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Author Topic: Star Ruler 2 [7/24/2018 - Now Open Source!]  (Read 84623 times)

Firgof Umbra

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Re: Star Ruler 2 [4/11/2016 - Stand by for Expansion]
« Reply #510 on: April 12, 2016, 09:42:35 am »

We figured the DLC approach was the best route here.
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Firgof Umbra

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Re: Star Ruler 2 [4/11/2016 - Stand by for Expansion]
« Reply #511 on: April 15, 2016, 01:45:18 pm »

And the expansion's store page is up!

Price'll be $9.99.  Our first look (of several) into the many new mechanics and expanded systems of the expansion is also available here: http://starruler2.com/2016/04/11/heralds.html
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forsaken1111

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Re: Star Ruler 2 [4/11/2016 - Stand by for Expansion]
« Reply #512 on: April 17, 2016, 01:01:08 pm »

And the expansion's store page is up!

Price'll be $9.99.  Our first look (of several) into the many new mechanics and expanded systems of the expansion is also available here: http://starruler2.com/2016/04/11/heralds.html
Looks good! I'll be picking it up on the 22nd.
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Shadowlord

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Re: Star Ruler 2: Wake of the Heralds [4/15/2016 - 7 Days!]
« Reply #513 on: April 17, 2016, 02:01:33 pm »

That co-op invasion mode sounds fun.
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Firgof Umbra

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Re: Star Ruler 2: Wake of the Heralds [4/15/2016 - 7 Days!]
« Reply #514 on: April 17, 2016, 02:59:58 pm »

A new article for the expansion just went up!

Feature Highlight: Atittudes
In this article we show how the Attitude mechanic works and announce the Flagship Experience/Leveling addition.

For more info, click here
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etgfrog

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Re: Star Ruler 2: Wake of the Heralds [4/17/2016 - Attitude and Experience]
« Reply #515 on: April 17, 2016, 04:24:15 pm »

So will the flagship levels get reset when you retrofit a ship?
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Firgof Umbra

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Re: Star Ruler 2: Wake of the Heralds [4/17/2016 - Attitude and Experience]
« Reply #516 on: April 17, 2016, 04:39:23 pm »

Not sure.  Presently (in the non-final build) XP gets reset but level does not.  This might change in the final build.  Lucas is considering making it reset levels if the ship changes size but if it doesn't to only reset the XP.
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forsaken1111

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Re: Star Ruler 2: Wake of the Heralds [4/17/2016 - Attitude and Experience]
« Reply #517 on: April 17, 2016, 05:25:10 pm »

Not sure.  Presently (in the non-final build) XP gets reset but level does not.  This might change in the final build.  Lucas is considering making it reset levels if the ship changes size but if it doesn't to only reset the XP.
Perhaps the xp/level should change as a function of the difference in cost between the two ship designs, representing that the crew must become familiar with new equipment, layout, etc
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Firgof Umbra

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Re: Star Ruler 2: Wake of the Heralds [4/17/2016 - Attitude and Experience]
« Reply #518 on: April 18, 2016, 05:23:56 pm »

Flash update just went up on the Steam forums, announcing the new Satellite-type for Orbitals and, in particular, the "Ring Habitat" (click for image)

Quote from: GGLucas
These orbitals must be placed in orbit of a planet, and each planet can only have one of each, giving it benefits.
The Ring Habitat pictured above costs a wad of Influence to construct, but increases the maximum population of the planet it is orbiting.
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Sirus

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Re: Star Ruler 2: Wake of the Heralds [4/17/2016 - Attitude and Experience]
« Reply #519 on: April 18, 2016, 05:43:20 pm »

Shoot. When I read "ring habitat orbital", I was picturing an artificial ring actually encircling the planet. Not a ring just kinda hanging out off to the side :/

Any chance of that changing?
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Star Wars: Age of Rebellion OOC Thread

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Firgof Umbra

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Re: Star Ruler 2: Wake of the Heralds [4/17/2016 - Attitude and Experience]
« Reply #520 on: April 18, 2016, 07:23:56 pm »

They're more "Elysium" than they are "Ringworld", these Ring Habitats.
« Last Edit: April 18, 2016, 07:25:30 pm by Firgof Umbra »
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Firgof Umbra

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New article up!  This one's about the First, the other new race the expansion adds.  We also talk about the new AI and its new configurable settings and how Multiplayer works between people who have the expansion and who don't.

Click here if you want to read more about it!

Also, just a reminder: The expansion launches tomorrow!

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Aklyon

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The First sound pretty interesting!
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

etgfrog

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Quote from: Firgof Umbra
So even if you don't own the expansion, hop into a multiplayer game hosted by someone who does and you will be free to try out any of the new stuff!
I can applaud this method.
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Majestic7

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Looking forward to the expansion. Are there any changes or improvements to diplomacy?
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