Since theres not much in the way of imminent attacks in a town or a pretty empty level, I've jumped ahead 10 turns for oreosome (to reach the generator and recharge), 8 for toaster (recharge, loot pile, and reach the town), 6 for scapheap (some town exploring, recharge), 4 for Twi (Miner talking, recharge), for Rolep, only one turn passed. If you've had less than 10 turns pass, go ahead and mention what you did (or just say idle and do your next action, you don't lose power unless you move), and the map will reflect that next update due to temporal flux or something
Scav-Bot Beta returns to the generator, remembering that the way back in to that dark region was right next to the left side of the dead pathbot.
TSTR-51, after evading the malfbot one last time, returns to the generator to recharge. He then heads for the pile of
now cooled loot from the bots that were aflame, and heads for Zon Outpost. Sometime between the loot and the town the malfbot goes dead. The greeterbot repeats the same greeting.
Unit 152 talks to the minerbot about the surrounding geology. Lacking a tunneling implement its not terribly useful information, but the surrounding area is apparently are highly rich in metals if you know or find where the outer walls of Eta Labs stood. Scarlet hears a bit of it as he goes past, exploring the miner complex some more before leaving it and heading for the generator while Kasi has distracted the tradebot with interest in its wares.
Trader of Zon Outpost: Ah, a new one! Potentially good to see, so I shall give you quite the special offer.
He then heads into the warehouse and returns holding a massive, shiny but clearly previously used weapon. The weapon is about half your size, and by how he's holding it, probably at least a fraction of your weight as well.
"Heavy Plasma cannon, only minor use. Great for blowing the hell out of anything, assuming you can withstand the recoil and the power requirement to fire this supreme weapon. I'll sell it to you for 14 power, and throw in a free hurl into the generator from my guard afterwards if you take me up on this. I can promise it works, but other than that is up to you. If you don't want it, consider telling one of those other new ones about the offer as well; I highly doubt you bunch intend to stay and considering what bots I've seen recently, you'll need something of this caliber eventually. So, do we have a deal?"
((Heavy plasma cannon: 10 power for minimum shot, 40 damage with 20 splash damage to all surrounding robots, causes plasma fires on impact. Will either halve your movement or add .05 per movement space unless you have Heavy Weapons Support as an acquired skill. Bots without HWS will get thrown back a space from recoil.))
Kasi asks the Guard what its guarding while he considers it.
Guard: This is the Zon Outpost trader's warehouse. Trying to sneak past me would be...suboptimal. Far more armed than you is I. Not to mention armored, although your spherical shape might deflect the rare poorly aimed laser. End explanation.
Map Legend:
Twi - S.C.R.A.M.B.L.E Unit 152 - Bot A
Oreosome - Scav-Bot Beta - Bot B
scapheap - Scarlet - Bot C
Toaster - TSTR-51 - Bot D
Rolepgeek - Kasi-872413C-P{%gh2@hut.g} - Bot E
Grey - Unknown terrain
Red - Fire!
Orange - Semi-flaming
Brown - No power
O - Portal
T - Tradebot
H - Hunter
P - Pathbot
B - Broken down but active robot.
N - Non-trader friendly NPC
M - Malfunctioning robot.
S - Scavengerbot. (friendly if white)
% - Wreckage
> - Up stairs
< - Down stairs
! - Loot pile
Green - Generator
Yellow line - Path
Twi - S.C.R.A.M.B.L.E Unit 152 (Unit 152)
A little treaded turtle bot with a built in, but sadly nonfunctional speaker system.
Integrity: 10/10
Power: 14
Movement: 4
Ammo: II (4 Pw afterwards)
Bonus: Laser Rifle (with two free shots)
Inventory: A minipathbot (spinning on your head), significant amounts of scrap metal, inactive Path adapter circuitry, speakers and LEDs, 5 semiconductors and 5 coolants, 1 optics (binocular) system, 1 omnidirectional audio receiver, 1 circuit board (inactive, pathbot-based), some heavy metal armor
Acquired skills:
Levels survived: 2 (Max generator recharge: 14)
OREOSOME - Scav-Bot Beta
General shape: Looks like a small oval shaped robot, with several tiny legs. Basically looks like a robo-spider
Integrity: 10/10
Power: 12
Movement: 4
Ammo: Sword (1 Pw)
Bonus: Supercharged
Acquired skills:
Inventory: Some heavy metal armor, Old hunter laser rifle [2.5 Pw per shot, 1 damage/1 armor piercing](Dust-jammed: doubled power use until cleaned, risk of overheat)
Levels survived: 1+ (Max generator recharge: 12)
scapheap - Scarlet
General shape: A robotic snake
Integrity: 6/10 [1 Armor]
Power: 14
Movement: 6
Ammo: Sword (1 Pw)
Bonus: Movement Bonus
Acquired skills:
Inventory: Empty
Levels survived: 2 (Max generator recharge: 14)
Toaster - TSTR-51
Shape: Cylindrical
Integrity: 9/10
Power: 9.5
Movement: 4
Ammo: Sword (1 Pw)
Bonus: Supercharged.
Acquired skills: Part Thief (+1 to stealing parts from active bots)
Inventory: some scrap metal, 10 capacitors, 5 semiconductors and 5 coolants, 1 optics (binocular) system, 1 omnidirectional audio receiver, Malfbot arm (damaged), a hunk of rusty armor, a power core (torn out, discharged), Spark hat (wearing), 2 power cores (unpowered), Half-melted scrap metal, Targeting circuitry (ruined, major fire damage), Fused together optical lenses, Unknown circuitry (heavy damage, major fire damage), Active power core (destablized, unknown state), Chunk of wiring material and wires, Semi-intact capacitors (notable fire damage)
Levels survived: 2 (Max recharge: 14)
Rolepgeek - Kasi-872413C-P{%gh2@hut.g} (Kasi)
General shape: Spherical.
Integrity: 10/10
Power: 14
Movement: 4
Ammo: Sword (1 Pw)
Bonus: Super-charged
Acquired skills:
Inventory: Empty