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Author Topic: Energy Quest, a robot survival game. [5/5] - Back together  (Read 19071 times)

Toaster

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Re: Energy Quest, a robot survival game. [4/4] - Chasing, Dodging
« Reply #105 on: August 15, 2013, 03:29:04 pm »

Plan Dalek seems like a bust.


4 SW.  I appear to be faster so I'll just flank them.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

OREOSOME

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Re: Energy Quest, a robot survival game. [4/4] - Chasing, Dodging
« Reply #106 on: August 15, 2013, 03:47:49 pm »

3 E, then scavenge the other wreck.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Rolepgeek

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Re: Energy Quest, a robot survival game. [4/4] - Chasing, Dodging
« Reply #107 on: August 15, 2013, 04:05:37 pm »

Name: Kasi-872413C-P{%gh2@hut.g}
General shape (default is cube-shaped, this is cosmetic): Spherical.
Bonus: Super-charged
You will start with a sword. The sword is average, does 1 damage per Power point used, and is built-in as part of your self-defense system.
Integrity: 10/10
Power: 15
Movement: 4
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Twi

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Re: Energy Quest, a robot survival game. [4/4] - Chasing, Dodging
« Reply #108 on: August 15, 2013, 04:20:55 pm »

Explore northeast.
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Aklyon

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Re: Energy Quest, a robot survival game. [4/4] - Chasing, Dodging
« Reply #109 on: August 16, 2013, 03:34:50 pm »

I think I could handle one additional player, instead of just the waitlist. I'll add you on the next floor, Rolep.
---
The old hunter replies to Scarlet: "Stop? Cannot stop. Must guard alcove. Must stay until original leader returns from scouting other areas or new lead unit returns from emergency downstairs. None shall pass. None shall passNone shall passNone shall passNone shall pass-"
It continues looping the last part for awhile, before clanking in resuming aiming at you while the wrecks nearby continue to spark occasionally. You just barely hear the faint vibratory hum of the hover unit in the lethal bot below while determining what to do next.

Meanwhile, Unit 152 takes some of the heavy metal plating it could remove from the wreck and heads northeast. Not much is out there, except for a tipped over pathbot sitting there unpowered. Scav-Bot Beta reaches the second wreck as well and starts working on removing the rest of the heavy armor it can get; regardless of its weight and dubious condition, its still useful as trade metal.

TSTR-51 evades to the southwest, and one of the bots bursts out some completely garbled message before falling over and shutting down, having run out of power. The two closest bots, in an attempt to redirect towards him, rush over the still mostly heated wreck and immediately start losing what little control they had left due to overheated movement parts.


Map Legend:
Spoiler (click to show/hide)

Spoiler: Status (click to show/hide)
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Toaster

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Re: Energy Quest, a robot survival game. [4/4] - Chasing, Dodging
« Reply #110 on: August 16, 2013, 03:53:38 pm »

Might as well.

Go juice up.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

OREOSOME

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Re: Energy Quest, a robot survival game. [4/4] - Chasing, Dodging
« Reply #111 on: August 16, 2013, 03:56:31 pm »

Upwards, towards that staircase. Just go North, and explore.
« Last Edit: August 16, 2013, 04:12:43 pm by OREOSOME »
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Aklyon

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Re: Energy Quest, a robot survival game. [4/4] - Chasing, Dodging
« Reply #112 on: August 16, 2013, 04:10:46 pm »

That leads downwards.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Twi

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Re: Energy Quest, a robot survival game. [4/4] - Chasing, Dodging
« Reply #113 on: August 16, 2013, 08:39:43 pm »

Right and down, around the ducky!
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Aklyon

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Re: Energy Quest, a robot survival game. [4/4] - Chasing, Dodging
« Reply #114 on: August 18, 2013, 08:28:55 am »

TSTR-51 pings off the generator after quickly recharging the energy under the generator minimum he was missing, with the bots continuing to follow in some way or another, while Scarlet continues to sit still and gets hit by another shot for more damage. Unit 152, exploring northeast, spots the way upwards, hidden behind the ducky this whole time! Scav-Bot also finds a staircase, but it leads down instead of up.


Current moves if no action given:
Twi - head for the way up.
scapheap - Stand still and probably get shot.
Map Legend:
Spoiler (click to show/hide)

Spoiler: Status (click to show/hide)
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

scapheap

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Re: Energy Quest, a robot survival game. [4/4] - Chasing, Dodging
« Reply #115 on: August 18, 2013, 10:21:52 am »

Move out of the alcove and toward the east ramp.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Twi

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Re: Energy Quest, a robot survival game. [4/4] - Chasing, Dodging
« Reply #116 on: August 18, 2013, 10:33:16 am »

To the upstairs!
Also, ask Minipathbot what it can do.
« Last Edit: August 19, 2013, 08:59:12 am by Twi »
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Toaster

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Re: Energy Quest, a robot survival game. [4/4] - Chasing, Dodging
« Reply #117 on: August 19, 2013, 08:09:19 am »

Oh, you silly exit.

2SW, 2W
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

OREOSOME

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Re: Energy Quest, a robot survival game. [4/4] - Chasing, Dodging
« Reply #118 on: August 19, 2013, 10:16:26 am »

Scav-bot Beta: Explore.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Aklyon

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Re: Energy Quest, a robot survival game. [5/5] - Multiple directions
« Reply #119 on: August 22, 2013, 09:05:11 am »

(Not quite sure why you wanted to go west toaster, but I went with it anyway)
Turn 2-11
As Unit 152 leaves for the next floor, it asks the minipathbot what it could do. It responds by spinning and beeping some more.
Scarlet, having decided that the salvaging was not worth the effort it would take to fight him, leaves for the next floor as well, starting by leaving that southern alcove.
Scav-Bot Beta decides to explore. The northern unknowns being the closest, he heads for them. TSTR-51 heads west and starts hacking at the wall, planning to force his chasers to come at him one at a time through the hole. Having only an average sword and limited power slows down the wallhacking, but it can be done and the generator is nearby.


Turn 2-12
TSTR-51 makes progress on the wall as Scav-Bot Beta ventures into the unknowns of the north for exploration's sake.


Turn 2-13/X-1
More wall-cutting, with cracks showing the otherside of the wall coming into view. Two of the malfbots attempt to slice at TSTR-51 on their way next to him, but run out of power from having gone at double speed for so long. The two overheated ones have started to cool off by now.


Having walked off the map, the low but sufficient light from nowhere seems to have vanished, leaving you with only your own lights. Its nearly impossible to see anything out here, besides the fact that Scav-Bot Beta is still in a cave of some sort. Something that is probably a wall is off to the west.


Turn 2-14/X-2
With the wall successfully hacked through, TSTR-51 ducks into the alcove inside the western area. There appear to be a couple wrecks in here.


Scav-Bot Beta explores north, only to find little but the wall to the west, which leads into the darkness further westward.



Turn 2-15/3-1/X-3
(Turn 2-15 only shown for reference to toaster, and to show Scarlet leaving level 2. Nothing of importance happened.)


Heading East this time only leads to more walls, but not directly in your way. Where do all the walls lead?


As S.C.R.A.M.B.L.E Unit 152 reaches the top of the staircase/ramp, a robot greets them.
"You. You are new. You are greeted. If you have spare power, good. If not, no trades. Zon Outpost, location."
It then turns a bit and repeats the same message to Scarlet and they catch up to Unit 152. Sensors say there are three robots from Eta Labs in this town (if you could call it that), but neither of you are sure where exactly the third is; in sight is only the greeterbot, a scavenger outside a shoddily made hut/pile of junk, and a large interconnected hunk of rooms  dug into the wall to the east.


Map Legend:
Spoiler (click to show/hide)

Spoiler: Status (click to show/hide)
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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