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Poll

Should Riddlerocks have an economy, or stick to group ownership?

Economy
- 0 (0%)
Group ownership
- 2 (100%)
Other idea (specified in post)
- 0 (0%)

Total Members Voted: 2

Voting closed: August 27, 2013, 04:11:25 pm


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Author Topic: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)  (Read 4679 times)

Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #30 on: August 12, 2013, 02:05:20 am »

There will be a punishment system. And ways to try to reduce your punishment. Just have to figure out the right way to do it, as I said. Have to make sure the player can't take cards in their hand to the new place and whatnot.

Facekillz058

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #31 on: August 15, 2013, 01:30:31 pm »

This is an interesting concept, I just started now, I'll let you guys know what happens.

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« Last Edit: August 15, 2013, 01:46:19 pm by Facekillz058 »
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Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #32 on: August 16, 2013, 03:42:26 am »

FYI everyone, my mother is visiting me from America right now and apparently she does not intend to leave my side for the entirety of her stay. The only moments of peace I get are when she sleeps late (now - but I have to be quiet and be prepared for the verbal assault when she realizes how late I let her sleep), and when one of us showers. Seriously, even when I'm using the toilet she keeps talking to me through the door.

So the short version of that is, I probably won't be able to work on Riddlerocks until she's gone (next Wednesday). I'm still holding on to the hope that maybe she'll go to some kind of touristy crap on her own for an afternoon and leave me alone to work, but it doesn't seem likely.

Any thoughts, prayers, and positive vibes you can send me to get through this will be greatly appreciated. Also cash, if you have some lying around.

Anvilfolk

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #33 on: August 17, 2013, 08:41:22 am »

I take it you emigrated to get away from that then? ;)

Mothers do have a way of just... being present. And forcefully present somehow. Also can't wait to go back to my own apartment/life.

Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #34 on: August 17, 2013, 04:44:16 pm »

I take it you emigrated to get away from that then? ;)

Mothers do have a way of just... being present. And forcefully present somehow. Also can't wait to go back to my own apartment/life.

I did indeed. One of my many reasons for moving here was to get away from her, specifically. Other family members are ok, but her... She was terribly abusive when I was a child and now she has a curious sort of neurotic amnesia where she's persuaded herself that all that never happened, and her children are conspiring against her to make her seem like a bad mother. She says "that's the way you all CHOOSE to remember it!" as though we're all under some sort of collective delusion.

I had a very eventful day/evening today and now i'm quite drunk so I should probably move AWAY from the internet. Will update Riddlerocks as soon as possible!

Anvilfolk

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #35 on: August 22, 2013, 10:50:30 am »

Ouch... hopefully she's gone home by now! Are things better, and Riddlerocks progressing?

Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #36 on: August 22, 2013, 01:07:10 pm »

She left yesterday. I've been running around trying to clean up her mess (she's such a slob, it's a miracle I didn't turn out one as well) but one of my main goals for tomorrow is to finally add some new content to Riddlerocks.

I will probably also start locking up the game to general users, since there's not much to do yet and it won't be helpful to have loads of people running around playing with things until I'm more ready. But never fear! I will grant each of you B12ers access immediately. When I'm ready to do so, I'll ask for your usernames (you can pm me if you prefer) and send you each an item that lets you access everything.

EDIT: A quick show of hands, if you please. I can't decide whether to include the economy in this game or not. I could easily implement coins and getting paid for jobs, and find things to spend those coins on. OR, I can continue as I have been: your rewards are less tangible, increases in skill and favors owed, and you have to unlock more content by raising your skills and exploring.

What would you guys prefer, and why? Ultimately I'll make my own decision, but I value the input of the dorfs who will be inhabiting Riddlerocks.
« Last Edit: August 22, 2013, 04:09:02 pm by Sappho »
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Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #37 on: August 23, 2013, 05:21:22 am »

OK, dearest testers. I have added the Quarantine Zone for containment of non-testers of the early game. The next time you enter the game, you should be placed there. Please let me know if there are any obvious problems with it. Once you're ready to rejoin the fortress, please either post here or send me a PM with your username in the game, and I will unlock your testing privileges as quickly as possible.

Testers will later get some kind of reward for all your help, when the game is ready to be unveiled to the public.

I have also fixed the problem with cards being usable outside the area they are meant for. This was a bit complicated, so PLEASE do test it out and let me know if you see any problems.

Thanks guys!

Vattic

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #38 on: August 23, 2013, 09:02:12 am »

Quarantine seems to be working fine. Got a chuckle out of it too.

I'm Vattic in game.
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Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #39 on: August 23, 2013, 10:32:20 am »

Excellent! You should be able to leave the quarantine zone now. (Reload if you don't see the option.)

I've added a prison zone now as well. If you get your Troublemaker up to 10, you can test that out for me.

More to come soon!

Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #40 on: August 25, 2013, 12:35:25 pm »

I've added the Intensive Care Ward area for when your injuries get up to 10. It's just the bare minimum at the moment, but I'll be adding to it either tonight or tomorrow. I'm trying to balance working on this game with working on a novel and a painting. Hooray for productive time off work!

I see that only Vattic is actually active at the moment. I hope I haven't scared others away with the lack of content. I am definitely still adding to it! I've got pages full of ideas in a notebook, just have to find the time to sit down and add it all.

Vattic

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #41 on: August 25, 2013, 01:17:59 pm »

I'm currently trying to get enough injuries or troublemaker to see the new areas. Problem is my skills are just high enough to make the tasks nearly impossible to fail. Shouldn't have slept off my injuries from earlier.

Looking forward to seeing what you do with this.
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Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #42 on: August 25, 2013, 01:21:23 pm »

Yes, once I get all the basic stuff into place, I have some great ideas for some plots and storylines to implement. But first I have to go through the tedious process of adding each little job and each little possibility one at a time, to make the fortress an interesting place from the start.

If you want, I can reduce your skills, or even reset your character (aside from the quarantine thing). Actually, I plan to add an option in the game for the duration of testing for you to start over on your own, so my testers can keep working at the introductory stuff without getting locked out because their skills are too high. I'll try to do that before bed tonight... Let me know if you want me to set your attributes back to 5 so you can do stuff all over again.

EDIT: That was actually easier than I expected. You can now reset your character by selecting the reset option in your bedroom. Please test it out for me and make sure it works! Hopefully this will make future content testing easier.
« Last Edit: August 25, 2013, 01:33:31 pm by Sappho »
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Vattic

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #43 on: August 25, 2013, 04:49:23 pm »

Reset and things already seem different. I now have a beard and I seem to have a room straight away, no need to go and claim one (think I remember doing that before).
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Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #44 on: August 25, 2013, 06:06:01 pm »

Ha, actually, you are supposed to have to find one first. That was a bug, thanks for telling me! Fixed now. Finding a bedroom shouldn't be terribly difficult, but I meant it to be the first challenge, to show that you can't expect this game to work the same way as other games always seem to. I'll have to think about it, maybe do something more interesting with it as the first sort of "quest."
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