Clair indicates a team attack would be the best strategy.
Blair agrees.
"Right. Let's get to it, shall we? I don't think we'll have any trouble from these clowns...though, they might hear the shots and come running. Best to go around them for now."Together, Blair and Clair crawl out of the field to the Growth habs...
((Wont make you reroll a stealth check here, since circumstances haven't changed))
...
As before, the rebel search team remains momentarily clueless. Clair wonders why such poorly trained soldiers were sent on such an important mission...though, it's possible the rear guard is made of the less experienced.
The pair advances. Four soldiers outside the hab, one pair guarding the doors, the other idling around the building boredly-and they'll have to be silenced quickly. Blair nods to Clair. He'll take one pair-melee weapons only to attract no sound. He may not have a hand claw, but he's well trained in hand to hand combat.
"I'll take the group in front." He says, sliding silently forward.
[IIIIIIIIII]Status: Optimal
Element: FIRE
Energy Level: 130%/150%
~
Defense: 22
Attack: 12
Armor: 1
Firepower: 2
~
Reflexes: 1
Willpower: 1
Endurance: 1
~
FIO: None
CHIP: Lv.1 Targeting Array (+2 Attack), Lv. 1 Firepower Enhancement (+1 FP), Fit and Sleek V.1 (+5 Athletics/Social Skill),
SKL: Athletics +5, Social +5
TRT: Comely (Double Social Rolls vs Gullible Males), Fireproofing (+2 Armor vs FIRE attacks, unless in ICE element), Fresh Combat Oid (+1 FP), Type E Virus Resistance/+1 to Willpower rolls against Viruses
~
Equipped:
Lv.1 Titanium Twin Retractable Claws/1d2 Element Melee
Traits: Double Hits, Armor Piercer, Unlimited Upgrade Slots
Inventory:
2500 SIL
P-Def Battle Rifle (+1d3 damage, Ranged Standard)
Traits: Equippable, No Firepower Bonus, two Upgrade Slots (Empty)
Caeltech Light Combat Armor (+1 Armor, +12 Def)
Traits: Equippable, one Upgrade Slot (Empty)
Written Cyberspace Address (The Grey Contact Point)
[IIIIIIIIII]Status: Optimal
Element:
ELEC Energy Level: 110%/150%
~
Defense: 18
Attack: 10
Armor: 3
Firepower: 2
~
Reflexes: 1
Willpower: 1
Endurance: 3
~
FIO: None
CHIP:
SKL:
TRT:
~
Equipped:
Lv.1 Rapidfire Armcannon/1d3 Element ranged
Traits: Double Hits
Inventory:
Caeltech Heavy Combat Armor (+3 Armor, +8 Def)
Traits: Equippable, one Upgrade Slot (Empty)
---
Meanwhile...Andrake/16+5=21
Fox/[15]+3+3=21
Septima/[17]+3=20
Striker/[13]+2+3=18
Siya/[8]+1=9
Riu/[2]+3=5
Septima continues her efforts to not get shot!
((Fighting Defensively))
Andrake draws back his snake-hood, enraged about something or the other. He suddenly drops his guns and spits a gout of acid at Septima!
Andrake Attack [2]+13=15 vs Septima Defense 25=Miss!But, the deceptively agile Mechoid is not there to meet it-a timely distraction from Riu has her already springing to the side. The street where she was previously ate is suddenly consumed by a four foot deep pothole filled with toxic purple slime.
Riu tries to reason with the enraged captain-their conversation is fairly unproductive though.
"You should surrender or withdraw!" she shouted to Andrake.
"You can't take too many more hits like that."He responds, after a fleeting second.
"...A Hound never surrenders. They'll killswitch me anyway after this mess, so why give them the satisfaction? I'd rather die fighting traitors like you!"Riu purses her lips. Her pistol might not be able to do any direct damage-but, her scanner is at full power, and she can help coordinate Septima's defense.
((Aiding/+2 defense against Andrake. ))
When she notices Andrake unspooling his heat-sinks, she immediately warns Septicemia of the incoming barrage of nano-molecular venom. Which her new friend dodges with ease.
A sniper rifle tossed by striker lands in her hands a moment later, with no pause. Firepower.
Such coordination is impossible with humans...
Striker is already circling around for another attack-but first, he calculates an easy trajectory and tosses it to Riu. A bit of a hairbrained manuever, but she catches it easily and without a seconds hesitation.
Then he reorients on his target.
Striker Attack [19]+10=29 vs Andrake Defense 19=Hit!
Crit Threat!
Crit Confirm? [20]+10=30 vs 18=Hit! Crit!
Damage 2d3+2x2=16-3=13
Andrake Death Save [6]+1=7 vs dc 7, Fail!
Andrake -130% Energy, KO
Striker -20% CoolantRiu's critical scan comes in handy. He aims for the now exposed molecular generator, right on Andrake's left shoulders. It's usually sheathed in a heavy plate of armor, but for just one moment it's exposed-a design flaw.
Strikers lance pierces the drum, and punches straight through-shearing through his armor and spilling his own toxins into his system. Andrake himself might be somewhat resistant to his own poison, but not in those amounts and not so close. He collapses in a twitching heap.
((...you lucky dog
))
Siya clears her head, looking around. Realizing the captain fell in the moment she let herself be blinded.
Realizing she failed her team again.
She faces Septima once more. Her voice is monotone -barely a hint of emotion, but it's there.
"Cease combat. Captain Andrake is indisposed. Primary command falls to Fire Support Echo. Agent Echo is disposed. Primary command falls to Siya Unit. This unit offers surrender....Recon Davtree Johnson is not responding to my hails."She blinks. Her fists and her shield are still raised. But, she's uncertain. Perhaps they will kill her. And her 'friends'.
"...What do you want from us?" She asks Septima.
The street suddenly goes quiet.
Fox keeps an eye out. Looking for the glint of a rifle.
Nothing but shadows.
Judging by the silence reigning, the fighting is over for now. But where's the sniper?
...
[IIIIIIIIII]Status: Optimal
Element: STANDARD
Energy Level: 170%/200%
~
Defense: 21+2=23 (FD), +2 vs Andrake (Aided by Riu)
Attack: 10-4=5 (FD)
Armor: 3
Firepower: 1
~
Reflexes: 0
Willpower: 2
Endurance: 3
~
FIO: None
CHIP: Coppola Defense Matrix (+1 Def), Eternal Battle V.1 (+5 Athletics, +1 Endurance), Lv. 1 Firepower Enhancement (+1 FP)
SKL: +5 Athletics, +5 Lore, +5 Tactics, +5 Engineering
TRT: Clanker (-5 to All Subterfuge checks that rely on moving quietly), Reinforced Skeleton (+1 Armor), Old Hand (+5 Lore, Tactics, Engineering)
~
Equipped:
LV. 1 Coppola Heavy Plasma Cannon (Gatling Mode 2d4 Ranged, Power Shot 1d10 Ranged)
Traits/Heatbased, Variable Fire, Massive Recoil, Vulnerable to crits, Unlimited Upgrade Slots
Heat 0%
[IIIIIIIIII]LV. 1 Coppola Omnitool (Buzzsaw/Drill 1 Melee Standard, Welding Torch 1 Melee Fire, Flashlight/Laser Stun chance, Bottle opener one hit kill vs cans and bottles )
Traits/Variable Fire, Unlimited Upgrade Slots
Inventory:
2500 SIL
P-Def Battle Rifle (+1d3 damage, Ranged Standard)
Traits/Equippable, No Firepower Bonus, two Upgrade Slots (Empty)
Caeltech Standard Combat Armor (+2 Armor, +10 Def)
Traits/Equippable, one Upgrade Slot (Empty)
Heroic Cloak (
)
Written Cyberspace Address (The Grey Contact Point)
[IIIIIIIIII]Status: Optimal
Element: ICE
Energy Level: 150%/150%
~
Defense: 10
Attack: 10
Armor: 2
Firepower: 0
~
Reflexes: 1
Willpower: 1
Endurance: 1
~
FIO: None
CHIP: Personality Chip/Daughter (+10 Social), Adventurer-kit V.1 (+5 Perception and Athletics)
SKL: +10 Social, +10 Perception, +5 Athletics
TRT: Deep Scanner (+5 Perception, Can identity a wide variety of objects and materials, providing information), Critical Target Scan (Against fully scanned targets, you+allies gain critical hit range increased by 1, Upgradeable ability), Downloaded Personality (Inactive), Polar Explorer (Immune to cold weather/climate and no penalty in icy terrain), Well Fed (For 24 hours, you regenerate 10% of your Energy every 10 minutes~Equiv to 10 turns when not traveling)
~
Equipped:
P-Def Eightshot Revolver (1d3-1 Ranged Standard)
Traits: Equippable, No Firepower Bonus, Concealable, two Upgrade Slots (Empty)
Inventory:
4500 SIL
P-Def Headshot Sniper Rifle (1d4+3 Standard Range)
Traits: Equippable, No Firepower Bonus, Massive Recoil, one Upgrade Slot (Empty)
Pretty Dress (+1 to Social Skill) *OBLITERATED* D:
OMLOM's Hardrive ((A small black crystal chip containing the complete personality-if not the soul-of an old Mechoid, one who was manipulated into assisting the terrorist attack on the Arclite Industrial Park. This chip is currently infected with a dangerous virus.))
Surveillance Disc (Unread)
Written Cyberspace Address (Unvisited)
[IIIIIIIIII]Status: Optimal
Element: WIND or FRST
Energy Level: 90%/100%
~
Defense: 24
Attack: 10
Armor: 1
Firepower: 0
~
Reflexes: 3
Willpower: 0
Endurance: 2
~
FIO: None
CHIP: Fit and Sleek V.1 (+5 Athletics/Social Skill), Shadowhawk V.1 (+5 Piloting, +5 Subterfuge)
SKL: Athletics +10, Subterfuge +10, Social +5, Perception +5, Piloting +5
TRT: Forest Dweller (+5 Athletics, Double Athletics and Subterfuge Rolls in Forests), Small and Quick (+1 Reflexes and +2 Defense), Sensor Suite (+5 Perception), Aerial (Capable of sustained flight), Rugged Animoid (Resistant to negative weather/climate effects), Type E Virus Resistance/+1 to Willpower rolls against Viruses
~
Equipped:
Lv. 1 Ceramic Foxhide Armor (+12 Defense, +1 Armor, +5 Subterfuge Checks)
Traits/Cannot be removed, Unlimited Upgrade Slots
Lv.1 Small Ionic Tail Laser (1d2 Element Ranged)
Traits/Cannot be removed, Unlimited Upgrade Slots
Lv. 1 Titanium Tail Blades (1d4 Element Melee)
Traits/Cannot be removed, Unlimited Upgrade Slots, Vulnerable to Crits
Inventory:
2500 SIL
P-Def Pepperbox SMG (Burstfire 1d2+1 Ranged Standard/Full Automatic Mode 2d2 damage, Ranged Standard)
Traits: Equippable, No Firepower Bonus, one Upgrade Slot (Empty)
Written Cyberspace Address (Unvisited)
Strange Metallic Ring (Deliver to Arclite)
[IIIIIIIIII]Status: Optimal, Jet Mode (Charge 1)
Element:
WINDEnergy Level: 100%/100%
~
Defense: 22
Attack: 10
Armor: 1
Firepower: 1
~
Reflexes: 2+1 (Jetmode)=3
Willpower: 2
Endurance: 0
~
FIO: None
CHIP: Skytech V.1 (+5 Piloting, +5 Engineering), Adventurer-kit V.1 (+5 Perception, +5 Athletics), Lv. 1 Firepower Enhancement (+1 FP)
SKL: Piloting 15+5=20(JM), Engineering +10, Athletics +5, Perception +5, Tactics +5,
TRT: Aerial (Capable of sustained flight), Strong Will, Strong Reflex, Weak Endurance, Highly Intelligent (Piloting, Tactics, Engineering), Squad Tactics (Bonus to helping allies/assisting attacks on same target), Shadow of the Virus (
)
~
Equipped:
Lv. 1 Ceramic Striker Chassis (+12 Defense, +1 Armor, +5 Piloting)
Traits/Cannot be removed, Unlimited Upgrade Slots
LV. 1 Frezon powered Striker Jet (Jet Mode +5 Piloting, +1 Reflexes OR Arm Mode +2 Attack/Defense when airborne and hovering)
Traits/Cannot be removed, Unlimited Upgrade Slots
LV. 1 Frezon powered Striker Lance (Whip Mode 2d3 Wind Melee, Power Strike 2d3+2 Wind Melee)
Traits/Cannot be removed, Unlimited Upgrade Slots, Variable Fire, Coolant Based, Only Airborne
Coolant 60%
[IIIIII]Lv. 1 Frezon powered Striker Punch (1d6 Air Melee+Jet boost chargeup)
Traits/Cannot be removed, Unlimited Upgrade Slots, Building Power Boost/Must stay In Jet Mode whole turn, (3), (+2)
Inventory:
2500 SIL
Written Cyberspace Address (The Grey Contact Point)
!!Warning-Hostile Oids detected!![IIIIIIIIII]Status: Optimal
Element: STANDARD
Energy Level: 150%/150%
~
Defense: 22
Attack: 11-5(Blind)=6
Armor: 3
Firepower: 0
~
Reflexes: 1
Willpower: 1
Endurance: 1
~
FIO: Martias Lv. 2 (Grants 'Power Attack' Talent)
CHIP:
SKL:
TRT:
~
Equipped:
LV. 1 Graviton Fists
Traits/Double Hits, Unlimited Upgrade Slots
(Graviton Strike/1d3 Melee Standard)
Lv. 1 Graviton Shield
Traits/Heatbased
(Absorbs damage, costing 10% Heat for every point of damage absorbed. Cools 20% heat every turn. Overloading the shield causes 3 turn shutdown.)
Heat 0%
[IIIIIIIIII]Inventory:
[IIIIIIIII]Status: Downed
Element: STANDARD
Energy Level: 0%/100%
~
Defense: 18+3 (Air Bonus)
Attack: 13
Armor: 0
Firepower: 1
~
Reflexes: 1
Willpower: 0
Endurance: 1
~
FIO: None
CHIP:
SKL:
TRT:
~
Equipped:
Lv. 1 Harpyoid Chassis (+10 Defense, +0 Armor, +5 Piloting)
Traits/Cannot be removed, Unlimited Upgrade Slots
Detected Upgrades: Advanced Aerial Maneuver System (+3 Def in Air)
LV. 1 Variable-Warhead Missile Wingtips
Traits/Cannot be removed, Unlimited Upgrade Slots, Variable Fire, Ammo Based
(Frezon Missile/1d4 Ranged Ice)
(Phospho Missile/1d4 Ranged Fire)
(Cluster Missile/1d3x2 Ranged Standard)
Ammunition 4/6
[IIIII]Inventory:
IIIIIIIIII]Status: Downed, Fully Scanned (+1 to Crit Range vs)
Element:
VNMEnergy Level: -70%/100%
~
Defense: 19
Attack: 13
Armor: 3
Firepower: 2
~
Reflexes: 5
Willpower: 1
Endurance: 1
~
FIO: None
CHIP:
SKL:
TRT: Reed in the Wind (Works on the first time when struck during a round-Half damage from explosions and ranged attacks not resisted by element.)
~
Equipped:
Lv. 1 Snakescale Hide (+9 Defense, +3 Armor)
Traits/Cannot be removed, Unlimited Upgrade Slots
Lv.1 Acid Spray (1d6 Venom Ranged)
Traits/Cannot be removed, Unlimited Upgrade Slots, Poisons, Hazard Creation
Lv. 1 Acid Bite (1d5 Venom Melee)
Traits/Cannot be removed, Unlimited Upgrade Slots, Poisons
Lv. 1 Snakeoid Constrictor Tail (1d3 Venom Grapple)
Traits/Cannot be removed, Unlimited Upgrade Slots, Poisons
Inventory:
Dual 'ZMG' Automatic pistols (2d3 Ranged Standard)
Traits: Equippable, No Firepower Bonus, one Upgrade Slot (
Armor Piercing Rounds, ignores 1 armor)
((Updoot!? It really only takes so long because I can't update on weekends...))