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Author Topic: Energy Quest, a robot survival game. [5/5] - Back together  (Read 19065 times)

Rolepgeek

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #150 on: August 26, 2013, 09:39:22 pm »

I'll take it. Then recharge. Then we should go exploring around the back of the trader outpost warehouse.
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Aklyon

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #151 on: August 26, 2013, 09:48:10 pm »

Which movement penalty, then?
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rolepgeek

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #152 on: August 26, 2013, 09:50:16 pm »

What does the second one even mean? Power expenditure? So, if I move 20, it costs me 21?
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Aklyon

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #153 on: August 26, 2013, 09:53:28 pm »

It takes .5 power to move for one turn. If you add .05 per movement (you have 4 movement), then it takes .7 total power per turn to move your entire movement.
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #154 on: August 26, 2013, 10:01:05 pm »

Roll up to trader and be all "Yo what can you get me for this swag?"
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Aklyon

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #155 on: August 26, 2013, 10:03:14 pm »

Considering you have at least twice as much junk materials as anyone else in the entire group, probably quite a bit. :P
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #156 on: August 26, 2013, 10:03:41 pm »

PHAT LEWT
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

scapheap

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #157 on: August 27, 2013, 02:41:25 am »

Check the remaining three houses, starting with the upper right one.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Rolepgeek

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #158 on: August 27, 2013, 10:57:28 am »

I'll take the second movement penalty then.
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Aklyon

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #159 on: August 30, 2013, 07:42:42 am »

Scav-Bot Beta attempts to clean out the laser rifle while heading up, and manages to get most of it out with some trouble. It then gets up towards Zon Outpost soon enough.

Meanwhile, as Unit 152 messes around with its systems (which eventually are fixed successfully after throwing enough parts at the trader), they then get the trader to add armor to them with all the relevant pieces of metal, after he hefts the heavy plasma to Kasi and then subsequently gains power and hurls Kasi into the generator room.
Scarlet explores and finds more scavengers, with the last one he finds being rather short on words.
Angry Scav.: Proposal: You die for my gain. Both outcomes identical, so assuming you accepted anyway.

As TSTR-51 approaches the Traderbot, he hears him calling out.
Trader of Zon Outpost: Well! Look at all of this greatprobably useless scavenged equipment! For once, I shall trade parts for parts. What are you interested in acquiring?


Map Legend:
Spoiler (click to show/hide)
Spoiler: Status (click to show/hide)
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

scapheap

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Re: Energy Quest, a robot survival game. [5/5] - Back together
« Reply #160 on: August 30, 2013, 07:50:31 am »

"Counter Proposal: 3.1415."

Kill
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Twi

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OREOSOME

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Re: Energy Quest, a robot survival game. [5/5] - Back together
« Reply #162 on: August 30, 2013, 09:59:44 am »

Celebrate the reunion by proceeding to the generator, then looking through the wares of the tradebot.
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Re: Energy Quest, a robot survival game. [5/5] - Back together
« Reply #163 on: August 30, 2013, 02:29:33 pm »

TSTR-51 acknowledges the group.

"Initiating trade routines.  Desired input: Mobility improvements, a ranged weapon, defensive upgrades, power improvements.


Looking for faster movement, a ranged weapon, something defensive, and more power, in that order.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Aklyon

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Re: Energy Quest, a robot survival game. [5/5] - Back together
« Reply #164 on: September 05, 2013, 02:06:42 pm »

Too many interesting things recently, sorry for not updating this guys.
Also, for the sake of not taking ages to get through a town, I'm just going to do multi-turns if the level has a name. (meaning you get to the trader or else where in one update, but still take as much energy as it would if it was spread across several updates) Hostile (or otherwise non-friendly) areas still will go one action at a time.


As Scarlet gives its counter-proposal, their sword crackles with power. The scavenger ignores the talk and just lunges forward, but the lunge ruins its chance at a revenge kill or anything similar, leading Scarlet's blade just a hair off to the side of the core instead of straight through it. It collapses neatly sliced in two, with Scarlet gaining 14 power. Some capacitors are clearly visible from this angle, along with the mostly-intact core, but besides that a proper salvage is needed. Peering over the wreck for a moment, you spot a rough tunnel inside the shack that leads up-eastwards.

Scarlet vs Scavenger

Unit 152 and Kasi dance with the minispinnypathbot while the others are talking with the trader, which eventually involved music as the static and the actual (fairly weak but audible) music transmissions being picked up were seperated. The trader considers TSTR's requests while it appraises the heavy metal armor Scav-bot Beta has. He offers to clean it off and install it properly for 5 power, then turns back to TSTR.

Trader: Movement would be fairly cheap, assuming this board here is in working condition. Otherwise it is outside my expertise here. He then picks up the unknown circuit board from your inventory and continues.
"This is a spiderbot's motion controller, although you are likely too heavy to make use of the wall-climbing functions without major modification." he says, pointing at the formerly unknown circuit board. After testing it however, it seems to not exactly be unusable, but not particularly functional. He offers to do it anyway (for free, based on the board's state), but warns the damage might cause conflicts with your other movement systems and moves on to the next item, coming out of the warehosue with a significantly smaller weapon this time.
"P-84 Destructor. Two modes: The main mode, which generates and fires a an explosive about the size of a small melon for significant damage, and the other one, a laser blast on par with a laser pistol. It'd cost you the wires, the arm, and the hat."
He then picks out the rusty armor and hurls it at the wall. It breaks apart, and he turns back to TSTR-51.
"Well, since that was useless, if you wanted armor you'd need to pay for enough to make up for the amount that half-melted slag won't cover. Or, I could juryrig a shield using those semi-conductors, optical lenses, and one of the power cores, but theres a decent chance you'd just blow up if you got hit too hard for it to absorb, I'm not an expert in power-linked defensive tech either. Lastly, with enough time I could combine the of all of those stable cores and capacitors with your own, which would at best double your power efficiency and at worst short-circuit everything."

Weapon stats: 4 power minimum per launcher shot, explosive damage. 1 power minimum per laser shot, about as much damage as the sword.


Map Legend:
Spoiler (click to show/hide)
Spoiler: Status (click to show/hide)
« Last Edit: September 05, 2013, 02:23:17 pm by Aklyon »
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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