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Author Topic: Energy Quest, a robot survival game. [5/5] - Back together  (Read 19064 times)

OREOSOME

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #135 on: August 24, 2013, 08:34:14 am »

Wait. That's a hunter.
EDIT: Scavenge parts off the hunter.
« Last Edit: August 24, 2013, 10:11:02 am by OREOSOME »
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Aklyon

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #136 on: August 24, 2013, 10:01:03 am »

Its a brown hunter. No power left to talk with. Sorry if its a bit hard to see, I might brighten that brown next time.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

scapheap

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #137 on: August 24, 2013, 01:04:08 pm »

carry on
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Twi

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #138 on: August 24, 2013, 01:09:04 pm »

Chill with miners!
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Rolepgeek

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #139 on: August 24, 2013, 10:04:07 pm »

Explore gray room. Just go into doorway.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Aklyon

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #140 on: August 25, 2013, 07:56:32 am »

Most of the parts are junk at this point. However, after tearing open a sizable hole in the front armor, two things are found: A brick made of dust, and what looks like a usable (but dust-jammed) laser rifle. The dust brick is tossed and bursts into a sizable mist on impact with the ground while Scav-bot Beta carefully removes the rifle from its containment and stores it.


Kasi wakes up and heads out to the nearest building, only to be stopped by a particularly threatening-looking guard.
Guard: Do you have permission to come in here? Not a house, this.
Unit 152 and Scarlet, meanwhile, chill with the miners. Unit 152 calls at one as they move toward the buildings, but they don't seem to hear from this range/angle.


TSTR-51, Part Thief of sorta-greatness, manages to get a duo of power cores (from the two dead ones) before fumbling with the attempt at the third (powered) bot and just stabbing it instead to little effect, and avoiding getting poked in return.

TSTR-51
Malfbot attack

Current moves if no post:
Toaster - Recharge, head to third floor.
scapheap - continue town exploring, recharge.
Twi - dialogue the town, recharge.
Oreosome - East.
Map Legend:
Spoiler (click to show/hide)
Spoiler: Status (click to show/hide)
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

OREOSOME

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #141 on: August 25, 2013, 09:04:20 am »

Return to the generator, and recharge.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Toaster

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #142 on: August 25, 2013, 09:07:21 am »

Charge up, loot that loot pile, and head upstairs.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

scapheap

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #143 on: August 25, 2013, 09:46:35 am »

Beep boop, carry on
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Rolepgeek

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #144 on: August 25, 2013, 11:45:45 am »

Ask what it is. Communicate with trade bot.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Aklyon

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #145 on: August 26, 2013, 08:32:46 pm »

Since theres not much in the way of imminent attacks in a town or a pretty empty level, I've jumped ahead 10 turns for oreosome (to reach the generator and recharge), 8 for toaster (recharge, loot pile, and reach the town), 6 for scapheap (some town exploring, recharge), 4 for Twi (Miner talking, recharge), for Rolep, only one turn passed. If you've had less than 10 turns pass, go ahead and mention what you did (or just say idle and do your next action, you don't lose power unless you move), and the map will reflect that next update due to temporal flux or something ;)


Scav-Bot Beta returns to the generator, remembering that the way back in to that dark region was right next to the left side of the dead pathbot.


TSTR-51, after evading the malfbot one last time, returns to the generator to recharge. He then heads for the pile of now cooled loot from the bots that were aflame, and heads for Zon Outpost. Sometime between the loot and the town the malfbot goes dead. The greeterbot  repeats the same greeting.

Unit 152 talks to the minerbot about the surrounding geology. Lacking a tunneling implement its not terribly useful information, but the surrounding area is apparently are highly rich in metals if you know or find where the outer walls of Eta Labs stood. Scarlet hears a bit of it as he goes past, exploring the miner complex some more before leaving it and heading for the generator while Kasi has distracted the tradebot with interest in its wares.

Trader of Zon Outpost: Ah, a new one! Potentially good to see, so I shall give you quite the special offer.
He then  heads into the warehouse and returns holding a massive, shiny but clearly previously used weapon. The weapon is about half your size, and by how he's holding it, probably at least a fraction of your weight as well.
"Heavy Plasma cannon, only minor use. Great for blowing the hell out of anything, assuming you can withstand the recoil and the power requirement to fire this supreme weapon. I'll sell it to you for 14 power, and throw in a free hurl into the generator from my guard afterwards if you take me up on this. I can promise it works, but other than that is up to you. If you don't want it, consider telling one of those other new ones about the offer as well; I highly doubt you bunch intend to stay and considering what bots I've seen recently, you'll need something of this caliber eventually. So, do we have a deal?"
((Heavy plasma cannon: 10 power for minimum shot, 40 damage with 20 splash damage to all surrounding robots, causes plasma fires on impact. Will either halve your movement or add .05 per movement space unless you have Heavy Weapons Support as an acquired skill. Bots without HWS will get thrown back a space from recoil.))

Kasi asks the Guard what its guarding while he considers it.
Guard: This is the Zon Outpost trader's warehouse. Trying to sneak past me would be...suboptimal. Far more armed than you is I. Not to mention armored, although your spherical shape might deflect the rare poorly aimed laser. End explanation.


Map Legend:
Spoiler (click to show/hide)
Spoiler: Status (click to show/hide)
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Twi

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #146 on: August 26, 2013, 08:53:59 pm »

Repair DJ systems, also add armor. Party.
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OREOSOME

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #147 on: August 26, 2013, 09:02:36 pm »

Attempt to clean out hunter Laser rifle. Then proceed east, past that one (Column?) That blocks our view, and up that one ramp/stairway/whatever.
Logged
Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Aklyon

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #148 on: August 26, 2013, 09:10:55 pm »

So just go up instead of continue exploring, correct?
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

OREOSOME

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #149 on: August 26, 2013, 09:19:33 pm »

Exactly.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.
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