>Inquire: Innkeeper
I ask the Innkeeper for anything that needs done.
The Innkeeper has a Quest!
* ** *** ** *
"Hail, traveler. What can I get you?" Says the innkeeper.
"Information, mostly. Though I wouldn't say no if you have any Heelland Lager." I reply. Hopefully the beer is cheap enough.
"Aye, friend. One tankard of Heelland Lager, coming up. No information for you, though." Says the innkeeper. His thick beard reaches down to his belly, which is round and bouncy, like a ball on a spring. As far as I knew, beards were not in fashion in Karne. I decide to ask about it.
He passes me the Lager, a small slush of foam spilling from the tankard. "Here you go. That's three gold." I pass him his money.
"That's a fine growth there, Innkeep." I say, before swilling the booze. It's rich and fine. Good ale for such a cheap inn...
"Aye. Not as fashionable here as in Kazkiski." He speaks of the largest Dwarven nation on the continent, far to the north. "But I'm not about to shear meself for any normal woman,
Wagabánd."
"You're no dwarf." He's far too tall, for one. I entertain the amusing thought of him smacking his head on low ceilings.
"
Ar bith, I'm full blooded human. My town is a small settlement of traders in Kazkiski. We kept the trade flowing when the Dwarves were too adapted to the dark of their caverns and fortresses." That explains much. Dwarves are a small and reclusive race. It surprises me little that groups of traders might settle in Kazkiski to facilitate their more hermetic tendencies.
I feel I've learned a little bit more about the innkeeper. [Relationship: Acquaintance]
"What's your name, Innkeep?" I ask.
"They call me Rwrgyytpar." He says in dead seriousness. I blink and try to make sense of the mash up of syllables.
He laughs. "But even dwarves have difficulty with that one! Me name is Gypt now."
* ** *** ** *
"Say..." Says Gypt. "Might you do me a favor, friend?"
"What do you need?" Because I need gold. I'm running low. My head feels fuzzy and my pockets are running empty.
"I lost a shipment of booze to bandits recently, coming in from the north. It's not big enough for the local garrison to bother with, but I can't leave the inn on its own. If you could somehow get rid of the bandits, I'd be grateful."
"I'm afraid I don't kill." You remember the crimson spray from Adelheids neck naught but a week ago.
"How strict be that pacifism?" I ponder the thought for a moment. For a wizard to break his word is more foul and deadly than for a normal person. A wizards words are his strength, and depending on the strength of his magic, the backlash could kill. I'm only a weak mage right now, but the lasting effects of such magical backlash are not to be toyed with.
That said, loopholes can be found. I never said I wouldn't tell someone else to kill something. "
I don't kill." I put emphasis on the pronoun, hoping Gypt is smart enough to get it. He is.
"Hmm. You know, there's a haunted glen nearby, but the spirits there aren't completely unfriendly..." He leans in close and quiet, even though the inn is empty. "If you have the right spells, maybe you could get one of them to do the fighting for you. But don't let anyone see. Necromancers are frowned upon in these parts." He straightens. "If you decide to get that booze back, I'll give you free beer for all your life, and a small sum of gold. Sound good?"
>[Begin Quest: Bones, Blood and Beer.]
>Reject Quest.