Too many interesting things recently, sorry for not updating this guys.
Also, for the sake of not taking ages to get through a town, I'm just going to do multi-turns if the level has a name. (meaning you get to the trader or else where in one update, but still take as much energy as it would if it was spread across several updates) Hostile (or otherwise non-friendly) areas still will go one action at a time.
As Scarlet gives its counter-proposal, their sword crackles with power. The scavenger ignores the talk and just lunges forward, but the lunge ruins its chance at a revenge kill or anything similar, leading Scarlet's blade just a hair off to the side of the core instead of straight through it. It collapses neatly sliced in two, with Scarlet gaining 14 power. Some capacitors are clearly visible from this angle, along with the mostly-intact core, but besides that a proper salvage is needed. Peering over the wreck for a moment, you spot a rough tunnel inside the shack that leads up-eastwards.
Scarlet vs ScavengerUnit 152 and Kasi dance with the minispinnypathbot while the others are talking with the trader, which eventually involved music as the static and the actual (fairly weak but audible) music transmissions being picked up were seperated. The trader considers TSTR's requests while it appraises the heavy metal armor Scav-bot Beta has. He offers to clean it off and install it properly for 5 power, then turns back to TSTR.
Trader: Movement would be fairly cheap, assuming this board here is in working condition. Otherwise it is outside my expertise here. He then picks up the unknown circuit board from your inventory and continues.
"This is a spiderbot's motion controller, although you are likely too heavy to make use of the wall-climbing functions without major modification." he says, pointing at the formerly unknown circuit board. After testing it however, it seems to not exactly be unusable, but not particularly functional. He offers to do it anyway (for free, based on the board's state), but warns the damage might cause conflicts with your other movement systems and moves on to the next item, coming out of the warehosue with a significantly smaller weapon this time.
"P-84 Destructor. Two modes: The main mode, which generates and fires a an explosive about the size of a small melon for significant damage, and the other one, a laser blast on par with a laser pistol. It'd cost you the wires, the arm, and the hat."
He then picks out the rusty armor and hurls it at the wall. It breaks apart, and he turns back to TSTR-51.
"Well, since that was useless, if you wanted armor you'd need to pay for enough to make up for the amount that half-melted slag won't cover. Or, I could juryrig a shield using those semi-conductors, optical lenses, and one of the power cores, but theres a decent chance you'd just blow up if you got hit too hard for it to absorb, I'm not an expert in power-linked defensive tech either. Lastly, with enough time I could combine the of all of those stable cores and capacitors with your own, which would at best double your power efficiency and at worst short-circuit everything."
Weapon stats: 4 power minimum per launcher shot, explosive damage. 1 power minimum per laser shot, about as much damage as the sword.
Map Legend:
Twi - S.C.R.A.M.B.L.E Unit 152 - Bot A
Oreosome - Scav-Bot Beta - Bot B
scapheap - Scarlet - Bot C
Toaster - TSTR-51 - Bot D
Rolepgeek - Kasi-872413C-P{%gh2@hut.g} - Bot E
Grey - Unknown terrain
Red - Fire!
Orange - Semi-flaming
Brown - No power
O - Portal
T - Tradebot
H - Hunter
P - Pathbot
B - Broken down but active robot.
N - Non-trader friendly NPC
M - Malfunctioning robot.
S - Scavengerbot. (friendly if white)
% - Wreckage
> - Up stairs
< - Down stairs
! - Loot pile
Green - Generator
Yellow line - Path
Twi - S.C.R.A.M.B.L.E Unit 152 (Unit 152)
A little treaded turtle bot with a built in speaker system, which includes a weak music receptor.
Integrity: 10/10 [5 Armor]
Power: 14
Movement: 4
Ammo: II (4 Pw afterwards)
Bonus: Laser Rifle (with two free shots)
Inventory: A minipathbot (spinning on your head), inactive Path adapter circuitry, 5 semiconductors and 5 coolants, 1 optics (binocular) system, 1 omnidirectional audio receiver, 1 circuit board (inactive, pathbot-based).
Acquired skills:
Levels survived: 2 (Max generator recharge: 14)
OREOSOME - Scav-Bot Beta
General shape: Looks like a small oval shaped robot, with several tiny legs. Basically looks like a robo-spider
Integrity: 10/10
Power: 13.5
Movement: 4
Ammo: Old Laser Rifle (2.5Pw/1dmg-1AP) Alt: Sword (1 Pw/dmg)
Bonus: Supercharged
Acquired skills:
Inventory: Some heavy metal armor, Old hunter laser rifle [2.5 Pw per shot, 1 damage/1 armor piercing]
Levels survived: 2 (Max generator recharge: 14)
scapheap - Scarlet
General shape: A robotic snake
Integrity: 6/10 [1 Armor]
Power: 24
Movement: 6
Ammo: Sword (1 Pw/dmg)
Bonus: Movement Bonus
Acquired skills:
Inventory: Empty
Levels survived: 2 (Max generator recharge: 14)
Toaster - TSTR-51
Shape: Cylindrical
Integrity: 9/10
Power: 9.5
Movement: 4
Ammo: Sword (1 Pw/dmg)
Bonus: Supercharged.
Acquired skills: Part Thief (+1 to stealing parts from active bots)
Inventory: some scrap metal, 10 capacitors, 5 semiconductors and 5 coolants, 1 optics (binocular) system, 1 omnidirectional audio receiver, Malfbot arm (damaged), a power core (torn out, discharged), Spark hat (wearing), 2 power cores (unpowered), Half-melted scrap metal, Targeting circuitry (ruined, major fire damage), Fused together optical lenses, Spiderbot movement circuitry (heavy damage, major fire damage), Active power core (destablized, unknown state), Chunk of wiring material and wires, Semi-intact capacitors (notable fire damage)
Levels survived: 2 (Max generator recharge: 14)
Rolepgeek - Kasi-872413C-P{%gh2@hut.g} (Kasi)
General shape: Spherical.
Integrity: 10/10
Power: 10
Movement: 4
Ammo: Heavy Plasma charge [10 Pw, 40/20 dmg] Alt: Sword (1 Pw/dmg)
Bonus: Super-charged
Acquired skills:
Inventory: Heavy plasma cannon. [10 power for minimum shot, 40 damage with 20 splash damage to all surrounding robots, causes plasma fires on impact. 1 space recoil and add .05 per movement space unless you have Heavy Weapons Support as an acquired skill.]