Blimp with expanded first impressions! Second impressions. Third impressions?
I bought the game. I pirated it before but it's very good and if they want fifteen dollars from me they can have it. Now they do.
Humor elements aside, persistence aside, the game is very much classic roguelike in style. The persistence elements help to lower some of the tedium of starting up a new game in a roguelike, your fifteen character is gonna be much, much stronger than your first and you can start off in more dangerous areas for faster leveling and gearing up. It's much better than Rogue Legacy where things were grindy and often characters felt like a vehicle for grabbing upgrades, how much gold can this one get before it dies? In Dungeonmans you can totally beat the game on your first character if you try. Most of the upgrades have immediate and long-term benefits that feel more fun than the upgrades in Rogue Legacy.
The gameplay's very active and ability-based like TOME or Dredmor, which makes it a lot of fun but also means the difficulty ramps up pretty fast. A lot of roguelikes hit a zone at some point where 90% of the enemies are barely speedbumps and the other 10%, by virtue of their abilities or some quirk of their design, can ruin your life if you don't know what to do about them. Since almost every enemy has some sort of ability, you'll be reaching this point pretty early in the game and if you're not ready to start recognizing big threats and figuring out how to kill them you're gonna lose a lot of promising guys to sudden unexpected deaths. Orc Hellions do huge damage (champions do enormous damage) Bandit Kings can pin you and do a huge chunk of damage when you first see them (quickly becomes negligible though) and their champions can steal your armor. Counter-attackers, status-inducers, and enemies with very high block/dodge rates can all get you killed very quickly if you're not paying attention to what's going on.
Dungeonmans is definitely the only class worth playing. Especially once you've fully upgraded the library. The Barely Adequate Library starts you off with four free random skill books, and these can have a pretty big impact if you choose your character around them. Since by then you should also have a ton of proofs of stremf and a giant pile of stat points to allocate as you please, there's no reason not do do this. The library seems to have a tendency to double up on one book and starting the game with Wheel of Pain or Arrow Time is awesome.
Also remember that Heroic items picked up off of dungeonmans pyres can be stored in the wargear vault if you don't want it or can't use it. The randomly generated legendaries from blueprints cannot though and so far I'm not sure how worth it those are. Maybe once you get to Tier 5. Unenchanted T3 armor is really cheap in towns (like two silver) and you can put your upgrade scrolls and hammers on them to max out your elemental resistances until you find better armor which will take a long time.
Also I think I've got your Virulent Mana-scarred Conquering Cosmic Foomleaf Heartseeker +7 beat.
Hyperborean Hellified Coldbliterating Dungeon Missile +3
+4d4 physical damage
+4 Stremf
+2d6 cold damage
+2d6 fire damage
+5% fire damage
+5% cold damage
+2d8 cold damage