((*knucklecrack*))
Sarah and Rhea get the idea to check reception for supplies, but the only thing left inside the desk were empty bottles. Nothing else seems to hold anything of value in Reception. ((Four of the same item take one slot in a pack, so one person can carry all the bottles or you can all have one.))
For the moment, Rhea takes them all and stores them.Robert helps Rhea step down from the table, and keeps her off her foot while going ahead to the doors in Reception."Huh. Two doors. One's half open, which is a good sign... We'll check that other room later." Robert muses to himself.
The lights still manage to persist throughout the complex, at least, as far into a small room seemingly used for security checks. The window allows you to see into the other room- devoid of life, living or undead, and containing some kind of locker.
In the room you've entered, there dosen't seem to be anything of value, so you continue guiding Rhea along, other members in tow.
You enter a main hallway with many doors- four in a line to your right, and one at the very end of the hall to the left. Again, there's no infected, no dead, no anything. Oleg steps forward and picks up a small box, before allowing Robert to take the lead again. "Toolkit of some kind. Says "Security" on side. Probably useful in some way."
Robert sees the sign marked with a stairs symbol, and begins to half-carry Rhea to it.
"We'll loot the place later. First, we should get a vantage point, make sure no infected followed us, and find some sort of medical bay. I don't see anything that screams "medical ward" on this floor, so..."
The party has reached F2. Oleg has a Toolkit.The players enter a long room, with stairs on either end. The door is closest to the pair of stairs you didn't come from. Rhea takes a breath before continuing, the natural painkillers slowly wearing down.
Sarah picks up what looks to be clean towels from some kind of bin.
Sarah has obtained Cloth x2.The adventuring party continues, entering a large area with broken furniture and electronics strewn about.
Many large glass windows look out and give you an OK vantage point to the hydroelectric dam entrance.Oleg spots a utility knife and picks it up. It looks like it would be more useful to open boxes than open flesh wounds, but he takes it anyway.
The party continues around, finding a second "observation" area. It offers another vantage point, but it isn't any better or worse than the first. The slow trek through the building has resulted in a few small odds and ends, but there seems to be a "first aid" sign on the next door. Rhea stops, and sits in one of the nearby chairs that isn't completely broken. In the chair next to her, she spots a large box that looks to be in good condition.
"What's this...?"
Rhea opens it slowly, while the others look outside, surveying the area.
"H-hey! It... Well, it WAS a rifle. This box still has the scope, and what looks like a fancy laser pointer, and a big metal tube!"
Robert looks at the box.
"Hmm. Wish we had that rifle, but nonetheless, nice find sweetie."
"It looks like this toolkit could let us attach things like that sight to our guns. It might not work more than a few times, though." Oleg says.
"Yeah, I suggest not using that sight. Looks like a scope built for a hunting rifle, and none of us are going to be taking potshots at that range yet. The silencer isn't bad, and the laser might help us aim." Robert offers his insight.
Rhea begins to say something, but stops. Sounds are coming from what looks to be a general-purpose security room- the prospected medkit area- and they sound inhuman. Oleg is quick to comment.
"Can't tell what it is, exactly, but... whatever it is had to be here for a while. Robert, you get that shotgun ready."
---
Oleg, Rhea, Susan, and Robert are in the North Observation room of the Hydroelecrtic Dam, F2.
Exits are South (Unknown) and East (Observation East).
The room has been looted.
It is Daytime, Hour 3. There have been no attacks today. You cannot see any infected converging on your location from your vantage point(s). There is an infected nearby!
Rhea has a sprained left ankle, treated. It will take 5-7 days to heal fully. She will be able to walk in 4-6 days.
Rhea is in mild pain.---
Oleg (Cheesecake)
Utility Knife [Worn], equipped
Normal Pack (4)
- Ruger GP100 revolver, fully loaded (7)
- Box of Pistol Ammo, [7]
- Utility Knife [Brand New]
- Toolkit x1
Tiruin
Normal Pack (4)
- USP .45, full magazine (15)
- Spare USP magazine, full magazine (15)
- Scalpel [Brand-New]
- Bottles, Empty, x4
Medical Satchel (2)
- Bottle of Rubbing Alcohol, x4
- Cloth Bandaging, x3
Sarah (Greenstarfanatic)
Normal Pack (4)
- OTs-33 Pernach full magazine (17)
- Spare Pernach Magazine, (15)
- Cloth x2
Robert (Patrick Hunt)
Back-strap Holster
- Mossberg 500, fully loaded (6)
Durable Pack (4)
- Box of Shotgun Shells [6]
- Combat Knife
((If I may offer a hint, you may want to keep a very simple map of whats going on because I can't (all my master maps are paper) but I can tell you where you haven't explored and let you do it automatically on turns.
You've got 4 unknown doors that you know about on F1, 1 right next to you, and a stairwell up to F3 on this floor.