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Author Topic: [MTBS] Mercenary Commander - Play Thread - Turn 6  (Read 3171 times)

Kashyyk

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[MTBS] Mercenary Commander - Play Thread - Turn 6
« on: July 31, 2013, 02:21:42 pm »

Mercenary Commander

OOC/Rules

Spoiler: Tactical Map (click to show/hide)

Team Blue
Spoiler: adwarf (click to show/hide)
Spoiler: scapheap (click to show/hide)
Spoiler: GrizzlyAdamz (click to show/hide)

Team Red:
Spoiler: mastahcheese (click to show/hide)
Spoiler: kingfisher112 (click to show/hide)
Spoiler: Grek (click to show/hide)

Spoiler: GM Notes (click to show/hide)
« Last Edit: August 27, 2013, 07:08:22 pm by Kashyyk »
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Kashyyk

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Re: [MTBS] Mercenary Commander - Play Thread - Turn 1
« Reply #1 on: August 01, 2013, 08:01:34 pm »

Due to the serious lack of anything happening, and because I forgot to mention it at to start with, I'm going to enforce a time limit. You have 48 hours from the time stamp on this post to give your orders, otherwise your tanks will be auto'd.
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Grek

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Re: [MTBS] Mercenary Commander - Play Thread - Turn 1
« Reply #2 on: August 01, 2013, 08:56:01 pm »

Orders are in!
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mastahcheese

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Re: [MTBS] Mercenary Commander - Play Thread - Turn 1
« Reply #3 on: August 02, 2013, 12:09:56 am »

Orders are a go.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

scapheap

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Re: [MTBS] Mercenary Commander - Play Thread - Turn 1
« Reply #4 on: August 02, 2013, 04:07:43 am »

Sent
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GrizzlyAdamz

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Re: [MTBS] Mercenary Commander - Play Thread - Turn 1
« Reply #5 on: August 04, 2013, 07:19:21 pm »

PTP
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TopHat

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Re: [MTBS] Mercenary Commander - Play Thread - Turn 1
« Reply #6 on: August 05, 2013, 12:10:26 pm »

PTW
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Virex

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Re: [MTBS] Mercenary Commander - Play Thread - Turn 1
« Reply #7 on: August 05, 2013, 12:16:51 pm »

PTWTBU (posting to watch things blow up)
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Kashyyk

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Re: [MTBS] Mercenary Commander - Play Thread - Turn 1
« Reply #8 on: August 06, 2013, 01:44:13 pm »

Turn 1

kingfisher112 has been auto'd. You have two more turns before you are replaced. You all have 72 hours (3 days) to submit your orders.

Spoiler: Tactical Map (click to show/hide)

Summary:
Both teams steam forwards, looking to get into a good firing position. Except, however for DORF:1, who's driver swerved hard to avoid the building that had suddenly appeared in front of them. Why the hell had they been driving towards it at that speed anyway? DORF:2 and GREK:1 are slowed slightly by plowing through garden walls. Otherwise, it is all quiet on the western front.

Team Blue
Spoiler: adwarf (click to show/hide)
Spoiler: scapheap (click to show/hide)
Spoiler: GrizzlyAdamz (click to show/hide)

Team Red:
Spoiler: mastahcheese (click to show/hide)
Spoiler: kingfisher112 (click to show/hide)
Spoiler: Grek (click to show/hide)

Spoiler: GM Notes (click to show/hide)
« Last Edit: August 06, 2013, 03:13:43 pm by Kashyyk »
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mastahcheese

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Re: [MTBS] Mercenary Commander - Play Thread - Turn 2
« Reply #9 on: August 06, 2013, 05:48:02 pm »

Orders sent!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Grek

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Re: [MTBS] Mercenary Commander - Play Thread - Turn 2
« Reply #10 on: August 06, 2013, 07:46:28 pm »

Carrying on with previous orders.
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scapheap

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Re: [MTBS] Mercenary Commander - Play Thread - Turn 2
« Reply #11 on: August 07, 2013, 02:13:13 am »

sent
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GrizzlyAdamz

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Re: [MTBS] Mercenary Commander - Play Thread - Turn 2
« Reply #12 on: August 07, 2013, 03:39:13 am »

Sent, BLUE TEAM CHECK TACTICS THREAD.
(Is it just me and scap?)
« Last Edit: August 07, 2013, 03:53:19 am by GrizzlyAdamz »
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Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Kashyyk

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Re: [MTBS] Mercenary Commander - Play Thread - Turn 2
« Reply #13 on: August 08, 2013, 01:17:19 pm »

We are currently waiting on adwarf and kingfisher112. You both have just over 24 hours.
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Kashyyk

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Re: [MTBS] Mercenary Commander - Play Thread - Turn 1
« Reply #14 on: August 10, 2013, 12:35:25 pm »

Turn 2

kingfisher112 and adwarf have been auto'd. kingfisher has one more turn before he is replaced. adwarf has two. You all have 72 hours (3 days) to submit your orders.

Spoiler: Tactical Map (click to show/hide)

Summary: HEAP:1 smashes through a garden wall as GREK:2 plows into a building. It turns out that whilst garden walls are destructable, houses are not. KING:2 fires a shot through the town at HEAP:1, but misses. At the same time, GRIZ:1 fires a barrage on the move, the first shot narrowly missing it's target (MCSE:2) the second going wide and hitting a building.


Team Blue
Spoiler: adwarf (click to show/hide)
Spoiler: scapheap (click to show/hide)
Spoiler: GrizzlyAdamz (click to show/hide)

Team Red:
Spoiler: mastahcheese (click to show/hide)
Spoiler: kingfisher112 (click to show/hide)
Spoiler: Grek (click to show/hide)

Spoiler: GM Notes (click to show/hide)
« Last Edit: August 10, 2013, 07:33:40 pm by Kashyyk »
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