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Poll

Should Riddlerocks have an economy, or stick to group ownership?

Economy
- 0 (0%)
Group ownership
- 2 (100%)
Other idea (specified in post)
- 0 (0%)

Total Members Voted: 2

Voting closed: August 27, 2013, 04:11:25 pm


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Author Topic: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)  (Read 4662 times)

Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #15 on: August 04, 2013, 09:47:05 am »

Hm... that's not a typo, it's a missing variable. Do me a favor and check your "more" tab and tell me everything listed under "circumstance."

EDIT: Actually, I just found the problem. I forgot to add the variable to something. I assume you are male? I'll fix it for you with my GODLIKE POWERS.

Is anyone else missing their facial hair attribute? Let me know if so and I'll fix it. Anyone creating a character now will get their facial hair set properly.

Also, I've added 2 new cards. One is outside, always accessible. The other is in the possibilities deck and can be drawn anywhere. More coming soon!
« Last Edit: August 04, 2013, 12:06:47 pm by Sappho »
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Anvilfolk

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #16 on: August 04, 2013, 11:30:49 am »

Just tested it, and it's fixed! :)

Spoiler (click to show/hide)

Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #17 on: August 04, 2013, 12:04:38 pm »

Just tested it, and it's fixed! :)

Spoiler (click to show/hide)

They don't call 'em GODLIKE POWERS for nuthin' you know. ; )

« Last Edit: August 04, 2013, 12:06:40 pm by Sappho »
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Anvilfolk

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #18 on: August 04, 2013, 12:42:29 pm »

Heheheheh :)

Also, there really needs to be a way to reduce injuries... those kobolds, man! Those kobolds!!!

Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #19 on: August 04, 2013, 01:21:38 pm »

Haha, yeah, I meant to implement that today but didn't get around to it and I'm a bit too tired now. I'll try to add more tomorrow. For now, the injuries don't actually do anything, but eventually they will.

EDIT: Ah, what the hell, just threw in something quick for now. In the residential area you can now rest in your room, with a good chance of healing injuries. Later I'll make it more complicated.
« Last Edit: August 04, 2013, 01:28:51 pm by Sappho »
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professorlamp

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #20 on: August 04, 2013, 05:20:55 pm »

Small bug.

Some of the cards require that you are at the workshop but you can still click on them and do the task regardless of where you are.
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Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #21 on: August 04, 2013, 11:55:21 pm »

Small bug.

Some of the cards require that you are at the workshop but you can still click on them and do the task regardless of where you are.


Yes, that's not really a bug so much as I don't know how to restrict use of a card by area. You can only draw these cards in the workshops, but once they're in your hand, they stay there if you move. I'll keep looking at that and see if I can change it.

Evilsx

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #22 on: August 09, 2013, 02:57:06 am »

Time to hope into this :)

Edit: Best for luck Sappho
« Last Edit: August 09, 2013, 03:06:56 am by Evilsx »
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sjm9876

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #23 on: August 09, 2013, 03:07:13 am »

Oooh, this looks interesting :D
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Digital Hellhound

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #24 on: August 09, 2013, 04:51:05 am »

Well, I'm glad someone else is interested in StoryNexus. You'd think this sort of tool/platform would interest everyone, but noooo. Still hoping to get a Bay12-created game going (not necessarily DF, but by the forums).

Looks very promising thus far. Strangely enough I succeeded in even the most difficult tests but that's probably just luck.
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Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #25 on: August 09, 2013, 05:05:45 am »

Probably luck, yes. Enjoy it while it lasts. : )

Sorry I haven't udpated this week. Been a stressful final week at this job and on Tuesday I started getting stomach pain which it now seems is an ulcer. I have to go to the doctor first thing tomorrow morning to get some treatment, but until the pain stops I probably won't have much focus for things like writing Riddlerocks. Soon, though! I have so many ideas!

Anvilfolk

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #26 on: August 09, 2013, 06:33:22 am »

Aw man, good luck with that ulcer. That sounds pretty nasty. Get better soon, and I'm looking forward to seeing this evolve :)

sjm9876

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #27 on: August 09, 2013, 12:39:56 pm »

Well, I'm glad someone else is interested in StoryNexus. You'd think this sort of tool/platform would interest everyone, but noooo. Still hoping to get a Bay12-created game going (not necessarily DF, but by the forums).
I'd be willing to help make a Bay12 game, although I haven't really done much with storynexus yet. just enough to get a basic grip of things.
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Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #28 on: August 11, 2013, 12:54:29 pm »

Alrighty, I've added 3 new cards: one in the administrative area, one outside, and one in the random deck.

I'm getting ready to add in the consequences of getting your injuries or troublemaker too high (I'll also add some way to reduce troublemaker), but I need to figure out the best way to do it first. I've asked in the forum there about the area-specific cards being usable in other areas but no one has responded yet.

Please feel free to try out the new cards and of course let me know if you find any problems.

Vattic

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #29 on: August 11, 2013, 06:44:59 pm »

Is there a hammerer in the near future? I guess that could turn troublemaker into injuries.
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