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Poll

What Sort of Battleship Should We Buy?

Current Technology (less delay)
- 4 (40%)
End-Game (more delay)
- 6 (60%)

Total Members Voted: 10


Pages: 1 ... 4 5 [6] 7 8 ... 27

Author Topic: Let's Play: Infinite Space  (Read 109353 times)

Hanzoku

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Re: Let's Play: Infinite Space
« Reply #75 on: November 06, 2013, 01:52:58 am »

I dare you to say that on the Aurora forums. The walls of hard-science math that would descent upon that thread would blot out the sun... :)
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C-SH4M4N

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Re: Let's Play: Infinite Space
« Reply #76 on: November 06, 2013, 09:22:03 pm »

OH HELLZ YEAH, we're approaching the part where the first LP suddenly ended!!! :) :)

Soon to brave the fair unknown, lads!
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Sirus

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Re: Let's Play: Infinite Space
« Reply #77 on: November 06, 2013, 09:29:11 pm »

Just about, yep.

Let's hope this LP doesn't come to a similarly sudden end  :-[
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Hanzoku

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Re: Let's Play: Infinite Space
« Reply #78 on: November 07, 2013, 02:18:59 am »

I'm working hard to avoid that. Currently I have the post(s) for next week written up and ready. :) I'm trying to get a buffer built up so that updates will continue around the Christmas holidays.
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C-SH4M4N

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Re: Let's Play: Infinite Space
« Reply #79 on: November 07, 2013, 08:41:24 am »

Yeah, the Pallas-class loses something like ten module spaces, and it's a lot less well laid out compared to the Borodino class. The big draw is supposed to be your first superweapon, but those things are really a trap.

The bonus to the superweapon is you can fire it from across the whole combat area. The downsides is it's not that much better then a large-type laser, takes a complete energy bar to fire, and disables charging for a few seconds. I don't think after I saw how um... unuseful they were that I ever used one again in my first playthrough.

Those "specials" were ANNOYING; I mean, it's not just the drawbacks you mentioned. It also ties in with the whole "rock-paper-scissors" system that's used in the game; Specials and 'Barrage' end up being the same thing, system-wise, so when you fire your Überlaser/Accelerator/Death Star-thing, there's this BIG chance that the enemy will simply "Evade". And you'll be a sitting duck (specially in the early game, when your Leadership stat is downright abysmal).

I stuck with paying attention to 2 stats when it came to purchasing new ships: FIREPOWER and HULL STRENGTH. (And Carrier Capacity, later on...)
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Hanzoku

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Re: Let's Play: Infinite Space
« Reply #80 on: November 07, 2013, 09:59:57 am »

I think specials should have been unavoidable to counterbalance the 4-bar requirement (full red bar required to fire, unlike barrage which will fire from one stripe.), and using the special shouldn't lock out recharging the gauge. The damage also needs to be something like 75% of a barrage - not as good, but the ability to sic your fighters on the enemy, back all the way across the screen and fire from a safe distance would have made that a potentially usable tactic.

Of the stats, I think hull strength and armor are the two most important ones. I have the sneaking suspicion that if I gutted our current ships of all modules, I'd still be doing about the same in combat. Thus, it comes down to being able to absorb a certain amount of damage in combat and not a lot else.
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C-SH4M4N

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Re: Let's Play: Infinite Space
« Reply #81 on: November 07, 2013, 06:52:56 pm »

They could have been anything else, besides another attack option. I mean, when you get Barrage (which is firing every single gun on all your ships, three times with no delay) what else do you need?

I might have considered using SPECIAL more often, if they had actually made something useful. As the game was shipped, the late game routine was:
  • Charge to Yellow: Launch Fighters
  • Move to optimum attack range. Fighters will pin enemies in position. (Thanks, fighters! :) )
  • Wait for enemy to make an attack.
  • Their command bar is empty now. They can't evade.  :D
  • BARRAGE TIME!  >:( (If they haven't been killed by the fighters already.)
« Last Edit: November 07, 2013, 06:55:34 pm by C-SH4M4N »
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Hanzoku

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Prison Break (Part 16)
« Reply #82 on: November 11, 2013, 02:52:14 am »

Prison Break
New Characters:  Terzi, Leo
New Ships: Eudora K(CG), Daphne ZA(CV)
New Equipment: Hanger Lv 1, Maintenance Room Lv 1
New Fighters: Krechet (MR), Berkut (S), Grif (I)
Spoiler: Squeezing an Informant (click to show/hide)
Spoiler: Collaring the Warden (click to show/hide)
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Neonivek

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Re: Let's Play: Infinite Space
« Reply #83 on: November 12, 2013, 03:15:54 am »

Nia REALLY should bathe more often. I mean seriously.
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Hanzoku

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Re: Let's Play: Infinite Space
« Reply #84 on: November 12, 2013, 08:01:41 am »

You mean the whole 'rotting, dessicated corpse being mistaken for Nia'? thing? Given the type of prison this was, maybe the whole planet smelled like that...
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Neonivek

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Re: Let's Play: Infinite Space
« Reply #85 on: November 12, 2013, 11:32:39 am »

You mean the whole 'rotting, dessicated corpse being mistaken for Nia'? thing? Given the type of prison this was, maybe the whole planet smelled like that...

So the entire planet smells like Nia huh?

Or I guess maybe he thought she was wearing a really convincing BLONDE zombie costume... wait... Does Nia dye her hair?
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Hanzoku

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Re: Let's Play: Infinite Space
« Reply #86 on: November 12, 2013, 05:31:02 pm »

Poor Nia. I'm sure the Crew Quarters Lv 3 she's living in have a shower block! (I don't know if we can make her use it though. None of the female protagonists on the ship are badass enough to try.)
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birdy51

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Re: Let's Play: Infinite Space
« Reply #87 on: November 12, 2013, 10:44:42 pm »

Celina scares me a little bit. I hope we see her again soon though, as she is almost as badass as Nia.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

C-SH4M4N

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Re: Let's Play: Infinite Space
« Reply #88 on: November 12, 2013, 10:56:48 pm »

Celina scares me a little bit. I hope we see her again soon though, as she is almost as badass as Nia.
She pops up ... but it might be some time until her next appearance. Or not! ;D
We're finally reaching unexplored territory now! Yeah!!

Yuri's got quite the bipolar disorder sometimes, huh? First, he's cutting a pirate to ribbons like a mean sadist. Next, he's screaming like a little girl on a prison planet after seeing a corpse. It's only going to get better from now on! ADVENTURE!!!

(I've got a few screens to share for laughs, but I'm saving them for when the time comes. Believe me, this game is zany enough to give you a lot of materials to work with.)
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Hanzoku

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Rewards and Digging up the Past (Part 17)
« Reply #89 on: November 14, 2013, 03:01:50 am »

Rewards and Digging up the Past
New Characters:
New Ships:  Volos (CG), Selene (DD)
New Equipment: Anti-Air Control Room Lv 2
New Fighters:

Spoiler: Receiving our Reward (click to show/hide)
Spoiler: Yuri the Archeologist (click to show/hide)

And that wraps up Chapter 4. Yuri and crew are gaining a hell of a reputation for solving pirate problems, as this brings a running total of three sectors saved from the pirate menace (and one sector from a feudal lord on a power trip.)

We have a couple of loose leads to follow right now.  Finding Valantin and recovering the Epitaph still remains the long-term goal. Short term, we need to visit Tineo to advance our knowledge of Epitaphs in general, and to the side, we should really do something about the Dominion of Spetses, given their reliance on slave labor.
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