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Poll

What Sort of Battleship Should We Buy?

Current Technology (less delay)
- 4 (40%)
End-Game (more delay)
- 6 (60%)

Total Members Voted: 10


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Author Topic: Let's Play: Infinite Space  (Read 109311 times)

Hanzoku

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Drawing Lines (Part 47)
« Reply #360 on: November 14, 2014, 10:10:32 am »

Drawing Lines
New Characters: Anchjo
New Ships:
New Fighters:


And now the question is put to you, the viewers. Who do we declare war on?

This splits into three possible routes…

Enemonzo / Lavena
We get a melee character and a solid battleship plan OR two other characters (they probably won’t replace anyone on the crew.)

Further, a total of 3 battleship designs, 3 cruiser designs and a destroyer design are available, and a variety of modules of various types.

Enemonzo / Mesenzana
On this route, we get an engineer/mechanic character and a deadweight character.

Ship-wise, you get access to two battleship designs, two cruiser designs, and one ship in the Other category.

The modules are roughly the same as we would get through the first route.

Zenito
You get one engineer/medic character and one deadweight character.

Ship-wise, you get access to two battleship designs, two cruiser designs and a destroyer design, as well as three new fighter designs.

The modules available from Zenito are generally more advanced than through the Enemonzo routes, and includes the last Hanger module (Hanger 04).

I’ll leave this poll running for a week before starting on the next update.
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Sirus

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Re: Let's Play: Infinite Space
« Reply #361 on: November 14, 2014, 12:12:22 pm »

Considering the crazy-powerful ships Lugovalos can throw around, I'd say we need more advanced tech than sheer numbers. My vote is for Zenito.
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Hanzoku

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Assimilating the Borg (Part 48)
« Reply #362 on: November 25, 2014, 09:58:31 am »

Assimilating the Borg
New Characters:  Georgo, Baum, Rubriko
New Ships: Plugilo (DD), Kajto (CG), Misio (CG), Absoluta (BB)
New Fighters: EIT-1000, EOF-005, EA-0120

Spoiler: First Blood to Us (click to show/hide)
Spoiler: Intentional Engrish (click to show/hide)
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Itnetlolor

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Re: Let's Play: Infinite Space
« Reply #363 on: November 25, 2014, 04:33:02 pm »

Spoiler (click to show/hide)
« Last Edit: November 25, 2014, 04:35:15 pm by Itnetlolor »
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Sirus

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Re: Let's Play: Infinite Space
« Reply #364 on: November 26, 2014, 01:30:17 am »

Spoiler (click to show/hide)
Spoiler (click to show/hide)
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C-SH4M4N

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Re: Let's Play: Infinite Space
« Reply #365 on: November 26, 2014, 01:53:18 pm »

YES!!! New updates!!!

Ah crap, you took the same route I did ... I was gonna vote for Enemonzo (SPACE SPANISH!!!) 'cause I haven't been there yet. But beating the BORG makes up for it.

I never really took notice of the special ability of Zenitonian starships. Do you have to have your fleet using their ships in order to make anything out of that gimmick?

In the guide I used for reference, it's said that Zenito had good fighters ... in my experience, they weren't as good.
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Hanzoku

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Re: Let's Play: Infinite Space
« Reply #366 on: November 27, 2014, 01:59:16 am »

If it's any consolation, I plan to do a speed run with nega-Yuri to show off the routes not taken. It'll take quite a bit less long since I won't have 'all the encounters, all the time' turned on and I won't need to comment on everything that happens.
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Hanzoku

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Rescuing Royalty (Part 49)
« Reply #367 on: December 01, 2014, 05:04:18 am »

Rescuing Royalty
New Characters: Safira
New Ships: Crepuscolo (BB)
New Fighters:

Spoiler: Mind Hack (click to show/hide)
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Sirus

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Re: Let's Play: Infinite Space
« Reply #368 on: December 02, 2014, 01:08:01 pm »

I'd like to know more about this "torpedo ship" you picked up blueprints for :o
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Hanzoku

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Re: Let's Play: Infinite Space
« Reply #369 on: December 02, 2014, 03:48:02 pm »

It sounds more awesome then it actually is. It's an M-type, roughly corvette class (so smaller and weaker than a destroyer.) It has three fixed weapons, a size M missile and two size S missiles. We've been facing them as one of the earliest enemies in the second half of the game, where our starting cruisers could one shot them. With our design, they have a durability of 1,640 and 40 module spaces to play with.

Edit: Heh, just picked up on what you may have been hoping for. No, sadly, they're not an awesomely Warhammer 40k concept like a ship that literally acts as a torpedo, ramming the enemy fleet.
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Sirus

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Re: Let's Play: Infinite Space
« Reply #370 on: December 03, 2014, 12:48:59 am »

Bah. I was hoping for some crazyawesome ship bristling with large missile weapons. Ramming optional, I just wanted missile spam to end all missile spams.
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Hanzoku

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Re: Let's Play: Infinite Space
« Reply #371 on: December 03, 2014, 02:41:27 am »

Nah, the Nahab is more like the WWI/II Torpedo Boats.

Now, speaking of ships bristling with missiles for a Macross Missile Massacre... I can tell you that those are coming, and I'll try to remember to pick up and use one (or more.)
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Hanzoku

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The Big Five-Oh (Part 50)
« Reply #372 on: December 08, 2014, 02:18:05 am »

The Big Five-Oh
New Characters:
New Ships: Kuraja (M)
New Fighters:

Spoiler: The Battle of Juna (click to show/hide)
Spoiler: Massive Migraines (click to show/hide)
Spoiler: Insulting a Queen (click to show/hide)
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birdy51

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Re: Let's Play: Infinite Space
« Reply #373 on: December 09, 2014, 07:55:20 am »

Hehe!

I shall poke my head in once more to say congratulations on that 50th update! You've done a fantastic job so far and I look forward to seeing the rest!
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Knight Otu

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Re: Let's Play: Infinite Space
« Reply #374 on: December 09, 2014, 08:39:38 am »

How do people in this universe keep losing their currency cards? Seems a normal person could make a decent living just from picking up the money on the streets.  :P
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