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Author Topic: Roll to Alien  (Read 45395 times)

BFEL

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Re: Roll to Alien
« Reply #255 on: August 17, 2013, 06:27:17 am »

Find a funeral and perform the customary last dance, wherein the body is pulled out of its casket and then danced around into the arms of its spouse.

Yeah I pretty much made the species most likely to be shot on sight by everyone else :P
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Harry Baldman

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Re: Roll to Alien
« Reply #256 on: August 17, 2013, 06:44:09 am »

Ah. So the straits were not as dire as it seemed, and Keffit-Fum's strands had grown turgid without need.

Revoke alarm if the temperature in the block is indeed safe. Then check the available stocks of lichen-like organisms.
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Lukeinator

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Re: Roll to Alien
« Reply #257 on: August 17, 2013, 09:52:16 am »

Talk to my neighbor about who we thinks is going to win the championship, then got house and sleep.
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

Ozarck

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Re: Roll to Alien
« Reply #258 on: August 20, 2013, 01:51:32 pm »

Gurgle in anguish. Get up and head back to my sleep pod or whatever, thanking to doctor on the way out.
(5) You are given a crutch, you fill out some forms at the front desk, and you Thank the doctor and staff for taking care of you. Since you discover that the medical facility you were taken to is in the opposite direction from your home in relation to the park, you decide to take a shuttle, which delivers you a few blocks from your quarters. The hobble home, while unpleasant, is over fairly quickly, and soon you are inside, relaxing.

Sort the stuff into it's correct places.
(3) several of your lesser FB begin the task of organizing and compiling the data.

Of course!
Pilot said scouting pods.
(2) As you mae your way eagerly to the scouting pods, you are waved back by the heavier of your two guards. It seems you still need to perform a pre-flight inspection on the pod, and set a flight plan. This second part is particularly important, as you will be navigating through a densely packed cluster of very large, moving rocks.

Find a funeral and perform the customary last dance, wherein the body is pulled out of its casket and then danced around into the arms of its spouse.
(2) Alas, you can find no funerals today. You dejectedly walk to a mausoleum instead, shuffling your feet a little as you go.

Revoke alarm if the temperature in the block is indeed safe. Then check the available stocks of lichen-like organisms.
(1+1) you narrowly avoid setting a general alarm. All temperature indicators are green though. Unfortunately, you cannot switch to the inventory screen until you disable the alarm.

Talk to my neighbor about who we thinks is going to win the championship, then got house and sleep.
(3) you and your neighbor get into a heated discussion over the championship. Apparently he favors the Silverfins. What a joke! You part company, still grumbling at each other, and stomp into your house.
(1) But you cannot sleep. Your bedchamber has been pumped dry!

Harry Baldman

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Re: Roll to Alien
« Reply #259 on: August 20, 2013, 01:54:30 pm »

Keffit-Fum was starting to grow a tad branching at the way this cycle was going. Improvement is direly needed for Creation.

Revoke the alarm already. Then check the stocks of lichen-like things.
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flame99

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Re: Roll to Alien
« Reply #260 on: August 20, 2013, 01:56:55 pm »

Do these things, while grumbling angrily about how I never go to blow things up or set them on fire or anything fun.[/i]
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Greenstarfanatic

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Re: Roll to Alien
« Reply #261 on: August 20, 2013, 04:56:51 pm »

Ugh. See what's on TV.
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Lukeinator

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Re: Roll to Alien
« Reply #262 on: August 20, 2013, 06:52:27 pm »

Log on to a computer, and troll on the bay 12 forums.
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

BFEL

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Re: Roll to Alien
« Reply #263 on: August 20, 2013, 07:20:29 pm »

Log on to a computer, and troll on the bay 12 forums.
[1] Unfortunately in this part of space "bay 12" is a internet collection of pedophiles. You are subsequently arrested :P
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Indeed, I do this.

Ozarck

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Re: Roll to Alien
« Reply #264 on: August 20, 2013, 08:10:17 pm »

Log on to a computer, and troll on the bay 12 forums.
[1] Unfortunately in this part of space "bay 12" is a internet collection of pedophiles. You are subsequently arrested :P
Huh. That's TWO crew members on the verge of getting arrested. And one on the verge of getting terrariumed. One trapped in his office with Klaxons sounding, one injured badly (by what amounted to a dog fight). One attempting to get into a fight with a bunch of space rocks and one in a library.

BFEL

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Re: Roll to Alien
« Reply #265 on: August 20, 2013, 08:26:04 pm »

Log on to a computer, and troll on the bay 12 forums.
[1] Unfortunately in this part of space "bay 12" is a internet collection of pedophiles. You are subsequently arrested :P
Huh. That's TWO crew members on the verge of getting arrested. And one on the verge of getting terrariumed. One trapped in his office with Klaxons sounding, one injured badly (by what amounted to a dog fight). One attempting to get into a fight with a bunch of space rocks and one in a library.
And one about to go graverobbing :P

Find corpse that looks unhappy. Take it out for a walk.
Have I mentioned my race treats death REALLY REALLY strangely?
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Greenstarfanatic

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Re: Roll to Alien
« Reply #266 on: August 20, 2013, 09:55:41 pm »

Log on to a computer, and troll on the bay 12 forums.
[1] Unfortunately in this part of space "bay 12" is a internet collection of pedophiles. You are subsequently arrested :P
Huh. That's TWO crew members on the verge of getting arrested. And one on the verge of getting terrariumed. One trapped in his office with Klaxons sounding, one injured badly (by what amounted to a dog fight). One attempting to get into a fight with a bunch of space rocks and one in a library.
And one enjoying a bit of telly.
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Ozarck

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Re: Roll to Alien
« Reply #267 on: August 21, 2013, 03:09:13 am »

Find corpse that looks unhappy. Take it out for a walk.
Have I mentioned my race treats death REALLY REALLY strangely?
I don't mind. It's very entertaining.

And one enjoying a bit of telly.
One watching tv, one collating reports for a library, and one surfing the interwaves. And here I thought "clean the gunk out of the hallway over there, swabbie," was going to be the most mundane action on the station.

Xantalos

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Re: Roll to Alien
« Reply #268 on: August 21, 2013, 03:13:19 am »

I don't honestly know what to do now. Any suggestions?
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Ozarck

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Re: Roll to Alien
« Reply #269 on: August 21, 2013, 03:40:18 am »

Send your FBs to explore or something. Treat the larger two as semi-independant beings. Maybe apply for a job with the communications department. Get uprooted and move to the park. Sell Avon to Splorgians. Open up a "vegetative beings club." Ditch this alien and create a more easily mobile one. Hmm, perhaps the fault lies with me. Maybe it's time for a "traumatic event" to get things moving. I'll send flameboy99's character over when he gets back from blowing up space rocks.
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