Arclite Industrial ParkRiu stands guard by the disarmed virus emitter, hoping it can be used as evidence. She can't help but notice the odd composition of the 'baskets'-which seem to be of an ordinary ceramic wood substitute-they seem to have some sort of scanner dampening material in the lining, which is why her cursory glance revealed nothing. She scans it in depth now, hoping the information will be of some use.
She preps the information packet for delivery to her home. Hopefully she can study it later.
1xUnindentified Stealth Material Sample sent to Scanner StationRiu hears the heavy footsteps coming behind her, with no attempt at stealth.
It's OMLOM, the unfortunate decoy. Judging by the spasms in his limbs, he's heavily infected by the Virus. He all but falls at her feet.
Though paradoxically, his eyes are now calm. Of course, Oids shouldn't be able to read emotions in the lights of ones eyes...but, they can. He speaks to her sadly, though with great effort.
"OMLOM is so sorry. He never wanted to hurt anyone, but they promised...they lied. He will let the virus destroy him, and go into the Great Circuit once and forever. But, he will not go alone...you a Hero? Like of old times. No more heroes, any longer. But you were kind to me, when you should have suspected.
OMLOM will do one final duty." He taps a few buttons on his arm, opening a pneumatic powered storage space in his chestplate. He reaches in, and takes an old fashioned data disk-which he hands to RIU gingerly.
"...OMLOM is old, but his recorders still work, and they did not think to disable the simplest ones. There are bad men in here, images and words. They did this. Perhaps a Hero like you can bring them to justice." He says, motioning to the destruction about you.
The old mechoid lies back down on the grass. Riu can feel death in the air, the culmination of a slow and painful one that's been long in coming.
"So...tired. Lived so long. Do not want to...die...not even now..."---
Striker, feeling ashamed and off balance, nevertheless screws his courage and flies back down to the park-he makes a soft landing by the van, and proceeds to pry open the door.
Inside is a woman with a red hair, and a bulky Mechoid with a green cross on his helmet-like head. They're both wearing the uniforms of medical workers. The woman is conscious, but groggy-and the Mechoid is going into spasms violently, indicating he got the full brunt of the viral bomb.
He helps them both out, and it seems they are mostly uninjured physically.
The woman comforts her ailing partner, before turning to Striker.
"Thank you, sir. Can I ask who did this? Did you see?" She asks, surveying the devastation.
---
Clair continues to watch the terrorist, who shows no reaction to whats going on around her. The Virus clicks around the inside of her skull like a hungry spider.
Will Save (1)+10=11 vs dc 11Though she grits her teeth, she feels no pain.
...
The Terrorist finally looks back at Clair. Sighing. Breathing slowly.
"Hey, you're a combat oid, right? Though you look like a stripper.
Tell me, you were born a soldier. What's a soldiers final duty?" She asks, her eyes sparking with an unreadable emotion.
Whatever your answer might be, you're interrupted by another burst transmission from Blair-it's one way, impossible for anyone to listen in on and it doesn't use the net, which can be corrupted or jammed. She can send the same back to him, though there is a small time delay.
"Clair! Clair! Come in? Are you active? I'm outgunned here...hate to ask for help...but, I'm gonna need you here...
Hydroponics Domes, now! I'm holding onto the west landing pad, but...outnumbered. Don't even hear sirens. Cut off from any help. Get here, get anyone, get everyone. If this isn't the main thrust of the attacks, I don't know what is.
Please, respond. Clair...please?"There's a desperation you've never heard before in his voice.
---
Fox meanwhile, fights the virus within. His body momentarily goes still and the lights in his eyes dim.
Will Save (0)+5+17=23 vs dc 11The Purge is working! Only a little bit more...
...
More PPD officers and medical responders arrive, followed by waves of heavily armed HOUNDS. Who one notes, are entirely late and bringing mass firepower into a situation where it's not needed. Like a hammer to kill a fly.
Striker and Clair notice small messages for them almost immediately-indicating the Grey is transmitting, somehow, on the secure government link used by the Hounds, military, and law enforcement.
This is Yen.
We're receiving reports of Situation defused. Good work.
Agent Clair has received some valuable information, we see...but there's also a situation developing in Zone 19, near Agent Septima's location. A rogue HOUND unit is about to perform something unforgivable against the civilian populace.
If you're going to help anyone, I suggest a rendezvous at either destination. We'll have transportation at your destination in 3 minutes ETA.
Also, I suggest you speak to the Fox animoid and RIU units and ask them to aid you-they're also potential recruits of ours, though they were meant for another team. They don't know about us yet. Convince them to help, if you like.
This is the Grey
[IIIIIIIIII]Status: Optimal
Element: ICE
Energy Level: 120%/150%
~
Defense: 10
Attack: 10
Armor: 2
Firepower: 0
~
Reflexes: 1
Willpower: 1
Endurance: 1
~
FIO: None
CHIP: Personality Chip/Daughter (+10 Social), Adventurer-kit V.1 (+5 Perception and Athletics)
SKL: +10 Social, +10 Perception, +5 Athletics
TRT: Deep Scanner (+5 Perception, Can identity a wide variety of objects and materials, providing information), Critical Target Scan (Against fully scanned targets, you+allies gain critical hit range increased by 1, Upgradeable ability), Downloaded Personality (Inactive), Polar Explorer (Immune to cold weather/climate and no penalty in icy terrain), Well Fed (For 24 hours, you regenerate 10% of your Energy every 10 minutes~Equiv to 10 turns when not traveling)
~
Equipped:
Inventory:
4500 SIL
P-Def Eightshot Revolver (1d3-1 Ranged Standard)
Traits: Equippable, No Firepower Bonus, Concealable, two Upgrade Slots (Empty)
Pretty Dress (+1 to Social Skill) *OBLITERATED* D:
OMLOM's Hardrive ((A small black crystal chip containing the complete personality-if not the soul-of an old Mechoid, one who was manipulated into assisting the terrorist attack on the Arclite Industrial Park. This chip is currently infected with a dangerous virus.))
Surveillance Disc (Unread)
Written Cyberspace Address (Unvisited)
[IIIIIIIIII]Status:
VIRUS DETECTED-2/3 Progress needed to cureA simple and devastating viral program that overloads an Oids mind with infinite streams of binary numbers in the words EIGHTPOINTS. Resisted initially with a DC 11 Will check, or three DC 11 checks in total, after the virus has taken hold.
Cause 1 ENERGY DAMAGE a turn until cured, every turn. A successful save prevents damage.
Element:
WIND or
FRSTEnergy Level: 90%/100%
~
Defense: 24
Attack: 10
Armor: 1
Firepower: 0
~
Reflexes: 3
Willpower: 0
Endurance: 2
~
FIO: None
CHIP: Fit and Sleek V.1 (+5 Athletics/Social Skill), Shadowhawk V.1 (+5 Piloting, +5 Subterfuge)
SKL: Athletics +10, Subterfuge +10, Social +5, Perception +5, Piloting +5
TRT: Forest Dweller (+5 Athletics, Double Athletics and Subterfuge Rolls in Forests), Small and Quick (+1 Reflexes and +2 Defense), Sensor Suite (+5 Perception), Aerial (Capable of sustained flight), Rugged Animoid (Resistant to negative weather/climate effects), Type E Virus Resistance/+1 to Willpower rolls against Viruses
~
Equipped:
Lv. 1 Ceramic Foxhide Armor (+12 Defense, +1 Armor, +5 Subterfuge Checks)
Traits/Cannot be removed, Unlimited Upgrade Slots
Lv.1 Small Ionic Tail Laser (1d2 Element Ranged)
Traits/Cannot be removed, Unlimited Upgrade Slots
Lv. 1 Titanium Tail Blades (1d4 Element Melee)
Traits/Cannot be removed, Unlimited Upgrade Slots, Vulnerable to Crits
Inventory:
2500 SIL
P-Def Pepperbox SMG (Burstfire 1d2+1 Ranged Standard/Full Automatic Mode 2d2 damage, Ranged Standard)
Traits: Equippable, No Firepower Bonus, one Upgrade Slot (Empty)
Written Cyberspace Address (Unvisited)
Strange Metallic Ring (Deliver to Arclite)
[IIIIIIIIII]Status:
VIRUS DETECTED-1/3 Progress needed to cureA simple and devastating viral program that overloads an Oids mind with infinite streams of binary numbers in the words EIGHTPOINTS. Resisted initially with a DC 11 Will check, or three DC 11 checks in total, after the virus has taken hold.
Cause 1 ENERGY DAMAGE a turn until cured, every turn. A successful save prevents damage.
Element:
FIREEnergy Level: 140%/150%
~
Defense: 22
Attack: 12
Armor: 1
Firepower: 2
~
Reflexes: 1
Willpower: 1
Endurance: 1
~
FIO: None
CHIP: Lv.1 Targeting Array (+2 Attack), Lv. 1 Firepower Enhancement (+1 FP), Fit and Sleek V.1 (+5 Athletics/Social Skill),
SKL: Athletics +5, Social +5
TRT: Comely (Double Social Rolls vs Gullible Males), Fireproofing (+2 Armor vs FIRE attacks, unless in ICE element), Fresh Combat Oid (+1 FP)
~
Equipped:
Lv.1 Titanium Twin Retractable Claws/1d2 Element Melee
Traits: Double Hits, Armor Piercer, Unlimited Upgrade Slots
Inventory:
2500 SIL
P-Def Battle Rifle (+1d3 damage, Ranged Standard)
Traits: Equippable, No Firepower Bonus, two Upgrade Slots (Empty)
Caeltech Light Combat Armor (+1 Armor, +12 Def)
Traits: Equippable, one Upgrade Slot (Empty)
Written Cyberspace Address (The Grey Contact Point)
[IIIIIIIIII]Status: Optimal
Element:
WINDEnergy Level: 100%/100%
~
Defense: 22
Attack: 10
Armor: 1
Firepower: 1
~
Reflexes: 2
Willpower: 2
Endurance: 0
~
FIO: None
CHIP: Skytech V.1 (+5 Piloting, +5 Engineering), Adventurer-kit V.1 (+5 Perception, +5 Athletics), Lv. 1 Firepower Enhancement (+1 FP)
SKL: Piloting +15, Engineering +10, Athletics +5, Perception +5, Tactics +5,
TRT: Aerial (Capable of sustained flight), Strong Will, Strong Reflex, Weak Endurance, Highly Intelligent (Piloting, Tactics, Engineering), Squad Tactics (Bonus to helping allies/assisting attacks on same target), Shadow of the Virus (
)
~
Equipped:
Lv. 1 Ceramic Striker Chassis (+12 Defense, +1 Armor, +5 Piloting)
Traits/Cannot be removed, Unlimited Upgrade Slots
LV. 1 Frezon powered Striker Jet (Jet Mode +5 Piloting, +1 Reflexes OR Arm Mode +2 Attack/Defense when airborne and hovering)
Traits/Cannot be removed, Unlimited Upgrade Slots
LV. 1 Frezon powered Striker Lance (Whip Mode 2d3 Wind Melee, Power Strike 2d3+2 Wind Melee)
Traits/Cannot be removed, Unlimited Upgrade Slots, Variable Fire, Coolant Based, Only Airborne
Coolant 100%
[IIIIIIIIII]Lv. 1 Frezon powered Striker Punch (1d6 Air Melee+Jet boost chargeup)
Traits/Cannot be removed, Unlimited Upgrade Slots, Building Power Boost/Must stay In Jet Mode whole turn, (3), (+2)
Inventory:
2500 SIL
P-Def Headshot Sniper Rifle (1d4+3 Standard Range)
Traits: Equippable, No Firepower Bonus, Massive Recoil, one Upgrade Slot (Empty)
Written Cyberspace Address (The Grey Contact Point)
---
Meanwhile...The Harpyoid Echo, screeches in frustration.
"I don't know what a Spanesh Inquestion is, but you're getting in my way, now. And we HOUNDS know how to deal with traitors...OID unit, you're hereby ordered by Emergency Section TY68.B to disengage your weapon systems, and prepare for custody? ...no? After a mandatory 15 second warning period, I'm allowed to open fire. 7 Seconds to go."She grins ferally, and her engines start up, as she hovers into the area.
Septima, of course, is prepared. She stands ready.
((Septima is fighting defensively, -4 to Attack, +2 to Defense. Adding a +2 bonus since she's using a weapon that fits in the circumstance. Decided to forgo the heavy recoil penalty, since she's only firing many low power shots, but heat will build.))
Approximately 7.2 seconds later (That Echo's internal chronometer is off by so much is fairly worrying) Septima sees the wings front ports open up-and layers of what looks like mortar shells begin appearing in the gun slots.
"Times up!"...
Initiative
Septima (0)+10=10 VS Echo (1)+13=14
Round 1
Echo Attack
(10)+12=22 vs Septima's Defense 25 *Dodge!*
Septima's Attack
(6)+11=17 vs Echo Defense 21 *Dodge!*
The first volley is almost thematically explosive and utterly anticlimactic-the Harpyoid fires dozens of small, red tipped rockets with long streamer lights in Septima's general direction, screeching with anger. Septima's arm cannon responds with a barrage of plasma shots, each one taking down a rocket in a burst of sparks and flame.
When the smoke clears, neither of them are harmed.
"...Y-y-you're in for it now! My friends are going to be here soon!" Echo says, attempting to ascend higher into the air, and likely attempting to call her teammates...
[IIIIIIIIII]Status: Optimal, Fighting Defensively (+2 Defense, -4 Attack)
Element: STANDARD
Energy Level: 200%/200%
~
Defense: 21+2+2 (FD)=25
Attack: 10-4 (FD)=6
Armor: 3
Firepower: 1
~
Reflexes: 0
Willpower: 2
Endurance: 3
~
FIO: None
CHIP: Coppola Defense Matrix (+1 Def), Eternal Battle V.1 (+5 Athletics, +1 Endurance), Lv. 1 Firepower Enhancement (+1 FP)
SKL: +5 Athletics, +5 Lore, +5 Tactics, +5 Engineering
TRT: Clanker (-5 to All Subterfuge checks that rely on moving quietly), Reinforced Skeleton (+1 Armor), Old Hand (+5 Lore, Tactics, Engineering)
~
Equipped:
LV. 1 Coppola Heavy Plasma Cannon (Gatling Mode 2d4 Ranged, Power Shot 1d10 Ranged)
Traits/Heatbased, Variable Fire, Massive Recoil, Vulnerable to crits, Unlimited Upgrade Slots
Heat 20%
[IIIIIIIIIIII]LV. 1 Coppola Omnitool (Buzzsaw/Drill 1 Melee Standard, Welding Torch 1 Melee Fire, Flashlight/Laser Stun chance, Bottle opener one hit kill vs cans and bottles )
Traits/Variable Fire, Unlimited Upgrade Slots
Inventory:
2500 SIL
P-Def Battle Rifle (+1d3 damage, Ranged Standard)
Traits/Equippable, No Firepower Bonus, two Upgrade Slots (Empty)
Caeltech Standard Combat Armor (+2 Armor, +10 Def)
Traits/Equippable, one Upgrade Slot (Empty)
Heroic Cloak (
)
Written Cyberspace Address (The Grey Contact Point)
[IIIIIIIIII]Status: Optimal
Element: STANDARD
Energy Level: 100%/100%
~
Defense: 18+3 (Air Bonus)
Attack: 13
Armor: 0
Firepower: 1
~
Reflexes: 1
Willpower: 0
Endurance: 1
~
FIO: None
CHIP:
SKL:
TRT:
~
Equipped:
Lv. 1 Harpyoid Chassis (+10 Defense, +0 Armor, +5 Piloting)
Traits/Cannot be removed, Unlimited Upgrade Slots
Detected Upgrades: Advanced Aerial Maneuver System (+3 Def in Air)
LV. 1 Variable-Warhead Missile Wingtips
Traits/Cannot be removed, Unlimited Upgrade Slots, Variable Fire, Ammo Based
(Frezon Missile/1d4 Ranged Ice)
(Phospho Missile/1d4 Ranged Fire)
(Cluster Missile/1d3x2 Ranged Standard)
Ammunition 5/6
[IIIII]Inventory:
((Long wait, short turn
Anyway, moving on!
Trying to add all the game mechanics in the third post-this is based off of D&D, so if you need something added, just ask.))