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Author Topic: Dwarf venture into caverns  (Read 564 times)

siprus

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Dwarf venture into caverns
« on: July 30, 2013, 07:38:20 am »

So my hunter dwarves have an habit of venturing into dark and dangerous caverns. While hunters generally can look after themselves civilian dwarves who venture down to get hunters corpses or stuff from dead hunters or hunted corpses do not. Is there anyway to forbid hunter from hunting in caverns! or discourage dwarves from going down. Another solution could be that my military would automatically slay any dangerous creatures which enter certain part of cavern.

I'd love to see some not micro heavy solution to this problem. (automatic search and destroy for enemies who enter certain part of cavern would be best) Automatic pause if any of my dwarfs encounter giant cave spider would also be nice.

My plan is to make caverns part profitable part of my fortress, so best solution would be something that would make my militia automatically slay any enemies they encounter down there. But i don't want to see my military getting more and more miserable for long patrol duty (since they aren't really legendary they need some training which already gives them negative thoughts for long patrol duty.)
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Bandreus

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Re: Dwarf venture into caverns
« Reply #1 on: July 30, 2013, 07:55:33 am »

I never actually tried this, but you could try burrows to restrict where hunters are allowed to go during their hunts (chances are they'll wonder off the burrow while stalking their prey).

As for making parts of the caverns profitable and safe, your best bet is walling desired areas off. Be aware flyers will fly over walls if those don't go all the way up to the ceiling though. In fact you might as well just wall off map edges to prevent creatures from being spawned  in a cavern layer altogether, if that's what you want (although this takes out lots of the FUN).

Patrol routes can be set up to guard key locations if you need to. And scheduling goes a long way with making sure your military is evenly split between training and other duties.

To avoid civilians getting into trouble while rescuing corpses/silk, just modify standing orders accordingly. You then let your dorfs recover corpses once you got your military in the spot to secure the area.
« Last Edit: July 30, 2013, 07:58:08 am by Bandreus »
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AutomataKittay

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Re: Dwarf venture into caverns
« Reply #2 on: July 30, 2013, 08:05:42 am »

I doesn't really bother to work in cavern, mostly because it's usually too large to cover reasonablly by military. I seals them up until I have some spare soldiers to drag down there, to help keep an eye on things while my masons walls things up.

I uses armor or weapon stands to move soldiers around, it let them stand around and train without too much bad thoughts and avoiding getting too hungry or thristy. They does usually automatically attack creatures that wanders in like that, stationing or patrol haven't given me good results. Don't forget to take some crossbowiers for flyers.

Profitible cave either need fairly large military, a lot of traps and FB slayer squad, or sealing it up, if you want to make sure as little goes wrong as possible.

Mostly, just remember you can use armor or weapon stands' training designation to move soldier around if you don't need them to patrol too much.
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siprus

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Re: Dwarf venture into caverns
« Reply #3 on: July 30, 2013, 08:22:24 am »

I guess the best solution is. Seal caverns off, send military in firsts if you really need to do something there.

I guess with large enough military Patrol duty won't be so terrible. 4 squads should be enough for 1train 1patrol 1pumping up their strenght.
1 doing what ever i need at the time, most of time probably pumping. With roation patrol -> gym -> train -> free(most often gym) -> repeat.

Better seal caverns off for now and come back later.

btw is it possible to give levers names?
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Bandreus

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Re: Dwarf venture into caverns
« Reply #4 on: July 30, 2013, 08:40:01 am »

You can use notes. Some people is just fine with using color-coding to tell which lever activates what.
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Check out Enôrbomrek: Bluewhips a community fort and story by me.
Clearly, our top dwarven scientists are hard at work creating a new breed of SUPER WAGON that can survive being scuttled by enemy wagonmancers! These new super wagon troopers will be able to carry TWICE the cargo, be 1/3 the size, and NEVER scuttle!