Combat (turn 5)
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THE ANCIENT ZOMBIE SIDESTEPS!
THE SKELETON ATTACKS!
THE SKELETON SCORES A MAJOR HIT! 3 DAM!
THE ANCIENT ZOMBIE ATTACKS!
THE ANCIENT ZOMBIE SCORES A MAJOR HIT! 5 DAM!
THE SKELETON HAS BEEN BLOWN APART!
BATTLE CONCLUDED!
Ancient Zombie ACT: 4 (Symbol A)
Skeleton ACT: 6 (Symbol S)
Ancient Zombie HP: 4
Skeleton HP: 0
Ancient Zombie ATK: 1d4 +1 (10% crit for +1 DAM)
Skeleton ATK: 1d4 (20% crit for +1 DAM)
Hero Spellbook: (12 Mana)
Firebolt: 1d4 DAM (FIRE) (No enemies on the battlefield are currently vulnerable to this spell) (3 MANA to cast)
Creature Specials:
AZ: Undead (unit takes no damage from death magic. Unit takes extra damage from Divine Magic. Unit takes reduced damage from water magic. Unit does not sleep. Unit cannot be blinded.)
SK: Dry Bones (Skeletons are immune to fire magic)
Undead (unit takes no damage from death magic. Unit takes extra damage from Divine Magic. Unit takes reduced damage from water magic. Unit does not sleep. Unit cannot be blinded.)
You are victorious! You have found the following spoils on the corpses of your foes...
4 Gold
Missive from a Priest
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Finished rummaging through the inactive old bones, you sigh in frustration. You would have liked to Enrapture the skeleton as well, but the spell was a one-use only, and like all scrolls, dissolved after being used. Perhaps if you had had more preparation time, you could have memorized it properly... But alas, there was little chance of that. You needed real friends more than a extra skeleton.
This isn't your first time practicing Necromancy, but it's the first time you actually used one to fight. It was actually rather pleasant, that fell of control... and without any human troops, you don't need to worry about casualties as much. No men will die for your cause, only the dead shall fight your wars.
You make certain not to make that a promise. You learned your lesson.
You place the Gold and the Missive from a Priest in your inventory. You can access it with the command :Inventory:>Missive from a Priest:
The zombie stands guard, but you can feel that the spirits have fled this place. No more undead will haunt this clearing.