I'll bring it up with Lucas and Andrew and see what they think.
Excellent! Let me know if you need a fourth. I am open most weekends and evenings.
We're still figuring how to specifically implement them ourselves but we're expecting it to encompass much more than just individual unit abilities: for example, a power that steals other Empires' cards and influence.
The power system as I have seen it described seems a bit out of place. I'll be interested to see how you work it in. Right now, it seems like you just gave the ships 'mana' so they can use 'special moves' which makes me wary.
Obviously my only information is from what you discussed in the previous dev diaries so you've probably improved it somewhat since then.
As for the example you mention here though... how does that work? I can sort of see how pumping magical wireless energy into a ship could power a weapon or a shield, but how does this energy resource equate to stealing diplomatic power and influence? Things in science fiction often need a bit of internal logical consistency.
As an aside, if you guys need some free writing I'd be happy to help out a bit. I know how much writing can go into these games, having worked on a few myself now, and SR2 seems to be much larger in scope than SR1 so I imagine there is a lot left to do. Weapon descriptions, tech write-ups, etc. Just making the offer, feel free to ignore.