Good news, everyone! I'm finally settling in to my new job and organizing my time a bit better. Today I spent a few hours adding quite a bit of new material to the game. No, it is not abandoned! Riddlerocks shall carry on! For the glory of the mountainhomes!
I've added the "chef" and "doctor" jobs along with a few options for each. Check the workshops to get started with cheffery, then there are uses for it in the possibilities deck in the residential area. There's also a hospital in the residential area now, and a Chief Medical Dwarf's office in the administrative offices. Your Room contains more options now, but they will only be visible when you qualify for them (for now, this means either having at least 4 injuries, or having obtained the medical book from the CMD).
Please do me the kindness of playtesting these things.
Also, a rather specific request: I'm trying to convert all instances of the word "dwarven" to "dwarfish." If you see "dwarven" still written anywhere, please let me know so I can fix it.
Finally, there's getting to be enough material now that I need to start worrying about balance issues. If anything seems to easy or difficult or just out of whack in any way, please let me know and I'll do some tweaking.
Thank you, one and all, and please enjoy the new content!
EDIT: Continuing to work. I've touched up a few things (see the changelog in the second post for details) and am right now working on adding mining to the game have added mining to the game. This means a whole new area, the mines, with (soon) plenty to do there. First will be basic acquisition and leveling of the miner skill, and I'll add a few possibilities cards as well. I have BIG ideas for the mines, but I'm trying to force myself to get all the "basic" stuff done first. Gotta lay the groundwork, tedious though that may be.
As a teaser, here are my current near-future plans for the game:
-Discovery of new areas in the mines, including caves, which will be explorable for various rewards
-Ability to gain status in the fortress, via various means, and expand your quarters
-Political intrigue
-Catsplosion management
Longer-term goals include:
-Megaprojects which can be completed in various ways (I want to try to make this a community effort, will have to figure out a way to do that)
-Strange moods which require rare materials, which will be obtainable through rare successes in different jobs
-Sieges which can be broken in various ways
For big storylines, there will usually be more than one way to solve them. For example, you can fight through something, or use diplomacy.