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Author Topic: embark wagon  (Read 622 times)

Juxtap0se

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embark wagon
« on: August 01, 2013, 06:36:46 pm »

is it common to not get a wagon when you start a new site? My dwarves just started a new map with very high elevation shifts. The point on the map where I was dropped was at the height of a peak which was only a 1X1 up-ramp. No wagon or anything! It appears that I have all of my gear, though.
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BlackFlyme

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Re: embark wagon
« Reply #1 on: August 01, 2013, 06:57:13 pm »

If there isn't a free 3x3 space near where your dwarves are, then it isn't an uncommon occurance. I've noticed this a few times when I've embarked on steep volcanoes.
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weenog

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Re: embark wagon
« Reply #2 on: August 01, 2013, 09:44:03 pm »

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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

0cu

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Re: embark wagon
« Reply #3 on: August 02, 2013, 12:10:47 am »

weenog, I think your problem is the numbers of zombies swarming at you, and not your 3 wagons.
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weenog

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Re: embark wagon
« Reply #4 on: August 02, 2013, 12:21:35 am »

That's the embark group, the first two reclaim groups, the migrants, the traders, any wildlife that photobombed, etc.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

0cu

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Re: embark wagon
« Reply #5 on: August 02, 2013, 12:34:54 am »

It reminds me of

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weenog

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Re: embark wagon
« Reply #6 on: August 02, 2013, 01:00:48 am »

It's not that bad.  I'm down to merely 100 after I invited some into my large scale atom smasher.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

0cu

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Re: embark wagon
« Reply #7 on: August 02, 2013, 01:07:52 am »

What kind of biome is it you try to colonize? I tried to embark in evil biomes several times before, but it's always the zombies that are pissing me off. An evil biome without zombies or thralling clouds and just with more evil baddies on the surface would suffice.
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weenog

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Re: embark wagon
« Reply #8 on: August 02, 2013, 02:12:44 am »

Terrifying forest.  Evil effects include spontaneous reanimation, all surface wildlife enters the map already undead, and husking clouds.

Necromancer tower as a neighbor.

No water and consequently no plants (except bloodthorn trees) in the caverns.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

0cu

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Re: embark wagon
« Reply #9 on: August 02, 2013, 02:26:56 am »

Terrifying forest.  Evil effects include spontaneous reanimation, all surface wildlife enters the map already undead, and husking clouds.

Necromancer tower as a neighbor.

No water and consequently no plants (except bloodthorn trees) in the caverns.

This sounds like !!FUN!! in its purest form.
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AutomataKittay

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Re: embark wagon
« Reply #10 on: August 02, 2013, 04:24:34 am »

is it common to not get a wagon when you start a new site? My dwarves just started a new map with very high elevation shifts. The point on the map where I was dropped was at the height of a peak which was only a 1X1 up-ramp. No wagon or anything! It appears that I have all of my gear, though.

It's pretty common if you're trying to embark on very hilly, mountainy or rough terrains where there're actually not enough room for wagon somewhere in the middle. It's a bit annoying to those that relies on wagon logs to bootstrap.

On average, it's not that common, unless you like very rough lands :D
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Juxtap0se

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Re: embark wagon
« Reply #11 on: August 02, 2013, 07:21:17 am »

Thanks for the answers. I had embarked on this site because the map showed a volcano. why can't I find it? is it possible that the volcano went dormant? I haven't really dug in too much yet; perhaps the lava is a bit further down?

Also, but unrelated, what's the deal with squad training size? I keep hearing conflicting answers. is it better to have your whole squad set to train or just a few of your recruits train at a time?

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I have six locks on my door all in a row. When I go out, I lock every other one. I figure no matter how long somebody stands there picking the locks, they are always locking three.
Elayne Boosler

AutomataKittay

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Re: embark wagon
« Reply #12 on: August 02, 2013, 07:52:27 am »

Thanks for the answers. I had embarked on this site because the map showed a volcano. why can't I find it? is it possible that the volcano went dormant? I haven't really dug in too much yet; perhaps the lava is a bit further down?

Also, but unrelated, what's the deal with squad training size? I keep hearing conflicting answers. is it better to have your whole squad set to train or just a few of your recruits train at a time?

It's possible that the volcano is below the surface, yeah. I think noting an area have a volcano usually means that it's at or above first cavern layer, if you see obsidian somewhere that high up, it's probably where the volcano tube is. Used to be that sometimes it'd be bugged out and draining into lower caverns, dunno if that still happens.

Squad training size is basically smaller squad trains faster since the game check to see if most of the people within it are avaliable and tries to get them together. Fastest training happens with squad of 3 with two active since they'll spar or teach each other, I don't bother to do such and just use full squads and live practice. Not as efficient in getting them skilled up, but I tend to use markdwarves :D
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BlackFlyme

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Re: embark wagon
« Reply #13 on: August 02, 2013, 07:58:14 am »

I've never heard of a volcano being dormant, but I have heard of people embarking on caves only to find that the cave isn't there. It may be that the land itself is higher than the volcano. Try looking for a large pit in the ground, sometimes the lava isn't right at the top of a volcano.

As for squad training, it is because one demonstration can prevent sparring if the entire squad is set to train. It isn't too bad if your squad has the exact same weapons, but in mixed squads you would end up with mace-dwarves giving mace demonstrations to sword-dwarves, or everyone watching a biting demonstration, effectively wasting time.

I've heard people recommend making several small squads of about 2-3 soldiers, but it is possible to set several orders in the same month in the schedule, so you could get similar results by making multiple train orders for 2-3 soldiers for the same squad. This way you will have several small groups/partners training with each other without having to micro-manage several separate squads.
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