>Let her keep the paper. You aren't going to use it. Maybe she can get someone else to help her.
I sigh and push the paper back into her hands. It's not like I want it.
I leave her in the marketplace, a sad and hopeless cause. I'm sorry.
* ** *** ** *
The Haunted Glade appears to be a small break in the trees filled with faerie rings of colorful mushrooms. While my chances of catching an actual Fairy in one of the rings is as miniscule as it is anywhere else, the mycelium might be useful in a potion or two. Not seeing any ghosts or walking corpses, I pause to pluck a few mushrooms and dig up a bit of mycelium and put it in my pouch.
Something moves in the forest. I leap back, drawing my staff, but that sends me careening into a skeleton behind me, which breaks apart. The restless spirits of the glade swirl in circles around me in a brown haze, sending the forest vanishing into the tan cloud.
Harsh whispers surround me, coming from the cold air. They warn me to leave, or what horrors will commence when the dead are angered.
But the warnings only give me time to prepare my spell. As the warnings vanish unheard, two shadows lurch through the fog.
A twitching, desiccated
Ancient Zombie lurches from the hazy mist. His jaw hangs open and limp, his skin mottled by some sort of fungus. His bones are showing in multiple places, and his clothes are so worn as to only barely keep him modest. His eyes, milky and blank, track my movements unerringly.
A clattering, sun-bleached
Skeleton creeps into my vision. Its teeth are stretched into a grotesque smile, its eyes lit with a tan backlight. A hole has been shattered in its skull, and one of its ribs are broken, but for a skeleton, neither is a noticeable injury. It carries a rusty old blade, but no armor is to be seen.
Who to cast the spell at?
>Ancient Zombie
>Skeleton