep. Unit cannot be blinded.)

SK: Dry Bones (Skeletons are immune to fire magic)
Undead (unit takes no damage from death magic. Unit takes extra damage from Divine Magic. Unit takes reduced damage from water magic. Unit does not sleep. Unit cannot be blinded.)


Spoiler: Combat (click to show/hide)
« Last Edit: August 11, 2013, 11:20:14 am by Karnewarrior »
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Rolepgeek

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Re: Necromancer: A prologue
« Reply #87 on: August 11, 2013, 11:23:05 am »

Move towards skeleton. Continue until within range to attack.
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Sprin

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Re: Necromancer: A prologue
« Reply #88 on: August 11, 2013, 11:23:24 am »

 :-\ hmmm
firebolt on zed, aim for head!
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HOW DID YOU KNOW I WAS LOOKING UP RULE 34 OF D*CKS?
Sprin is certifiably insane, but there is no denying his brilliance.

Rolepgeek

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Re: Necromancer: A prologue
« Reply #89 on: August 11, 2013, 11:25:59 am »

Zombie is on our side.
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