's Necromitrist powers do not work on bosses, and she cannot bring enemies to 0 hp, only 1 or a negative number, (Hence the undeadification) So bosses can be brought to 1 hp at the minimum by her assault, upon which someone(Thing) else must finish it up.
other than that, she is a basic monk.
Sir Jerry, as stated before can do just about any ability music & shadow magicions can do, so i mean get Creative! It isn't like there are any RULES, god forbid. There is only a slight logic involved. just think "What would DEMYX Do? If he wasn't such a ***** that is."
Enemies from another dimension can transform into a relevant item from that realm if you have a
Hexedecimal Magician handy, Or maybe you could exploit Some buggy algorithm, or game mechanic. Who knows.
More often than not you will do more damage by exploiting your abilities and surroundings than By outright attacking.
The way i determine attacks from here on is i will roll however many dice the character has in attack, (Sir jerry having two for hands + Flute) and for rolls that are three or higher i add one damage, But if two dice match i roll another set matching their attack, (So obviously unarmed characters cannot get crits) but i do not show double dice, so all you would see is (Roll - 5+5 CRIT) and if that did 4 damage, you can assume either I rolled two that were 3> or i rolled another match such as 2+2 Which did no damage, but allowed for another roll. I also roll an extra die for specified effects like poison or evaporate. (which with multiple effects allow for the same crit-boosting)
For melee characters i just roll one die and that outright determines damage, Such as for
or
hamRock from another dimension. with additional dice merely compounding on to that (See: Linear warriors, Quadratic wizards)